Died from over-heating

Well that was a first...

Launch ship from planet,
Aim at destination star,
Hit Jump
Whilst the engine is spooling for the jump, turn to the forums on my other screen.

After a few seconds I realise I still haven't jumped, check my screen...
sparks flying...
"align to target to jump" ....
ship at 450% heat...
can't do anything (that I know of) to bring the heat down..
die a few seconds later.

6 well paying delivery missions failed.

... my own fault, I wasn't paying attention.

... not blaming the game here at all, but I'd have expected it to do an emergency stop by 450%- guess that only applies to flying into suns.. meanwhile, in my ignorance, the ship is just sitting there, staring at the sky like:
NfpKimP.png
 
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Sounds like you didn't understand the gravity of the situation.

BTW: did FDev increase the effect of gravity on heat generated by thrusters in a recent update? I get the impression that ships heat up faster over a planetary surface than they used to. Not sure. I might be wrong, never noticed that ships heat up that much (beside the Dolphin).
 
You can cancel the jump and/or drop a heat sink to bring down the ship temperature.
No heat sink.
I realigned, thinking the jump would cool the ship down, ended up at my destination system still at 450% - unfortunately it just took too long cool down and my hull slowly trickled down to my death. I doubt cancelling would have help here though; heat build up was just too high I think.

No heat sinks?
Literally never needed them before; never expected such a fast build up of heat and well.. death, lol.
Making me re-think about keeping a set on hand, just in case.

what did you expect? the ship doesn't fly itself
I dunno .. safeguards? We have them to stop people flying into a star, but an over-heating ship is fine? My 21st century computer will shutdown if it overheats. :p

Live and learn.

Sounds like you didn't understand the gravity of the situation.
2.50G world - pretty sure that angry little planet is smiling with glee right now. xD
 
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Yeah, gravity + FSD charge will do that. Lol

Simply cancel the jump, and cool down, then jump to SC instead, which has a much faster charge, so less heat, then from SC you can jump to hyperspace without an issue. :)
 
Well that was a first...

Launch ship from planet,
Aim at destination star,
Hit Jump
Whilst the engine is spooling for the jump, turn to the forums on my other screen.

After a few seconds I realise I still haven't jumped, check my screen...
sparks flying...
"align to target to jump" ....
ship at 450% heat...
can't do anything (that I know of) to bring the heat down..
die a few seconds later.

6 well paying delivery missions failed.

... my own fault, I wasn't paying attention.

... but what the absolute heck.. 450% heat and the ship is just sitting there, staring at the sky like:
https://i.imgur.com/NfpKimP.png
LOL games fault that you looked away whilst trying to jump imagine if your pilot when you go on holiday says the same "was flying looked at playboy for 30 seconds didn't see the mountain airlines fault"
 
LOL games fault that you looked away whilst trying to jump imagine if your pilot when you go on holiday says the same "was flying looked at playboy for 30 seconds didn't see the mountain airlines fault"

I don't recall blaming the game. I did make a remark about the ship being at 450% and not doing anything about it (eg: emergency stop similar to flying into a star), but I never blamed the game - everything was my own fault, which I stated but sure.. jump to the wrong conclusion; it's what this forum is really good at. Right on, Cmdr. [up]
 
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The FSD generates a lot of heat when it's spooling up. Normally the jump will engage and you'll cool down before it's a problem, but in this case you weren't aligned with the escape vector so you couldn't jump and the fully-charged FSD just kept generating heat.

There are a few things you can do in that situation. If it's not bad yet you can just line up with the escape vector, but if you're too hot just hit the FSD button again to turn it off and you will start to cool down, then once you're cool you can align your ship and jump. Once you're taking real heat damage, though, you need to launch a heat sink. Don't have a heat sink launcher? That's a mistake, it's a good idea to have at least one on most builds.
 
Yeah, gravity + FSD charge will do that. Lol

Simply cancel the jump, and cool down, then jump to SC instead, which has a much faster charge, so less heat, then from SC you can jump to hyperspace without an issue. :)

Something to keep in mind for the future; that and a heatsink for emergencies, lol.
Thanks :)
 
The FSD generates a lot of heat when it's spooling up. Normally the jump will engage and you'll cool down before it's a problem, but in this case you weren't aligned with the escape vector so you couldn't jump and the fully-charged FSD just kept generating heat.

