News Content Recap - Beyond Chapter One Livestream (16.01.2018) - Part 1 Recap

maybe so. if thats the case then my question is can you transfer hot ships and modules from a non anarchy to an anarchy or the other way around?

As long as you are not wanted in those systems then yes you can transfer your ship. It's only if you are wanted or have fines in that system that you go to anonymous protocols and have very few things available to you.
 
Is there a reason why all missions cannot be completed in wings? I feel like this should be player choice, for example, multiple small ships can take a mission that might normally need a single big ship.
It’s a tremendous amount of work, requiring a lot of new functionality (such as the mission depot, partial complete, etc.) and a reworking of almost every mission template in the game. It was only feasible to add wing missions the way we have.
Just want to point to this thread regarding the question above: https://forums.frontier.co.uk/showt...ing-missions?p=6306178&viewfull=1#post6306178 There were quite a few good arguments made. Would be great if FDev could keep that in mind when discussing the future development of the mission system.

There seems to be a lot of interest regarding "merging" the mission templates to the new style, so that all missions are shareable. E.g. some beginners would like to share a 15t, 10ly mission (like me, when I started the game with a few friends), some will solo a 2000t, 100ly mission...
 
As long as you are not wanted in those systems then yes you can transfer your ship. It's only if you are wanted or have fines in that system that you go to anonymous protocols and have very few things available to you.

So your saying That crimes and wanted status will only be system based... like back in the days before we have Pilot's federation bounty?
 
As far as I understand you can now also be wanted by a superpower, galaxy wide. How this gets along with hot ship transfer I really can't say. I'm also not sure whether the limited beta period is sufficient to catch such a 'super-bounty'. I guess you'd need to be super nasty and doing it in a very focused way to tick off one of the superpowers.

Well if thats the Case then The New crime system is becoming more realistic and i am happy for that. As for an Empire's 13th Legion Pilot like myself , having super power bounties is indeed gonna be a fun new challenge, and a good opportunity to Role play as imperial officers. Good stuff. Im just hoping they remove Pilot;s federation bounty... if not it will be impossible to transfer hot modules and hot ships anywhere to fight.
 
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If you align to a power you are hostile in rival systems, so does that mean you are now fair game and can attacked with impunity and respawn in a detention centre?
 
So your saying That crimes and wanted status will only be system based... like back in the days before we have Pilot's federation bounty?

Yes, unless you do so much bad stuff then you can get a super power (alliance/Fed/Empire) bounty. Now what happens then I am not sure. Maybe you get anonymous protocols with every system in that super power. I will have to check in the beta.
 
Well if thats the Case then The New crime system is becoming more realistic and i am happy for that. As for an Empire's 13th Legion Pilot like myself , having super power bounties is indeed gonna be a fun new challenge, and a good opportunity to Role play as imperial officers. Good stuff. Im just hoping they remove Pilot;s federation bounty... if not it will be impossible to transfer hot modules and hot ships anywhere to fight.

As far as I know the pilots federation bounty is going.
 
Criminal:
Criminal by Friendly Fire with Explosions by Torps or Rockets.
Or Criminal by hitting Station Textures with big ships.
Or Criminal by leaving Station and incoming Traffic.

I really have problems with such stinky things. I dont want be Criminal. But i alwasy run in such bad action. How can i avoid this ? Or is this normal ? I know. Explosions. Dont use Launchers. But Police Officers run into my shoots. Or my NPC Fighter too.

And by the way. I only play in Single Gamer. Never in MMOPRG. Shall i go back to EVE ? lol.

Automatic:
And by the way too. There are so many things we could manage automaticly. Like the landing and departure. From the star-system incoming point i always do the same procedure. 1000 times ! I want auto-plot a course to my station. than the ship do his way. All this giggy little things, i do always the same. Like cardriving. But it is not nessesary.

Plot a course to the station automaticly and be interrupted, if a bad boy engage.

If than i want fly around free. Or hunt special items, i can set off automatic. But for the normal flight from entery Point of Starsystem to Station i do 1000 times all the same thing. It is horrible for me.

System Hopping 100'000 Lj:
The same with the system hopping. 20'000 Lj jumping. 100'000 Lj jumping. Jump, Refuel, Scan. boring. but perhaps only for me. hmmm.
Plot a course and Auto on. This is my feeling. If i be interrupted. no problem. my eyes are on the screen. But normaly the run is 10000 Systems long the same.

