Mode switching for missions and Smeaton Orbital [200mill/hour]

That's good, although I'd just like to say that the rewards being based on supercruise distance is a good thing and makes a lot of sense, and should be reintroduced when more balanced. I'd like to see it introduced to other mission types, as well.

Ignoring the SC distance in calculating a mission's reward seems deeply illogical to me, and removing it quite 'late in the day' it feels rather like a rather blunt measure - so let's hope it's back sooner than later.

From my point of view whilst the passenger missions paid very well, it's more that the other types pay too poorly. Given how players flock to such high-paying missions suggests that a general upping of overall rewards might be beneficial to player enjoyment.

As a more casual player (these days) I certainly would never have got my Anaconda in 2017 without the passenger missions - missions that I also enjoyed as I felt I was getting a decent reward for the time I spent playing. To put all this in context, I've been playing since original beta, and the hours I devote to ED these days are way down on the early days - so high paying missions give me a decent sense of progress for the limited times I now play. ymmv.

e. And I accept it's tricky for FDev to balance - the desire to preserve the larger ships behind a pay-wall, and making sure that new players explore and enjoy the smaller ships. However my feeling is that most CMDRs keep a mixed fleet, small, medium and large pad ships, and flit between them based on how they want to play, which a healthy bank-balance allows us to do. Whereas feeling there's no chance of ever getting (say) an Anaconda very nearly stopped me playing at all.
 
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I really enjoyed the game ED but if the fix is to charge for your in store buys and then punished in game play,...I will just save my funds for other uses and vote with my hard earned cash.
Im still playing,..... just not paying!!!!
 
Oh I am doing quite well really. Being one of the "newbies" the vets seem to complain about given I picked this game up on a whim back in Dec.

The thing is Smeaton (and actually Exploration for my initial 100M on a 14kly trip) got me to where I could actually do the things I wanted. Or perhaps it is better to say, it got me to where the options of what I can do are significantly expanded. I managed to get a Corvette and Anaconda A-rated. I just finished my Imperal rank grind today and have 1.2B Cr for A-rating the Cutter I will buy tonight.

Before Smeaton I could only dream of doing a silly SagA* trip in a Corvette. Now I can do that whenever I want.

Perhaps I view cash differently. I see it as a means to an end, not the end itself.

I think you've hit the nail on the head. The muppets here will scream that credits aren't important, but when you have the means, the game options expand like a sock in a university dormitory. Just be careful with your credits and don't fly anything into combat that doesn't have a chance of winning, you'll be fine.

That said with an A-Rated Cutter, you'll be fine under most circumstances! You'll love that ship, swinging the back end around is almost as satisfying as when you first fly a Conda. Just be mindful that a Cutter costs a huge amount to run in overhead, so there will be some grinding involved if the tardery continues with nerfing credit accumulation. She's no Cobra.

Have fun Commander ;-)
 
So long-distance bulk passenger missions/board flipping were a symptom of the problem, not the problem itself.

People were doing them because they were a way to "unlock" the "game."

Right now, this is a game that expects people to only play this game and not play other games... or for those with limited free time, don't do anything but this game.

I'll bet if you raised rewards of ALL missions up to about 20% of what long-distance bulk passenger missions were capable of (i.e. if you can do 200m cr/hr with Allen->Smeaton, raise up rewards for other activities to 40m cr/hr) then I'll bet people would do what they enjoy... and more of it.
 
I agree.

I hope this is only temporary and they find a way to bring the missions back in a more reasonable way, and add alternatives as well.

Here's a wacky thought, off the top of my head:-

How about a type of mission which pays around, say, Cr20m to Cr60m and gives you anything up to 150 passengers to drop off at up to half a dozen different destinations?
Fills up ships in one go so there's no need to mode-flip.
Provides decent income for limited effort.
Requires some attention so you'd have to pause netflix once in a while.

Basically, all it'd require would be to use the template for the multi-destination tourism missions and rework it a bit so you were docking at stations and dropping off some passengers.

That, plus a whole lot of NPC interdictions (get scanned once and all missions fail) was basically the good Robigo. I miss those days...
 
So whiners completely destroy yet another thing in-game. Bravo!