There are a few things you can do in that situation. If it's not bad yet you can just line up with the escape vector, but if you're too hot just hit the FSD button again to turn it off and you will start to cool down, then once you're cool you can align your ship and jump. Once you're taking real heat damage, though, you need to launch a heat sink. Don't have a heat sink launcher? That's a mistake, it's a good idea to have at least one on most builds.
you implied that with the comment at the bottom "what the heck" part
 
Yeah, gravity + FSD charge will do that. Lol

Simply cancel the jump, and cool down, then jump to SC instead, which has a much faster charge, so less heat, then from SC you can jump to hyperspace without an issue. :)

Still funny that a ship can build up heat to such levels.
One might think in 3304 with 1000t+ spaceships being able to land on 10g planets there'd be failsafe systems that forces the FSD to shut down when reaching 100% heat, to prevent stuff like this from happening.
Emergency oxygen supply kicks in when the canopy gets busted, so why not something similar for overheat issues?
 
BTW: did FDev increase the effect of gravity on heat generated by thrusters in a recent update? I get the impression that ships heat up faster over a planetary surface than they used to. Not sure. I might be wrong, never noticed that ships heat up that much (beside the Dolphin).

Yes. It's a bit hard to pin down, but if you're not paying attention you can get into a runaway overheat similar to doing a hyperjump to early after fuel scooping.

A lot depends on ship configuration and planetary gravity and angle of escape vector.

Safest method is to just go 90 degrees into SC first and then align for the system jump.

The Beluga is by far the worst for getting burned. Rule number one in the Beluga is NEVER boost before an FSD charge up.

So if you're on a high g planet and your escape vector is close to the horizon, you have to watch carefully so that things don't get out of control. If you start to overheat, just kill the jump and go 90 degrees into SC first.

Unfortunately, OP must have missed the overheat warning at 80% or he could have recovered pretty easily. Even at 450% if he killed the FSD fast enough he might have had a chance.
 
The FSD generates a lot of heat when it's spooling up. Normally the jump will engage and you'll cool down before it's a problem, but in this case you weren't aligned with the escape vector so you couldn't jump and the fully-charged FSD just kept generating heat.

There are a few things you can do in that situation. If it's not bad yet you can just line up with the escape vector, but if you're too hot just hit the FSD button again to turn it off and you will start to cool down, then once you're cool you can align your ship and jump. Once you're taking real heat damage, though, you need to launch a heat sink. Don't have a heat sink launcher? That's a mistake, it's a good idea to have at least one on most builds.

I'd assumed the first part of your advice, just jump and it'll cool down but I misjudged how long it would take to cool from 450%.
Ye, only ever needed it if I went exploring which wasn't often. It's definitely going onto my "must have" list for each build from now on.

you implied that with the comment at the bottom "what the heck" part
Then my intent wasn't clear with it.
I'll change it. :)
Edit: Better?
 
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Robert Maynard

Volunteer Moderator
No heat sink.
I realigned, thinking the jump would cool the ship down, ended up at my destination system still at 450% - unfortunately it just took too long cool down and my hull slowly trickled down to my death. I doubt cancelling would have help here though; heat build up was just too high I think.

Jumping adds heat - moving away from the star drops heat - cancelling the jump and increasing the distance between the ship and the star will cool the ship relatively quickly.
 
Still funny that a ship can build up heat to such levels.
One might think in 3304 with 1000t+ spaceships being able to land on 10g planets there'd be failsafe systems that forces the FSD to shut down when reaching 100% heat, to prevent stuff like this from happening.
Emergency oxygen supply kicks in when the canopy gets busted, so why not something similar for overheat issues?

Emergency Stop drops you out of SC if you fly too close to a star (wrongly thought it had to do with heat), now I'm left wondering why our ships don't come with emergency stops for over-heating at a lore level (not as a game mechanic).

Jumping adds heat - moving away from the star drops heat - cancelling the jump and increasing the distance between the ship and the star will cool the ship relatively quickly.

If it happens again (hopefully not), I'll know what to do.
 
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now I'm left wondering why our ships don't come with emergency stops for over-heating

Think about how that would work out for combat. With certain builds, taking some heat damage from your weapons can be totally worth it, you don't want your ship shutting down in the middle of combat because your beams are getting a bit hot.

Also, those heat-generating weapons and specials would allow you to just turn off other ships with heat attacks.
 
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