I do. This is my personal point of view.The mid sentence and especially the last sentence tries to invalidate the argument. It also triggered Rafe Zetter.
I wasn't trying to invalidate anything. And was still not advocating poor game design. Rafe saw something that wasn't there as you are. It was a reply to someone who didn't like taking of their HMD to look stuff up which I sympathis with. I just stated you could easily look this stuff up before you start playing using a lunch break as an example.
The number of threads on mats and data is evidence, that this mechanic is not working well. By only posting you haven't had those problems (and you do those posts often), while not responding to the potential issue, is kind of ignorant and not helpful. Imagine a user calling his admin saying her Outlook is freezing regularly and the admin responds he has no issues - that is not helpful.
The fact that I find it easy to find materials, it even tells where to find them, planets give you a rundown of what is available on them is me not advocating poor game design. I hate the USS mechanic for instance, which you need to use to get certain materials. The USS mechanic is what needs enhancing or replaced with something better. But it still doesn't stop me from finding what I need as it literally tells you where to find them. You are seeing stuff which is just not there.
OP states he can't find ships or modules, you respond: "I go to Jameson Memorial.". This is only a workaround and only working for Elite pilots. Again, you seem to dismiss the issue.
No, that is no what I said, please stop lying. I was asked where I go to get my ships and I replied. As to the issue with ships I have said on a number of occasions having knowledge of ship stocks similar to what the new trading tools would be good. Is that not clear, as I do not know how else to write that down for you to understand.
As to what I would have done, I have already said: I would have flown to the place in a multirole ship and used that for combat while I have my dedicated combat ship transported over. If I have no dedicated combat ship, the multirole ship will sufice for combat. If I have gone over in a hauler, then that is my own stupid fault for using a ship that is not fit for purpose. It is called ship consequences, and would have had to make do with whatever was in the shipyard (I doubt there where no mulitrole ships at all) or gone to a neighboring system with the correct economy, tech level etc to get a ship that was more suitable.
But I have explained this a number of times already on this thread, but you seem to just ignore those to boost your own arguments. Nice one.