Just for posterity, I pulled some numbers from my home system, all are allied and Elite trader...

# of PassengersCR Payout
Distance to (LS)CR Pay/Passenger
CR Pay/LS/Pass
24419,76820717,49084.4944
10194,9651,685,68519,4970.0116
13405,6002,65231,20011.7647
24138,240167,7585,7600.0343

See a pattern? Long cruise missions are now worth nothing, short cruise missions are worth exponentially more.

Again, well done! Knee jerk reactions all around!
[haha]


Yep you have right it's nerfed guess these long distance station will dust for awhile :(
 
So long-distance bulk passenger missions/board flipping were a symptom of the problem, not the problem itself.

People were doing them because they were a way to "unlock" the "game."

Right now, this is a game that expects people to only play this game and not play other games... or for those with limited free time, don't do anything but this game.

I'll bet if you raised rewards of ALL missions up to about 20% of what long-distance bulk passenger missions were capable of (i.e. if you can do 200m cr/hr with Allen->Smeaton, raise up rewards for other activities to 40m cr/hr) then I'll bet people would do what they enjoy... and more of it.

Indeed. All of that. Have some rep.
 
I think you've hit the nail on the head. The muppets here will scream that credits aren't important, but when you have the means, the game options expand like a sock in a university dormitory. Just be careful with your credits and don't fly anything into combat that doesn't have a chance of winning, you'll be fine.

That said with an A-Rated Cutter, you'll be fine under most circumstances! You'll love that ship, swinging the back end around is almost as satisfying as when you first fly a Conda. Just be mindful that a Cutter costs a huge amount to run in overhead, so there will be some grinding involved if the tardery continues with nerfing credit accumulation. She's no Cobra.

Have fun Commander ;-)

Thanks CMDR.

Being fair though, my Corvette I think will always be my pride and joy of the big ships (my trusty AspX is in a class by itself though). It's my own personal Star Destroyer and flying it is a lot more fun imho than the Conda. We shall see how the Cutter is tonight. =)

Fly safe. o7
 
I agree.

I hope this is only temporary and they find a way to bring the missions back in a more reasonable way, and add alternatives as well.

Here's a wacky thought, off the top of my head:-

How about a type of mission which pays around, say, Cr20m to Cr60m and gives you anything up to 150 passengers to drop off at up to half a dozen different destinations?
Fills up ships in one go so there's no need to mode-flip.
Provides decent income for limited effort.
Requires some attention so you'd have to pause netflix once in a while.

Basically, all it'd require would be to use the template for the multi-destination tourism missions and rework it a bit so you were docking at stations and dropping off some passengers.

That would be similar to the old long range, 400+ LY, smuggling missions. Having to stop at several destinations. Security ships and pirates after you all the way. Being able to explore along the way. Having to sneak into the stations. The possibility of losing it all.

No no. That just not good game play and shouldn't be rewarded.
 
It's my own personal Star Destroyer and flying it is a lot more fun imho than the Conda. We shall see how the Cutter is tonight. =)

Fly safe. o7

I went out to the rim and back in an AspX, love the sound is that Merlin Engines? I love the Python for general missions and PvE, so mothballed her to favour the Conda's general purpose capabilities.

I missed that you have a Corvette the first time,. sorry. You really are doing well!
 
I think people are missing the point. There is no end game content for high level players outside of shooting thargoid. It's worse if you don't want anything to do with multiplayer. Yeah Smeaton runs were boring but at least that was something to do until something better came alone.
 
Don't fly a Cutter now, after one long cruise the cost to repair the Integrity alone will be more than you make off of any missions you take.

Again, good job! [up]
 
These credit gushes always come to an end sooner or later. Surprisingly, I can't ever recall FD doing anything like this before the next update before.

Too bad landing on top of Belugas isn't as big a priority.
 
Don't fly a Cutter now, after one long cruise the cost to repair the Integrity alone will be more than you make off of any missions you take.

Again, good job! [up]


Oh, I don't know... 760Tons X 5000CR/t per round trip isn't too bad. No bulk passenger run but still close to 20Mil per hour without the wear and tear of 2kls in SC. l'll either be doing sightseeing with my Orca or go out into the black again with my exploraconda until Beyond gets released.
 
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I agree.

