Big ship/God ship woes

I own an anaconda, but fly almost exclusively in my Imperial Courier. It goes 809 m/s which makes me nearly untouchable.
 
This wasn't how it was supposed to be though - each ship was supposed to have a different role - to some degree, and engineering allowed players to blur the lines too much imo.

I'm exploring in a Corvette, you're right that that wouldn't be as practical without engineering. I've taken a ship with a poor jump range & made it acceptable because meta is boring, sub-optimal is just a more interesting way to play. I'm still compromised on speed & handling compared to a smaller ship but those are compromises I'm prepared to accept for the sake of the kind of flexibility I want in a ship I spend a lot of time in. It can handle any RES or CZ, and can beat off the stream of Elite Anaconda NPCs that come after me when I'm near civilisation for some extra revenue. And hopefully survive a player gank for long enough to not lose the hull. I'm compromised on shield boosters because of scanners & heatsinks but I have an SCB & quite a bit of armour.

For the speed thing I recently fitted an SLF bay (they weren't a thing when I left the bubble) for fun & maybe scanning planet surfaces, I fitted hull repair limpets too.

But I'm still compromised by a 19ly standard jump range, a compromise I'm prepared to accept where many other Cmdrs wouldn't, even in the bubble. I made choices based on how I play, and if I'm not going to dock for a long time and I'll be stuck in one ship I want that ship to be able to multi-role to some degree.

I think any ship should be able to put it's hand to any task. It might not be the best at it, but all should be able to do the thing you want. And if you want to do a little bit of everything, that's easier in a ship with more slots, the size of those slots (or the ship itself) isn't so important.
 
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In my opinion. Others will say different and thats fine. But i feel the engineers ruined alot of things in elite. They made it so non engineered ships are useless. And as soon as you've had engineered ships or been up against engineered ships you feel like you cant have non engineered ships ever again.

Me Too. I know people enjoy the wizards but people also enjoy sugar etc, ignoring the health issues.

Ship choice used to mean something.
 
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Alright, so this is what I'm playing with right now Viper IV.

Don't have Bill Turner unlocked (50 Bromelite [zZzZz]) and I've been questioning whether or not I want to go G5 Drives. Only have enough mats for a couple G5 rolls and I may want to just save them for the Chieftain. So far it's been decent. I do well hitting above my weight, but at my weight it's a bit more tough. I suppose I'm a bit out of practice tracking maneuverable ships with fixed weapons, especially since SJA made them more evasive.
 
I have some big ships, but there's nothing that I've found in the game that becomes more fun in a big ship. I have more fun in my FGS than I do in any of the bigger ships, looking forward to the chieftain. I do hope soloing wing missions in a big ship will add some entertainment to flying them
 
I have some big ships, but there's nothing that I've found in the game that becomes more fun in a big ship. I have more fun in my FGS than I do in any of the bigger ships, looking forward to the chieftain. I do hope soloing wing missions in a big ship will add some entertainment to flying them

Yea, I finally have enough Fed Rank for one of those should I get the itch. I've always been a fan of the style/slots of that ship.
 
Also use an Eagle, non engineered against smaller NPC ships. The SLF is great fun, park the mother ship away from the Haz RES, shut down engines so the crew member will stay put, head in with the SLF.
Bought an iEagle with fixed weps Friday night. Damn that's a combo. Forces you to actually fly instead of letting gimbals do the work. Still like my Conda and Gunship, but a nice change of pace nonetheless.
 
Both the Sidewinder and Imperial eagle with enhanced thrusters make fantastic ships for PvP. It's really good fun taunting the best PvP guys in their meta PvP ships. You can interdict them, shoot at them, then fly around a bit, while they try and figure out where you are. You can't kill them, but it's still a lot of fun shooting at them. Even if you mess up, the rebuy is probably less than the ammo they used. From the last maybe 30 encounters, I only lost my I. Eagle once, when I flew it into a FAS, trying to drop mines in his face.
 
FAS is such fun!!! Stock A-rated with beam turrets on its belly and multi-cannon on the roof.
Anacondas wallow like Hippos while the FAS circles them filling them with holes. Salvage and strike missions are great fun.
 
The defense and firepower just wasn't there for me for the things I'm used to doing.

Attempt to bite more than you can swallow.
Attempt failed.

Each and every ship has its use. The issue is to find that use and execute. If you switch from Cutter to anything smaller - don't expect the same results as you did in Cutter.



why bother?

Hah, looks like you tasted the power and cannot switch to something weaker. Smaller ships still can be fun. You just need to drop your expectations.
 
The sidewinder is still the greatest ship of them all and the one I see most often as I play in iron man mode.

Man, I always respect it when I see one of you iron man players.

Truth be told though if I were doing that I would be terrified of dying at all times and never leave the cockpit of my 8A prismatic shielded cutter. I'd also never do many fun PVP things. Different strokes for different folks...!
 
Attempt to bite more than you can swallow.
Attempt failed.

Each and every ship has its use. The issue is to find that use and execute. If you switch from Cutter to anything smaller - don't expect the same results as you did in Cutter.





Hah, looks like you tasted the power and cannot switch to something weaker. Smaller ships still can be fun. You just need to drop your expectations.

There's going a balance of 'fun' vs being able to take on Elite targets, which is part of the fun for me to begin with. If I have to ignore Dangerous+ Anacondas because they have a fighter bay, it's not going to be a ship for me. If I have to ignore 'X' target because I both can't out turn or out tank them, it's not going to be a ship for me. It's going to be a delicate balance since I want to be able to handle all of the content (aside from Thargoids) yet still have a chance of losing. I don't mind losing, but if it's one sided it also isn't fun. It's been a long time since I've messed around with even Medium sized ships, let alone Small, so there is going to be some refreshing and testing. The Keelback was just not useful for me in any capacity since its an odd hybrid that didn't much of anything well aside from being a cheap fighter carrier.

As far as my 'why bother?', I've taken back not caring about the Chieftain since it looks like it'd be fun to fly. The T10 though, still just looks like something not useful to me unless I plan on doing Thargoid content... Which, in it's current state, I'm not really interested.
 
I am a 'Cutter is my home' cmdr. Yet recently living on the outskirts allowed me to be rekindled with my medium and small ships, especially because the only station with a large landing pad doesn't have a COM Market. g5 Dirty Python has become my baby again. Now I am back to favoring my FDL over my hull tank FAS, because the latter is an g magnet for module snipers in CZ's that's buffed up crazy compared to the last time I've been in a CZ.
 
I am a 'Cutter is my home' cmdr. Yet recently living on the outskirts allowed me to be rekindled with my medium and small ships, especially because the only station with a large landing pad doesn't have a COM Market. g5 Dirty Python has become my baby again. Now I am back to favoring my FDL over my hull tank FAS, because the latter is an g magnet for module snipers in CZ's that's buffed up crazy compared to the last time I've been in a CZ.

Yea... CZs are just a rain of Rails and PACs anymore, definitely need to keep those modules protected.
 
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