Galnet Audio: The most useless thing in the whole game?

I don't use any add-on software, and rarely read GalNet, because who has time to sit and read things anyways?

I can definitely see and hear me using this while mining, or... ::shudder:: out a few k Ly from anywhere exploring.
 
I'm seeing lots of people "Sounds neat, I will definitely use this!", but they have no idea how invasive and annoying the exposition voice can be while playing an interdiction/being attack by a player or, well, any kind of action which requires a little bit of attention really.

You're joking right? You can't be serious in attempting to vilify something that is totally optional.

If you are serious, all I can say is WOW! Get some professional help.
 
I hope this gets used as a 'we interrupt your current activities to bring you breaking news!'

Really! Filter tabs, to notify of local Thargoid attacks within the 20Ly limit? Or ally stations changing state and stuff? Wooooo.

When you hear the air attack warning, you and your family must take cover ...
[video=youtube;K2QAMqTgPKI]https://www.youtube.com/watch?v=K2QAMqTgPKI[/video]
 
Plus more of the disaster notifications in Audio!

[video=youtube;uAWx9sgbdpo]https://www.youtube.com/watch?v=uAWx9sgbdpo[/video]

Imagine that in a Thargoid context as you jump in...
 
Last edited:
I am very much excited for it and will use every time I launch the game. I also hope now that the feature is in the game it can grow to be used elsewhere.
 
I dunno, exploring I'll probably use it a lot. Mining yes. Long supercruise runs..
Depends on what they put into Galnet really. There's a lot of potential in it if player submissions become a thing again.

Just because you don't see the need doesn't mean nobody else does. I know plenty of people who will never use any of the mining improvements, but there are people who do mining in game, same with galnet. I used to read more or less twice or three times a week before player submissions went away.

Hopefully they can also extend it to local system news, that'd be good if you enter and there's a story about the local war or whatever.
Exploring = netflix time :)

Edit: Also I'm sure we could come up with some other bigger wastes of developer time fairly easily. :p
Multi-Crew? Generation Ships? CQC? What do I win?
 
I was impressed by the voice quality in the demo, better than I had expected. Something I'll probably get some use of.
 
I'm seeing lots of people "Sounds neat, I will definitely use this!", but they have no idea how invasive and annoying the exposition voice can be while playing an interdiction/being attack by a player or, well, any kind of action which requires a little bit of attention really.

The same exact thing happened when fdevs presented multicrew gameplay for the first time in one of their livestreams. "It's awesome Frontier! Thanks! Can't wait to let my son/wife/dog/cat be my turret operator!" and a few weeks after release I was having trouble finding a single ship online available for multicrew.

This is because people have no idea what they want or like. They think they do, but they don't. They're seeing a shiny new feature (Well, we pc users have this since 2015 now, and it does more, better and it's 100% customizable), sounds mildly futuristic and they think they'll use it more than a couple of times.

Don't get me wrong, I'm sure the average forum user here will use galnet audio on a regular basis all day long "what the frack are you talking about Quester, always so negative, go play CoD if you want your instawin button, Elite is niche, I'm niche and special you're casual", but it's fundamentally useless, especially with the quality of news we're getting lately.

If only you were there when the galnet reader was implemented into eddi, 9/10 people was there asking how to shut that thing down, and EDDI is even better implemented because you can trigger the reader, stop it and pause/resume with your voice without fiddling with the menus and stuff.

You know what would actually be useful from a gameplay standpoint? Having the synthesized voice tell you stuff during witchspace, such as state/population and economy of the system you're going to, or quickly reading the composition and materials you can find in landable planets you scan while exploring and no threats are around, or telling you when you're detecting a signal while driving the rover and what it might be. You know, the useful gameplay stuff which is not just there to shine and look pretty.

FINALLY! Someone sees my point!
Have a Rep, good sir.

Nobody would use Galnet Audio after a few tries, I can guarantee this. Well, except if you are illiterate. But if you are, what the hell are you doing here playing videogames? Go to school and learn how to read. Seriously, it's a great skill to have.
 
I'll probably try it once or twice, but in the end I suspect it'll go the same way as other un-asked for "features" that waste developer time and add nothing.

Also, unless they re-introduce player submissions, I'll use it about as much as I use Galnet currently... i.e. not at all.
 
If FD injected commercials, propaganda, anything into GA I'd be happy. The amount of things that could go into it is insane, and would add a huge amount to the game at the cost of writing a thousand or so words a week.
 
Back
Top Bottom