I'm a large ship player through and through. I do enjoy some of the mediums too, but none of the small.
1. Anaconda
I turned mine into a miner. Good cargo space and enough distributor juice to keep 4 mining lasers going. Still have 4 other hardpoints left to defend myself. Tons of limpets to gather stuff. But it also served me well as a freighter and battleship before I had all 3. To this day the Conda wields the best firepower in the game. The T-10 may have one hardpoint more, but the distributor is two sizes smaller, seriously limiting it. Last not least, if so desired the Anaconda is the ship with the best possible jumprange in the game.
2. Corvette
Battleship second in firepower only to the Anaconda. Bit tricky to find a good weapon loadout, but then it's great. Balanced mix of maneuverability, shielding and firepower, dominating any res or CZ. Can't chase enemies, but does not need to with long range weaponry, and for chasing there's the fighter. With huge multicannons twice the staying power of a quad dakka FdL, because ammo is consumed far slower. Silly regeneration with biweaves, and dual banking support when the going gets too rough. You could trade and mine in one even better than in an Anaconda, but seriously ?
3. Cutter
Now that ship plays in an own league entirely. The distributor is a notch worse than one the other two, but if you find a low powered long range weapon setup for it, it's great. Just don't confine it to a res. The ship is fast but not very maneuverable, it needs unrestricted space to make the most of it. Plus it's the only large ship (besides the Beluga) not plagued by small hardpoints. Most importantly it is a moving fortress. It's shielding is second to none. Even when set up for full cargo it can easily rival the shields of a Corvette. And of course, trading. 760t max cargo with shield dwarfs everything else. Also nothing except a T-10 masslocks you. And the T-10 you can outrun.
There, enough salesman pitch ?
