The thing is, a galactic community requiring physical transportation of data would cope the same way that human civilizations coped with the same thing for tens of thousands of years. They coped.
I had considered that, but I cannot see humanity regressing from what we know and how we function today to a logistical operation better suited for the Colonial Era.. for what? Just to be able to land on other planets? Perhaps in the early days of exploration, sure (eg: the movie Passengers) but a thousand years in the future with near-instantaneous travel between star systems? Ehh, I just don't see it happening.
Sociologically, psychologically, logistically or militaristically .. it just doesn't add up for me; either I don't understand humanity, or humanity has done a complete about face in terms of priorities.
But as I said, it's not a biggy. It's just something that's bothered me.
The only thing instant communications does is allow for just in time logistics, maximizing corporate profits by reducing labor costs and interest payed on inventory.
Or give governments near-instant (sometimes preemptive) warning of some form of failing infrastructure.. water, electricity, security, alien invasions and so on, or up to the minute military data on enemy positions - fighting a war with the Thargoids is going to be difficult when you can't monitor your fleet positions in real-time, or make split-second decisions that could make or break an engagement.
We encountered Thargoids centuries ago; and humanity made NO effort to improve weapons or communications or ships?
Honestly.. this sounds like the worst kind of humanity, lol.
How did the 18th century British Empire do it? They relied on regional governors to keep the local populations in line.
Exactly! And look where that got them.
Telepresence was a hasty explanation on the part of one of the Dev Team for how instant multi-crew worked, when said game mechanic didn't need to be explained in the first place, anymore than instant cargo loading, repairs, refitting, or respawning. These are instant because them taking time wouldn't bring anything to a multi-player game. The the actual game mechanics depends upon information travelling at the speed of ships.
The problem is when you use a "lore-esque" description of how something works .. it kinda becomes lore-related and thus immediately begins to contradict existing technologies and established lore.
So, either Frontier need to retract their telepresence handwavium, or ... introduce FTL-communication.
I'm in favour of the latter.
To each their own. The Elite Universe to me makes a certain amount of sick sense, given the types of personalities that actually run things in human space. As the old saying goes: dystopias are fun to read about, and they make great game settings, but I wouldn't want to live there.
I wouldn't classify ED as a dystopian future.. I mean, citizens can and do live in the lap of luxury; high-end exploration/passenger liners; none of this really strikes me as dystopian.
More .. modern day .. only humanity forgot how telephones work.
