Lost my python 50 million Cr and upgrades 20 mill Thank U Frontier 4 UR insurance

My thoughts: Would Dark Souls be as good a game if it was easy and had zero penalty for death? Similar with any other game.

Penalties for death add risk, flavour and excitement. That shave where you escaped with 1% hull, or that time you docked with 4 seconds of oxygen left wouldn't be as thrilling or awesome without the weight of the risk behind it.


I'd also note that loans do increase with rank although not that much especially when insurance goes over the 2mil bracket. I think the game assumes with X hours in you'll learn rule number 1 of Elite and arguably you should...
 
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My thoughts: Would Dark Souls be as good a game if it was easy and had zero penalty for death? Similar with any other game.

Penalties for death add risk, flavour and excitement. That shave where you escaped with 1% hull, or that time you docked with 4 seconds of oxygen left wouldn't be as thrilling or awesome without the weight of the risk behind it.

...

it is not because there is no risk of being destroyed that I will not do my best to escape it. Well, that's what I think, that's my point of view.
 
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Long long ago I lost a T7 full of gold from the noob hammers of doom.
I laughed.

it is still possible, it is when we can not afford the cost of redemption that we are forced to return to a sidewinder that is less laughable.. this never happens, I pay enough attention.
 
Lost several Pythons too.
Not paying attention in ED will most likely bite you hard eventually.
But I never flew a ship I could not afford and always had ample insurance money.
I have lost lots of bounty money and cargo that way though.
 
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as I write about it every time, this system does not really help the PVP, it leads to constantly being careful not to be destroyed.

I do not particularly like, I think that it limits the possibilities of challenges .. like the possibilities that the players attack each other, the game goes in the direction of a cooperative PVP, the redemption cost, force this kind of gameplay.

I do not think it is necessary that the destruction be so punitive, that does not prevent me from learning at each destruction, to gain more and more experience and to be destroyed more difficult, not having insurance cost does not necessarily make the game easier.

I do not think that destruction is that punitive at all.
You can get your complete ship back by paying just a small percentage of the ship's value. It is a very lenient system actually.
The only thing to remember is never to fly a ship you can not afford.
 
I do not think that destruction is that punitive at all.
You can get your complete ship back by paying just a small percentage of the ship's value. It is a very lenient system actually.
The only thing to remember is never to fly a ship you can not afford.

this small percentage still represents 50 million credit for a corvette equip maximum.

maybe as a suggestion add an alert when we can not afford the redemption cost, at least we are fully aware of the risk if we take off (especially for beginners), but it can happen inadvertence especially we resume the game after having left a long time.
 
The first time I came across one of them stations I thought 'ohhh, that's new', well maybe not new, but it was the first time I had seen one so to me it was. I came to the station much the same as you did, boosting and boosting, my first thought was I can make it without hitting the arm, I can make it, I can...DONK!!, or maybe not. Thankfully it didn't destroy me. I can sympathise CMDR.

Edit: I can pretty much guarantee that you will make the money faster now that you know what to do, there is no point in giving up, a chill period is good enough. On my main account I hit Deadly, entrepreneur and ranger in a year odd. I did that faster on my steam account in 3 months...if that. You will know how to fly and combat against other ship, by combat, that doesn't necessarily mean engage in combat, but equally how to get away, you now know a good trade route that pays well (personally you could earn faster going to LTT 8517-Hopkins Dock, filling up on Imperial slaves -->Bestii-Bickel Station selling them then buying Crop Harvesters and selling them back at Hopkins).

I took a Type 9 to Bestii with enough credits (to Bestii) to fill half of the cargo for it, I did not have the money to outfit the Type 9 fully so it was only half the amount of racks...I did this with no insurance at all, I had 9000Cr if I remember correctly with the intention of selling the fuel scoop when I docked to outfit and fill more cargo. I was sweating when I docked and my heart was beating a bit too quick, this was at the time when an NPC would interdict and demand xxx amount of cargo, even if you had no cargo at all and would then open fire after 10 seconds if you dropped nothing, thankfully I wasn't interdicted en route. Less than 24 hours gametime later I was flying the same route in an Anaconda. When I was a bit bored of that I ranked up with the empire and got myself a Cutter then went back and carried on.

But as you are angry I recommend playing a different game for a while ( 1 hour should suffice) then jump back in.
 
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there is also the risk for explorers who sometimes leave for several months, the loss of time and money is extreme in case of destruction.

I have already made some suggestions on this subject, such as sending our wave exploration data, to the way our satellites and probes (voyager, cassini ..) are currently sending us data, to reduce the losses without canceling them completely. .
 
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So if I read this right you bought a new ship, flew it without having your rebuy costs covered and then crashed it into one of the single largest orbiting structures in the game, to avoid a detour that would have added twenty seconds at the most onto your journey? And this is unfair in some way?

My mother taught me that if you have nothing nice to say, best to say nothing. So yeah, laters.

NEVER FLY WITHOUT REBUY!

It is like rule number one and someone says it in about every third thread.

And you got NEWB HAMMERED!

They weren't even noob hammers, he was hit by the supporting arms of the main ring of an Orbis starport whilst trying to fly through it according to his post. I mean that's the lesson here I guess - when flying without your rebuy costs covered for no apparent reason, do not attempt to play chicken with an enormous man-made orbiting structure because it may not end well.
 
it is not because there is no risk of being destroyed that I will not do my best to escape it. Well, that's what I think, that's my point of view.

