Simple question:
Did the vid creator factor in "drag ammo" engineer effects?
Doesn't look like it.
Did the vid creator factor in "drag ammo" engineer effects?
Doesn't look like it.
Simple question:
Did the vid creator factor in "drag ammo" engineer effects?
Doesn't look like it.
I was under the impression that drag ammo only affected standard flight performance, not boost performance?
Well, in a match of 2 equal 1 vs 1, i assure you that you have at least 5 methods to avoid the opponent's permaboost, and in the worst case you can do the same, you can also create a ship that can permaboost ...
I was under the impression that drag ammo only affected standard flight performance, not boost performance?
The drag munitions effect only affects non-boost thruster performance and doesn't change distributor charge rates.
Near permanent boost ability is precisely why drag munitions aren't terribly good.
...so, put this way, i see these arguments as half thruths thrown together in a cause to buff the chieftain. which i don't mind the least! i have not much interest in that ship, but go ahead and buff it. it will not change much in the way more grim reality which has been affecting all ships, steadily, right from the start.
where will this madness end?![]()
Two different kinds of boost.
Yeah, THAT'S the reason.Put it on the long list of reasons the Engineers ruined PvP
The video creator (Alexander the Grape) was actually arguing the exact opposite. He rejected a buff to the Chieftain and suggested a nerf to perma-boosting for all ships to re-balance the game.
Even if drag munitions were a viable workaround, that doesn't actually solve the imbalance issues that perma-boost creates. It just artificially limits your loadout if you want to counter it, and is pretty terrible as a "solution" to a balance problem.
Well it'd be a hard counter, as nearly all engineered effects are.
Hard counters lead to fitting meta,
soft counters lead to skill improval.