Sorry about wining. :D. But i do sometimes with my car 2000km and more. I know the problems in real.
 
"Is the influence reward per commander or a fixed amount that is shared between commanders?- The influence reward is only available to the owner of the mission due to BGS."

This is pretty short-sighted, unless you're looking at buffing the influence gains of a wing mission to equal to the gains that each commander can do by themselves (I.E. 3 in a wing mission= 3 solo mission influence gains), then there's really no point in wing missions for BGS players.

Please reconsider the gains from wing missions. limiting it will only hurt the feature. If this is abusable the community will quickly fiugure it out in the Beta.
 
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"Is the influence reward per commander or a fixed amount that is shared between commanders?- The influence reward is only available to the owner of the mission due to BGS."

This is pretty short-sighted, unless you're looking at buffing the influence gains of a wing mission to equal to the gains that each commander can do by themselves (I.E. 3 in a wing mission= 3 solo mission influence gains), then there's really no point in wing missions for BGS players.

Please reconsider the gains from wing missions. limiting it will only hurt the feature. If this is abusable the community will quickly fiugure it out in the Beta.
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It’s probably your latter option, which you could have expected I guess, so it seems like you’re making a big deal out of nothing? Influence is tied to credit rewards multiplied by a factor. Not sure what the exact formula is, though I’m pretty sure more credits means more influence/rep for the same mission.
Anyway, I’m 99.99% sure all your quoted statement from them means is that influenceisn’t multiplied by the number of commanders, because that would just be ridiculous.
 

Adam Bourke-Waite

Principal Designer - E:D
Frontier
"Is the influence reward per commander or a fixed amount that is shared between commanders?- The influence reward is only available to the owner of the mission due to BGS."

This is pretty short-sighted, unless you're looking at buffing the influence gains of a wing mission to equal to the gains that each commander can do by themselves (I.E. 3 in a wing mission= 3 solo mission influence gains), then there's really no point in wing missions for BGS players.

Please reconsider the gains from wing missions. limiting it will only hurt the feature. If this is abusable the community will quickly fiugure it out in the Beta.

In essence this is the combination of two features, wing missions and mission reward choices. So let me put it this way:

Wing missions - All members of the wing will receive a baseline level of credits, reputation and influence.
Mission choices - The owner of a mission will sometimes be offered the chance to earn boosted amounts on influence (in exchange for less credits).
 
Wait ... what!? When I use the KWS, a lot of the time the additional bounties it reveals are lower than the primary bounty revealed by my basic sensors. The main reason for using the KWS is to be able to collect all these extra bounties in addition to the main one. Are you saying this will no longer happen? I don't want to overreact but you may have just ruined the KWS.

Forgive the bump but the more I think about this the more it troubles me - greatly.

It's not even about the money. I don't know that everyone will agree but (within reason) I don't really care if my bounty hunting reward is 50 mcguffins or 150 mcguffins. What bothers me is that currently, the reward of using the KWS is that you get whole load of extra bounties added to your Transactions panel. It's not about more money, it's about the very real sense that the KWS has done as advertised and uncovered all these extra bounties which you can see listed right there and which you then have to go and claim (sometimes by flying around the different systems, sometimes by visiting an Interstellar Factors broker).

If the new change really does mean that I now just get a single bounty in my Transaction panel which is worth 150 mcguffins (rather than the 50 I would have got from the local system bounty) then I'm afraid you really will have ruined the KWS for me.

If I've understood the proposed change correctly then PLEASE reconsider!
 
Forgive the bump but the more I think about this the more it troubles me - greatly.

It's not even about the money. I don't know that everyone will agree but (within reason) I don't really care if my bounty hunting reward is 50 mcguffins or 150 mcguffins. What bothers me is that currently, the reward of using the KWS is that you get whole load of extra bounties added to your Transactions panel. It's not about more money, it's about the very real sense that the KWS has done as advertised and uncovered all these extra bounties which you can see listed right there and which you then have to go and claim (sometimes by flying around the different systems, sometimes by visiting an Interstellar Factors broker).

If the new change really does mean that I now just get a single bounty in my Transaction panel which is worth 150 mcguffins (rather than the 50 I would have got from the local system bounty) then I'm afraid you really will have ruined the KWS for me.

If I've understood the proposed change correctly then PLEASE reconsider!

Yes, this could also have a noticeable effect on the BGS, where using the KWS allows a player to claim bounties from Factions that don't control the system.
 
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