It's just that I've read a LOT of stuff on here, recently, that was patently ne.

Let's face it, if you like doing a given thing, it's not going to matter if you can do one mission at a time or stack 20 missions.
People were doing passenger missions, and mode-flipping, to make heaps of credits.

It wasn't me who first suggested it but, as a stopgap solution, a smarter idea would have just been to just add 50 to the minimum number of economy passengers in a group.
That way you'd have a minimum group-size of, say, 52 and a maximum of around 80, the payments could have been left alone and people could have earned around Cr30m per hour (still a decent return on the effort required) running the missions, restricted by the lack of space for more passengers.

For me at least it actually did with these, same as with the Robigo missions and largely for the same reasons - multiple npc bounty hunters coming after you. That's not to say the increased payday wasn't welcome obviously. Plus as I said I simply didn't need to mode switch because I was running missions from a system with 5 stations and planetary docks within 9ls of each other. Thing is, not only is finding systems like that not any kind of exploit, it's actually pretty enjoyable gameplay for me. I quite often go to check out interesting clusters of systems in the bubble looking for that next great opportunity.

As far as a temporary solution is concerned, that would have worked but I have no idea how easy it would be to do. Really they could have just adjusted the cap though; the payouts for close stations seemed fine to me for bulk passengers, it rocketed to stupid levels in the destinations around 500ls and above away. Cap them to whatever level they deem reasonable for 500ls and above. Yeah nobody would bother going to 36 Ophiuchi for the same pay as a trip to Medb but so what, nobody is going to be doing it anyway when its paying 300k net.

That's what irritates me about the whole mode-switching thing, I really don't lose sleep over whether people do it or not but I despise the fact that it seems to force relatively low rewards for a lot of missions on the basis that if a mission takes 15 minutes and pays 500k, payout x 20 x 4 = 40m per hour, taking little account of the fact that few players will actually do that.

I've been thinking though and I'm pretty sure I've got my new business venture sorted. My mission Corvette is currently split half and half between cargo and bulk passenger cabins; I'm going to strip out the bulk cabins and stick either business or first class ones in, find me a relatively prosperous system with a few stations, close to an anarchy and sharing minor factions, and start doing pirate lord assassination tours. Get a few high class cabins full of liquored-up businessmen heading to a conference in the target system, check in with a few local contacts to get a contract, give the guys in the Corvette's executive lounge a look at some frontier justice on the way to the convention centre. Double the payday, double the fun.
 
Perhaps we wouldn't be in this mess if FD were as keen to put floors on earnings as they are to put ceilings on them.

Behold this trash:

tsJyb6N.png


And this isn't a symptom of the missions being violently and bloodily disemboweled, trash runs like this were and still are generated all over the place.

1.6M for a 21KLY trip? 7 real time hours pressing the jump button while stopping for gas almost 100 times? How about instead you go make an airborne attempt at intercourse with a gyrating piece of pastry?

This is insulting. I watched the livestream, and hearing the banging on about how much our time is valued, while crap like this is more common than the alternative, was utterly rage-inducing. Are the devs really that clueless?
 
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Hello commanders,

As some of you are aware, Passenger Bulk missions are currently generating extremely high credit rewards that we feel are excessive of what we would consider reasonable and balanced.

After a detailed investigation, we can confirm that this is due to an element in our mission generation algorithm that rewards credits based on the distance of the destination system from the star.

Due to this, we will be disabling (until further notice) the aforementioned element of Passenger Bulk missions to reduce the amount of credits offered as a reward. Commanders will still be able to select and complete Passenger Bulk missions, but will see less excessive credit rewards.

In the meantime, we will be reviewing the Passenger Bulk missions and correct the previously mentioned element – hopefully in time for you to test in the Beyond Chapter One beta.

Thanks to all the players who reported the issue.

I just hope when they nerf it they don't bork the ENTIRE mission system like they did why they nerfed the Sothis biowaste cash cow.
 
Don't fly a Cutter now, after one long cruise the cost to repair the Integrity alone will be more than you make off of any missions you take.

Again, good job! [up]

True story! It was utterly impossible and pointless to own a cutter before Smeaton. Years of the game and nobody ever used one - was such a waste.
 
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