A trip of 4 million lightseconds, given the unfortunate method system travel is performed is now paying 369k credits for 10 passengers at how much a cost of time? S
Bahahahahahahaaa really? Even in a Python you'll need to knock about another 50k off that just for integrity repairs when you arrive. Oh and flight time is an hour to 36 Ophiuchi. Talk about going from the sublime to the ridiculous.
I do wonder sometimes just what grasp they have on the amount of time a lot of players, especially those in the Elite '84 demographic actually have to play computer games and what kind of progression they deem to be reasonable. I stuck reactive armour on my Python two days ago, 134m credits for that. Only 446 hours to earn that at 300k an hour, or to put that another way the time I spend at my full time job in
12 weeks.
Blimey!
2 days ago: "It's not about the credits. It's about the ability to get lots of missions that I enjoy doing and you're just a big ol' stupid-head for not understanding that!"
Now: "Wah!!!!! It's impossible to make credits in this game and ima play Star Citizen now!"
Let's be serious here. 45m for a one hour flight was mental. 300k net for a one hour flight is equally mental. For me, when I did passenger missions (and I haven't done any for about 2 weeks now) it was both - I liked the gameplay of picking up 10 missions and dealing with being chased around by four or five npcs whilst doing my drop-offs, I also liked being able to earn at a level that made it worthwhile. Oddly enough just like I did with the old Robigo fail-on-scan smuggling missions which were also nerfed.
After spending considerable time and money building up my fleet, I don't think it's unreasonable to expect to have significantly increased earning potential because otherwise what is the point? Yes we all start with that little Sidewinder and ten bob in our back pocket but much of the fun in a game like this, for me at least, is developing and building up my character's business (because we're all businessmen in one way or another) until he's a damn site further up the chain than where he started from. My main passenger ship is a Python - not the most expensive ship to do it in but I didn't just chuck some cabins into my general mission-runner, I bought a new ship and specifically equipped it to be optimised for bulk passenger missions, including a not insignificant amount of engineering. Again, just like Black Betty, my specialised long range smuggling Asp which was built specifically for Robigo runs.
I like building specialist ships for particular jobs, less enjoyable is parking them because the specialist job in question is then either stripped out of the game completely, or made so risble in terms of available profits that I end up just going back to doing three deliveries for every trade CG to make a bit of money and spend the rest of my game time aimlessly ing about, which is fun for a day or two but then leaves me feeling directionless and lacking motivation to play since I'm quite a target-focused gamer.
If FDev's idea is that no matter how long we play for and what we do in the game our personal narrative' *
rimshot* is basically being a bum who for some reason can't ever stop busting his hump for chump change that's fine by me, just tell us and we'll know where we stand. Just stop introducing new ships like the T-10 which costs 570m just to armour and equip with A spec core internals before you even bother with optional slots, weapons and utilities.