It is well known that piracy is the worse paying activity. Both in PvP and PvE. The only known exception I know of are cold diamond T9’s with return about 8-10M for an hour of play.
IMO the PvE part is easy to fix, and it’s the right time to fix it :
For PvP piracy I can't think of a fix that does not slay a few sacred cows.
IMO the PvE part is easy to fix, and it’s the right time to fix it :
- PvE piracy needs targets. Juicy ones if possible. So, where are the rare traders NPC’s doing the rare routes ? Thargoid tech smugglers ? Shady Imperial/Alliance/Fed convoys carrying hafmium, AI relics and other very illegal items ? Gold rush “treasure” fleets returning from deep space pristine rings ?
- PvE piracy need well paying missions, in the same range of “normal” cargo missions, mining missions or passenger missions. In fact, the poster child of PvE piracy wing missions should be well protected Imperial/Fed/Alliance convoys and Megaship piracy. Fun and challenging piracy content providing good rewards. Sounds crazy right ?
- Add low price drugs and illegal weapons in anarchies and high prices where there are forbidden, and of course NPC smugglers to pirate.
- When a ship drop cargo due to limpets or whatnot, have the cargo drop in bunch and stop, and have a beacon to locate it afterward. I.e. pirate the ship, get lost when the cops show up. Return a bit later to pick up the drifting cluster of cargo.
- Make limpets drop more than a few tons, more like 20. Lift the 20 item limit in deep space.
- Make ship spill cargo upon death, like 15-25% of the cargo. With the new crime system that would carry a hefty cost in the long run, so it should be fine.
- Add a map like the new trade map, but showing ships with more than 100K in hold for the selected commodity in a 40lyr radius if you have data on the systems. Think of it as having underground contacts in the dock feeding you information about cargo.
For PvP piracy I can't think of a fix that does not slay a few sacred cows.
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