That's good, although I'd just like to say that the rewards being based on supercruise distance is a good thing and makes a lot of sense, and should be reintroduced when more balanced. I'd like to see it introduced to other mission types, as well.
Ignoring the SC distance in calculating a mission's reward seems deeply illogical to me, and removing it quite 'late in the day' it feels rather like a rather blunt measure - so let's hope it's back sooner than later.
From my point of view whilst the passenger missions paid very well, it's more that the other types pay too poorly. Given how players flock to such high-paying missions suggests that a general upping of overall rewards might be beneficial to player enjoyment.
As a more casual player (these days) I certainly would never have got my Anaconda in 2017 without the passenger missions - missions that I also enjoyed as I felt I was getting a decent reward for the time I spent playing. To put all this in context, I've been playing since original beta, and the hours I devote to ED these days are way down on the early days - so high paying missions give me a decent sense of progress for the limited times I now play. ymmv.
e. And I accept it's tricky for FDev to balance - the desire to preserve the larger ships behind a pay-wall, and making sure that new players explore and enjoy the smaller ships. However my feeling is that most CMDRs keep a mixed fleet, small, medium and large pad ships, and flit between them based on how they want to play, which a healthy bank-balance allows us to do. Whereas feeling there's no chance of ever getting (say) an Anaconda very nearly stopped me playing at all.
Last edited: