When I think about this I look at the game its what coming into its 4th year now and then scratch my head at what is missing, Not that I have VR, but isnt VR all about the imersion. I know people can look stuff up when not in game but then the game is becoming more like a job or I guess you could say hobby, If or when I ever get VR I dont want to have to do pre flight checks on stuff or take the thing off just because I want to check the price of bio waste at the station I have a mission to.
You don't have to. It says right in the game that biowaste is consumed by Agricultural economies, and produced by everyone else. If you're not traveling to an Agricultural economy, then don't bring the biowaste. If there's a reason beyond trading biowaste to travel to that system, then the
exact price isn't important.
You can do this with every commodity in the game. The basic principle is easy enough to understand. The
fun part is how multiple economies,
plus government types, affect what is produced or demanded. Once you've mastered this skill, the only surprises left is player activity.
If you don't find that kind of thing fun, Frontier has kindly provided support to 3rd party sites to make it easy to crowd source that information for you. Personally, I've found those 3rd party sites to be only slightly better than my own skills at everyday trading. I don't mind not making an extra 5% in profits if I have fun doing so, and the time I save by not consulting those websites for the "perfect" trade more than makes up the difference.
I also consider those sites less than reliable when it comes to trade CGs. Those sites require constant updating from players, and the type of player who relies on those sites always goes for the low hanging fruit. Every trade CG I've participated in, I'm constantly amused by the complaints about how all the highly-profitable commodity sources have "dried up," and they have to travel three or four jumps away. Meanwhile, I'm still a jump away from the CG system, raking in the profits from sources those sites
always miss.
I look forward to seeing how the new in game trading tools will affect this.
This is game time 3304, aka a 1000 years from now and we can jump from one ship to a ship 65k light years away but cant get data for mats 4 ly away..I know its coming but even though its somthing I want to look at and even going to go into beta to do so, I do wonder how long it will be before I start useing EDDB again.
There are two reasons why this is so.
In the game's universe itself, the Pilots' Federation has a virtual monopoly on information travelling between the stars. If you ignore Telepresence as the anomaly it is, all of the game's mechanics are based upon large amounts of data travelling faster aboard ships than they do by whatever FTL communications the Pilots' Federation uses for Galnet. Furthermore, the PF's wealth and power, equal to that of the Empire and Federation themselves (sorry Alliance), are derived from using that monopoly to maximize their profits, and an
efficiently running economy isn't a very profitable one.
It always amuses me that in the sea of grey and gray morality that is the Elite Universe, one of the
darkest shades of grey is the Pilots' Federation: aka the players. The Pilots' Federation acts as if the rest of the galaxy exists solely for our own amusement and profits.
The out of universe explanation is that many players find exploration fun. Exploration of in game locations, of in game mechanics, or even player activity. Frontier Developments has designed a game that
they want to play, and they also apparently find that kind of exploration fun as well. They have designed a game where you have to go
exploring, even in inhabited space, to learn what's out there. Even the new trade tools makes this a
requirement to maximize their use.
For the players who
don't enjoy this kind of exploration, Frontier has kindly provided support for 3rd party sites to make the game easier for them.
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My whole problem with this topic is posters who are continually saying that stations would not talk to each other, they would not exchange data of any kind and that doing so would lead to "can see the whole galaxy at the touch of a button" equivalent to an iWIN button - even to the extent of stations only a few jumps from each other being totally blind to each other status / market details and shipyard information.
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see above