So let me get this straight...

Sorry OP but I'd dislike/neg rep if I could.

The biggest feedback was engineering was not accessible for the part timers and non hardcore players! it now is and it's much easier to do and obtain upgrades.

This new way of doing things makes it so much easier with the materials trader.

I don't think you know what i am talking about. I am talking about the FEEDBACK FORUM, not the feedback on engineers before. And it is a simple mathematical fact that "part timers" and "non hardcore" players will suffer the most from the new system. Before you could get decent g5 modules with 1 or 2 rolls. Now you need 20 at least.
 
I don't think you know what i am talking about. I am talking about the FEEDBACK FORUM, not the feedback on engineers before. And it is a simple mathematical fact that "part timers" and "non hardcore" players will suffer the most from the new system. Before you could get decent g5 modules with 1 or 2 rolls. Now you need 20 at least.

2 rolls if you are lucky and if you already unlocked Grade 5, otherwise you need to do 20 rolls and you don't have access to the materials broker and you potentially get a worse module with the current system. Sorry but so far I like the new system better.
 
I don't think you know what i am talking about. I am talking about the FEEDBACK FORUM, not the feedback on engineers before. And it is a simple mathematical fact that "part timers" and "non hardcore" players will suffer the most from the new system. Before you could get decent g5 modules with 1 or 2 rolls. Now you need 20 at least.

It could also take 20-100....and you could lose as much as you could win...no way, short timer or full timer I was going to waste a single minute on that crap. No one should have...RNG on top of RNG sucks.
 

Deleted member 110222

D
I don't think you know what i am talking about. I am talking about the FEEDBACK FORUM, not the feedback on engineers before. And it is a simple mathematical fact that "part timers" and "non hardcore" players will suffer the most from the new system. Before you could get decent g5 modules with 1 or 2 rolls. Now you need 20 at least.

"could".

Most of my G5 FSD rolls were worse than the prior G4.

This fixes that.

The problem with the old system wasn't about what some people had... It was what most people would never get.
 
I don't think you know what i am talking about. I am talking about the FEEDBACK FORUM, not the feedback on engineers before. And it is a simple mathematical fact that "part timers" and "non hardcore" players will suffer the most from the new system. Before you could get decent g5 modules with 1 or 2 rolls. Now you need 20 at least.


Not seeing your point here. How can always getting a better roll, without a chance to fall backwards...and knowing exactly what you need to purchase materials, rather than run around and hope you find them...is going to hurt anyone...praticularly short time/casual players. Won't happen. Removing failure due to RNG is going to work out for these people particularly well.
 
I don't think you know what i am talking about. I am talking about the FEEDBACK FORUM, not the feedback on engineers before. And it is a simple mathematical fact that "part timers" and "non hardcore" players will suffer the most from the new system. Before you could get decent g5 modules with 1 or 2 rolls. Now you need 20 at least.

Sorry Knightshark, but I will stop you right there. I am casual with ED and I like new system. I don't SUFFER, because I have no assumptions what I should get in first place. You do. You assume I should fast track to G5, I don't. You assume I will just grind it trough, I don't. I will just play the game.
 
2 rolls if you are lucky and if you already unlocked Grade 5, otherwise you need to do 20 rolls and you don't have access to the materials broker and you potentially get a worse module with the current system. Sorry but so far I like the new system better.

I am not surprise you like it. Nothing changes the fact that the new system is orders of magnitude more dull work than the system before. Maybe it makes more sense from some "immersion" perspective. They got rid of craft&trash to unlock a "rank", now you just improve sequentially. That is good in theory. But how they changed it means just ridiculously much more work for me and my style of playing the game. I collect ships and fit+engineer them for specialized roles, and i am interested in Open(PvP) play. It's a nightmare for me.
 
"could".

Most of my G5 FSD rolls were worse than the prior G4.

This fixes that.

The problem with the old system wasn't about what some people had... It was what most people would never get.

Old system was min maxers paradise. Thus cue complains.

I am not surprise you like it. Nothing changes the fact that the new system is orders of magnitude more dull work than the system before. Maybe it makes more sense from some "immersion" perspective. They got rid of craft&trash to unlock a "rank", now you just improve sequentially. That is good in theory. But how they changed it means just ridiculously much more work for me and my style of playing the game. I collect ships and fit+engineer them for specialized roles, and i am interested in Open(PvP) play. It's a nightmare for me.

You still will be able to modify them for their roles. They just won't be min maxed. You will have to be careful about your choices.
 
Not seeing your point here. How can always getting a better roll, without a chance to fall backwards...and knowing exactly what you need to purchase materials, rather than run around and hope you find them...is going to hurt anyone...praticularly short time/casual players. Won't happen. Removing failure due to RNG is going to work out for these people particularly well.


