So let me get this straight...

Nobody is forced and I suspect most people won't. Swap "Open" with "PvP" and I'd perhaps agree but currently you have to be an obsessive if you are upgrading everything on every ship. I have a ridiculous number of hours yet I only have 3 ships where I've done engineering on everything.

It's like that [silly person] a while back that was doing a 142% dirty drive 5 roll on every ship, including the T9 and the Sidewinder. If you expect to max out everything you either have way too much time or are clinically insane :p



Yes because one module with a few % points between a new and old system max will make all the difference. Lets bin the past few months of work and keep the current system where luck trumps skill by massive amounts then because we've not yet experienced the new system and are all jumping to conclusions but we are definitely right!

/s

Also source on what it applies to. Nobody has any information yet.



I got an entirely different message from the stream than you did apparently.
Sandro clearly said people may want to keep certain modules because secondary effects are gone.
I can see some very stark problems arising because of that, namely how thermal load reductions will be handled, if at all.
We shall see...
 
"It's for the long-term health of the game"

I'm calling it now: Elite is gradually laying the groundwork for transitioning to a F2P model. There will be some sort of "buy mats/loot boxes/boosters to mat drops with real money" scenario at some point in the future.

Wrong. Or do you not listen to Devs? (while accusing them of not listening to us)
 
And another thing. I spend at least 2-3 hours reading and writing long feedback posts in the feedback forums. I put some thought into my line of reasoning, into the presentation of my arguments, i tried to explain my conclusions as clearly as possible. Without any "knee jerking" - i was a purely rational thing. The same did many, many other users. How about not insulting those that wasted their time giving the feedback Sandor ASKED for in EXACTLY the style and form he wanted (see the pinned threads?).

They're probably planning on replying to them all with "please let us know if this continues to be an issue after the next update".
 
But there won’t be secondaries that can reverse negatives into positives. If that were true it would meant that you can improve your module performance by orders of magnitude with a reasonable number of rolls guaranteed. The ultimate power creep forcing every open player to max out every module in every ship. Oh that will be sooo much fun.

Wrong. Secondaries & Special Effects are still available.....but they are no longer *random*.
 
Or 50-100...or any combination in between...and any roll could be worst than the last...no thanks...engineers sucked before...sucks way less now.

But i DON'T! I just roll a few times an am happy. I have no god rolls. But those that have them will keep them and be better off than everyone else.
 
None of the major feedback has been taken into account?

That's what I walked away with... Everything is exactly as Sandro described when the Feedback section was first opened, which is basically him saying, "Feel free to leave feedback, but I'm going to do it my way regardless."

Personally I wish they'd do away with this nonsensical material and data collection and just let us pay the engineers with credits. If I want to modify my car to go faster, the guy at the garage doesn't tell me to go to the rock quarry and bring him back iron (because while the markets carry palladium, we have to mine our own iron and nickel). That's pure and utter nonsense. No, the guy says, "You want this modification? It's going to cost you. You a better modification? It's going to cost you more."

#HotMess should be the hashtag for Elite's material system. Everything else I like.
 
People outside PvP shrugs and really care less. They don't see Engineers as G5 shop. They see it as something PvP players obsessed with so far and something they didn't bother to check because of work involved and quite a toxicity around it.
Who are you speaking for?
Is there a group of people that have hired you to be there spokesman, 'cause you've repeated this many times since the stream.
 
So glad that I am stocking up ships with engineered stuff now, that I can use later.
Thereby totally ignoring the "improved engineering".

*Shudder*
 

Arguendo

Volunteer Moderator
Yes - if your goal is min max everything in your ship.
No, for the casual gamers this will be worse! If you just want to get an ok G5 mod for let's say 3 MCs now, you take one through the grades, and then the rest just a roll or two. With the new system you have to take all your MCs through the grades.

So, for min maxers the new system won't be that much worse, because they already do 100s of rolls for each module. For the casuals who only want OK modifications, the new system is a lot worse! How can you not see that?
 
