Hello commanders,
As some of you are aware, Passenger Bulk missions are currently generating extremely high credit rewards that we feel are excessive of what we would consider reasonable and balanced.
After a detailed investigation, we can confirm that this is due to an element in our mission generation algorithm that rewards credits based on the distance of the destination system from the star.
Due to this, we will be disabling (until further notice) the aforementioned element of Passenger Bulk missions to reduce the amount of credits offered as a reward. Commanders will still be able to select and complete Passenger Bulk missions, but will see less excessive credit rewards.
In the meantime, we will be reviewing the Passenger Bulk missions and correct the previously mentioned element – hopefully in time for you to test in the Beyond Chapter One beta.
Thanks to all the players who reported the issue.
Ok now i will be serious
Problems
1. economy class is way more profitable than other types of passengers
2. missions to system nearby are bad design. Yes i understand that some passengers want to go somwhere further but most of the time they are problematic , criminals , druga ddicts, they don't like scans etc and still pay not enough for all the troubles.
3. missions that spawn constantly to system X are bad design , you go to one system and soon enough you know where everyone is going
4. lack of any storage and ability to pick a cargo/passengers after set amount of time . I need to take them now or contract is lost .
Solutions
1. Do i have to explain this?
2. & 3. & 4. I come to system and see passengers that want to go to Oracle , for example 20 security workers they pay 1 mil each and destination is 300 ly away. I was already planing to go to Pleiades so i might go there earlier but i am not in my travel ship , station don't offer cabins . So i accept contract and have 30 minutes to pick them up , i go take my ship, pack my gear take them and go make money do my usual stuff in Pleiades and pack some refugees from there on my way back .
What does it change? No more sheidless 200 passengers behemoths not jumping more than 10 ly , i could just check mission/passenger boards maybe someone wants to go somwhere near where i go . In current system i either go and do passenger mission or don't give a **** about those .
Why ability to pick cargo after some time ? I could simply accept cargo mission , passenger mission , data delivery mission and something else , prepare ship and just go , if i fail to pick cargo in set amount of time i lose reputation i pay fine , and free whiping . System is useful, intuitive and i might just check mission board/passenger board for cargo while i prepare my 250 ly trip to an engineer . In current state why bother if i already know that i am not finding anything