Old system: I unlock rank 5 by craft&trashing some module i have many materials for (e.g. iron, sulfur). Then i roll 1-2 g5 per module per ship.
New system: I need to get from g1 to g5 for each module and each ship, no matter the "rank". Instead of 1-2 rolls i have to do 20-30 rolls (in that ballpark if they don't change it dramatically).
 
Yes because one module with a few % points between a new and old system max will make all the difference.

I'll break it down for you. Railguns are incredibly strong with experimental effects. They're pretty bad without them.

The 2 effects in use currently are Feedback Cascade (cancel SCBs) and Superpenetrators (Snipe Modules). Both are ridiculously good.

But Railguns generate a lot of heat. It's this heat, more than anything else, that limits their use, as more than a few shots and you'll start overheating.

Currently, it's possible to get up to -40% thermal load reduction secondaries on railguns. That means that someone with thermal load reductions can essentially fire almost twice as fast as someone without.

But now, you can't have both Superpen/FB and thermal load reductions. So any new players or someone who didn't get lucky on rails either has to fire half as much, or miss out on an incredibly powerful effect like penetrating any amount of armour or cancelling an SCB. That's assuming we can get thermal load reduction experimentals at all, which we may not.

That's more than a few %, that's gamebreaking
 
"could".

Most of my G5 FSD rolls were worse than the prior G4.

This fixes that.

The problem with the old system wasn't about what some people had... It was what most people would never get.

I WAS always happy with my modules after rolling 1-2 maybe 3-4 g5. That is my in game reality.
 
I'll break it down for you. Railguns are incredibly strong with experimental effects. They're pretty bad without them.

The 2 effects in use currently are Feedback Cascade (cancel SCBs) and Superpenetrators (Snipe Modules). Both are ridiculously good.

But Railguns generate a lot of heat. It's this heat, more than anything else, that limits their use, as more than a few shots and you'll start overheating.

Currently, it's possible to get up to -40% thermal load reduction secondaries on railguns. That means that someone with thermal load reductions can essentially fire almost twice as fast as someone without.

But now, you can't have both Superpen/FB and thermal load reductions. So any new players or someone who didn't get lucky on rails either has to fire half as much, or miss out on an incredibly powerful effect like penetrating any amount of armour or cancelling an SCB. That's assuming we can get thermal load reduction experimentals at all, which we may not.

That's more than a few %, that's gamebreaking

So remove grandfathered items then I guess?
 
I'll break it down for you. Railguns are incredibly strong with experimental effects. They're pretty bad without them.

The 2 effects in use currently are Feedback Cascade (cancel SCBs) and Superpenetrators (Snipe Modules). Both are ridiculously good.

But Railguns generate a lot of heat. It's this heat, more than anything else, that limits their use, as more than a few shots and you'll start overheating.

Currently, it's possible to get up to -40% thermal load reduction secondaries on railguns. That means that someone with thermal load reductions can essentially fire almost twice as fast as someone without.

But now, you can't have both Superpen/FB and thermal load reductions. So any new players or someone who didn't get lucky on rails either has to fire half as much, or miss out on an incredibly powerful effect like penetrating any amount of armour or cancelling an SCB. That's assuming we can get thermal load reduction experimentals at all, which we may not.

That's more than a few %, that's gamebreaking

Thank you!
 
Shouldn’t folks try the new system first, test in beta and get an informed and complete picture of how everything balances out before rushing to judgement? Why should Frontier pay any attention to knee jerk reactions until we’ve all had a chance to try this out? Isn’t that what beta is for?
 

Arguendo

Volunteer Moderator
But you can choose the secondary you want....again, without RNG getting in the way of destroying an already decent roll.
But no secondaries together with experimentals, which is the system we have now. Currently there are Railguns out there with 50+ heat reduction and Feedback Cascade or Superpen. Unless the standard Long Range blueprint for Railguns has +50 heat reduction, these weapons will be OP and unobtainable after Beyond Chapter 1.

Listening to feedback doesn't mean they agreed with it.
They didn't change a single thing from their original proposal. Nothing. Nada. Zip. The same is true for the C&P section.
That means the Focused Feedback subforums are a sham to make the players feel like they have a say in the proposed changes.
 
Don't worry guys, I'm sure there will be lots of gathering of feedback during the beta, and based on that feedback, which they will thoroughly read, they're probably gonna go through 3-4 drastic build changes before making it to live.

Nothing you saw in tonight's stream will stay the same. FDEV are known to flip the table on features during beta.

They'll even change Victor's voice (they'll send it back to recording, because of all the Russian players who'll argue that Victor's Russian but his voice ain't Russian enough).
 
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