No, for the casual gamers this will be worse! If you just want to get an ok G5 mod for let's say 3 MCs now, you take one through the grades, and then the rest just a roll or two. With the new system you have to take all your MCs through the grades.

So, for min maxers the new system won't be that much worse, because they already do 100s of rolls for each module. For the casuals who only want OK modifications, the new system is a lot worse! How can you not see that?

Also modifying module "x" to G5 will currently unlock G5 for *all* mods for that engineer.
Not so in the future.
 
No, for the casual gamers this will be worse! If you just want to get an ok G5 mod for let's say 3 MCs now, you take one through the grades, and then the rest just a roll or two. With the new system you have to take all your MCs through the grades.

So, for min maxers the new system won't be that much worse, because they already do 100s of rolls for each module. For the casuals who only want OK modifications, the new system is a lot worse! How can you not see that?

Whut? No it won't. I will just upgrade as much as I can each time I will visit Engineer.

I think you don't understand...fact I will have to do rolls doesn't bother me. Fact I can trade mats and I can roll everywhere is so big change I don't care how many rolls I will do. As long as I progress each time I will do that I will be happy.
 
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I am really disappointed they didn't address any of the feedback besides saying the same things they did in the delay update, despite certain players coming up with very strong counter arguments.
 
It is also interesting the only people this affects are the PVP people...I mean, who cares if a PVE person has a god rolled ship?
 

Arguendo

Volunteer Moderator
Whut? No it won't. I will just upgrade as much as I can each time I will visit Engineer.

I think you don't understand...fact I will have to do rolls doesn't bother me. Fact I can trade mats and I can roll everywhere is so big change I don't care how many rolls I will do. As long as I progress each time I will do that I will be happy.
And that's fine. It doesn't change the fact that engineering modules in the new system will take more work than the current system, if you engineer more than one module at each engineer. Every single G5 modification will require atleast 13 rolls just to get there, for every single module, at every single engineer.
That you don't mind the change is to be frank completely irrelevant to the fact that it will cost more time and effort for casual players to get their ships up to G5 level. Again min-maxers don't care, because they are already knee-deep in engineering.
 
None of the major feedback has been taken into account? There will be god rolls that cannot be obtained in the new system that will be grandfathered, creating a mess. There will be modules that are much much better than anything obtainable!? What?!

Plus, we will now have to grind through all grades for all modules for each ship from one to five.

I don’t even know what to say. Why the hell did you even ask for feedback?

Now wonder you NEVER cared to respond and waited till the end (start of beta), worst case scenario confirmed.
"None of the major feedback" .......which feedback by who? there's a freakton of threads and 'feedback' out there, and getting 'god' rolls just isn't deemed a bug thus not removed? some people got them and likely not that easily?
 

Arguendo

Volunteer Moderator
It is also interesting the only people this affects are the PVP people...I mean, who cares if a PVE person has a god rolled ship?
It affects all players that want to do more than one G5 mod for any type of module. For new players, they will have to go through grades 1-4 for all the ships they want a G5 FSD for. That is probably the most important mod for PVE players, and it will be a lot worse for those who don't want it God Rolled, just an OK Grade 5.
 
No, for the casual gamers this will be worse! If you just want to get an ok G5 mod for let's say 3 MCs now, you take one through the grades, and then the rest just a roll or two. With the new system you have to take all your MCs through the grades.

So, for min maxers the new system won't be that much worse, because they already do 100s of rolls for each module. For the casuals who only want OK modifications, the new system is a lot worse! How can you not see that?

Because the part you are missing is that there was rolls that would negate what work went into the rolls in the first place...and material finding was an RNG nightmare...at least now there are three things that can work for casual players or players that hate RNG:

1. All subsequent rolls are stronger than the previous rolls
2. Finding materials is less RNG since you can mine/find precursors and manufacture what you need through the material brokers
3. Secondary/experimental changes are purchasable rather than RNG.

Seriously, it is better to do more for a guarantee result...rather than hope for the best and come out worse.
 
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