True, although the one I remember is Bioshock. It was amazing, atmospheric, spooky and the star with the pipewrench had me clenching like mad... Then about 3 missions in I did and respawned not 10ft from where I died. Yes the game was still awesome and atmospheric but for me it lost some appeal.
I no longer treated my life in it as precious, I was blindly charging round corners and into rooms with the "I'll deal with it when I get there" attitude that usually gets me killed on COD/Battlefield etc. :)

I definitely get your point of view, I just can't help my subconscious.. :D
 
I'm sorry to hear about your ship loss.

Everyone quotes the old "Never Fly without Rebuy" ad infinitium; but not everyone that makes this mistake understands or is even truly aware of the consequences until it actually happens.

There are probably several ways FD could approach this, just throwing a couple of my own ideas out there:
-Every new ship purchased has a single free rebuy. On the rebuy screen make it clear to the user that this is a one off and that money will be required if the ship is destroyed again.
-Ground ships in your hanger that you couldn't cover an insurance rebuy with. Have the option to unlock those grounded ships, but only after some very specific and clear warnings of the consequences of doing so.

The problem is a new player could quite possibly invest a lot of time before seeing the rebuy screen for the first time, so being made aware of that fact after it is too late to do anything about it is rightfully upsetting.

I like the idea of a "first one is free" approach, as if that first rebuy is factored into the initial cost of the ship.
 
In terms of this being in Suggestions rather than Dangerous (General) or Newcomers, as a relative noob myself who has now seen the rebuy screen twice (covered and nowhere near the Python Price), the following thought did come to mind? Can FDev not integrate a scheme whereby the player can actually pay into a rebuy fund, which is locked out from other use and can only be touched specifically for that purpose? You wouldn't drive a new car off the forecourt - at least one on finance - without the dealer checking you have the insurance covered. This would remove the consequences, as seems to have happened to the OP, of being tempted to drain your credits to fill up with lucrative cargo as there would always be that reserve fund in the background.

Or thinking more radically, why not a system of insurance "premium" whereby revenue in game is taxed but then effectively provides the rebuy cover? This would have to be abuse proof of course but a similar system as IRL of no claim discount and/or premium hike if you make a claim could be implemented.
 

Deleted member 115407

D
Hilarious

Please don't quit OP

So looking forward to next post

Seriously, OP. You've done nothing but whine and complain, and throw temper tantrums, since you got here.

I was a little bummed this morning about not seeing some big beta announcement until I saw this post - cheered my morning right up.

Looking forward to you losing the next one.

Time for some coffee :)

(P.S. As for the unforgiving part - my 65 year-old dad plays this game without a problem. Mostly because he doesn't do foolish thing like fly without rebuy.)
 
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Deleted member 115407

D
In terms of this being in Suggestions rather than Dangerous (General) or Newcomers, as a relative noob myself who has now seen the rebuy screen twice (covered and nowhere near the Python Price), the following thought did come to mind? Can FDev not integrate a scheme whereby the player can actually pay into a rebuy fund, which is locked out from other use and can only be touched specifically for that purpose? You wouldn't drive a new car off the forecourt - at least one on finance - without the dealer checking you have the insurance covered. This would remove the consequences, as seems to have happened to the OP, of being tempted to drain your credits to fill up with lucrative cargo as there would always be that reserve fund in the background.

Or thinking more radically, why not a system of insurance "premium" whereby revenue in game is taxed but then effectively provides the rebuy cover? This would have to be abuse proof of course but a similar system as IRL of no claim discount and/or premium hike if you make a claim could be implemented.

No. Why do we have to complicate things because a small fraction of players can't understand the simple concept of "don't fly without rebuy"?

Frankly, it's one of the best consequences this game has. Don't ruin it.
 
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I was going to ask that if you are going to rage quit , can i have your stuff, but then I realized that you don't have anything left. Early on in the game i found a little known exploit where you can buy ships that re-spawn when you do something really stupid like you did, without having to shell out for the re-buy. All you need to do is fit an SRV to your current ship and land on the surface of Achenar 3 , launch your SRV and drive to cooirdinates 001.000, 004.000 there you will reach the Remote Shipyard. Doesnt show up on scanners or maps, i guess its a bit of an anomaly given that it can only be accesed in an SRV , hence the lack of knowledge about it, but its there. Give it a try and let us know how you get on.
 
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No. Why do we have to complicate things because a small fraction of players can't understand the simple concept of "don't fly without rebuy"?

Frankly, it's one of the best consequences this game has. Don't ruin it.

Judging by the number of times this comes up, even in the short time I've been here, it seems more than a small fraction of players.

Anyhow I'm not advocating scrapping rebuy, even though I personally would like a conventional SP mechanic of reloading your saved game, I accept ED is not like that and unlikely to change at least in the short term.

Maybe my second proposal was a bit far fetched but where is the harm in giving players the option to pre-allocate the funds needed to cover a couple of their most expensive rebuys, locked behind a wall? You still pay the money, it's just ring fenced out your available funds. The Christmas sale in particular has brought a new influx of beginners to whom the whole rebuy mechanic is, at best, a strange concept at least let's make it as painless as possible. The battle hardened Captain Jupiter's who've been here since the alpha can always have the option to opt out of such a scheme.
 
I was going to ask that if you are going to rage quit , can i have your stuff, but then I realized that you don't have anything left. Early on in the game i found a little known exploit where you can buy ships that re-spawn when you do something really stupid like you did, without having to shell out for the re-buy. All you need to do is fit an SRV to your current ship and land on the surface of Achenar 3 , launch your SRV and drive to cooirdinates 001.000, 004.000 there you will reach the Remote Shipyard. Doesnt show up on scanners or maps, i guess its a bit of an anomaly given that it can only be accesed in an SRV , hence the lack of knowledge about it, but its there. Give it a try and let us know how you get on.

^This, but he'll need the achenar fairy petals first - can't remember which station they're from, but it can take an hour or two before they show up on the market.
 
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