It was not a waste of the dev times, I abd many others will use it for sure, it will make long SC much more doable. Also I pretty much ignored galnet wall of text so far, now I will be able to know what is going on.
first page comment gets it.The key is the content - unless the news gets more interesting there's not much point.
Very much the case the majority could note care less about CL .
Really if you look at development of cp I don't think FDev are very bothered about CL there is even a legal way of doing it.
It's just a loud minority banging on the CL drum.
As for galnet audio this ads possibilities for everyone.
Hmmm, let's see now ... how many times have I been troubled by combat logging in my 1600+ hours of game time? Oh yeah ... zero, zip, nada, the big fat zilcherino! (genuinely).
And how many times have I thought "I wish I could hear the latest Galnet" while on a long supercruise to a station? Many.
For the average player, my guess is that a cool new audio feature is WAY more interesting than a clogging fix.
I'm not saying clogging isn't a problem, and I'm not unsympathetic to those it affects ... but the clogging banner wavers need to get some perspective.
Because the majority don't understand it affects PvE and BGS way more. As examples : What will happen with the new C&P if i want to put a system in lockdown working the BGS and combat log against ATR everytime ? What was the best way to do smeaton runs to farm Cr ?
I'm seeing lots of people "Sounds neat, I will definitely use this!", but they have no idea how invasive and annoying the exposition voice can be while playing an interdiction/being attack by a player or, well, any kind of action which requires a little bit of attention really.
The same exact thing happened when fdevs presented multicrew gameplay for the first time in one of their livestreams. "It's awesome Frontier! Thanks! Can't wait to let my son/wife/dog/cat be my turret operator!" and a few weeks after release I was having trouble finding a single ship online available for multicrew.
This is because people have no idea what they want and what they want or like. They think they do, but they don't. They're seeing a shiny new feature (Well, we pc users have this since 2015 now, and it does more, better and it's 100% customizable), sounds mildly futuristic and they think they'll use it more than a couple of times.
Don't get me wrong, I'm sure the average forum user here will use galnet audio on a regular basis all day long "what the frack are you talking about Quester, always so negative, go play CoD if you want your instawin button, Elite is niche, I'm niche and special you're casual", but it's fundamentally useless, especially with the quality of news we're getting lately.
If only you were there when the galnet reader was implemented into eddi, 9/10 people was there asking how to shut that thing down, and EDDI is even better implemented because you can trigger the reader, stop it and pause/resume with your voice without fiddling with the menus and stuff.
You know what would actually be useful on a gameplay perspective? Having the synthesized voice tell you stuff during witchspace, such as state/population and economy of the system you're going to, or quickly reading the composition and materials you can find in landable planets you scan while exploring and no threats are around, or telling you when you're detecting a signal while driving the rover and what it might be. You know, the useful gameplay stuff which is not just there to shine and look pretty.
I'm seeing lots of people "Sounds neat, I will definitely use this!", but they have no idea how invasive and annoying the exposition voice can be while playing an interdiction/being attack by a player or, well, any kind of action which requires a little bit of attention really.
I'm seeing lots of people "Sounds neat, I will definitely use this!", but they have no idea how invasive and annoying the exposition voice can be while playing an interdiction/being attack by a player or, well, any kind of action which requires a little bit of attention really.
The same exact thing happened when fdevs presented multicrew gameplay for the first time in one of their livestreams. "It's awesome Frontier! Thanks! Can't wait to let my son/wife/dog/cat be my turret operator!" and a few weeks after release I was having trouble finding a single ship online available for multicrew.
This is because people have no idea what they want and what they want or like. They think they do, but they don't. They're seeing a shiny new feature (Well, we pc users have this since 2015 now, and it does more, better and it's 100% customizable), sounds mildly futuristic and they think they'll use it more than a couple of times.
Don't get me wrong, I'm sure the average forum user here will use galnet audio on a regular basis all day long "what the frack are you talking about Quester, always so negative, go play CoD if you want your instawin button, Elite is niche, I'm niche and special you're casual", but it's fundamentally useless, especially with the quality of news we're getting lately.
If only you were there when the galnet reader was implemented into eddi, 9/10 people was there asking how to shut that thing down, and EDDI is even better implemented because you can trigger the reader, stop it and pause/resume with your voice without fiddling with the menus and stuff.
You know what would actually be useful from a gameplay standpoint? Having the synthesized voice tell you stuff during witchspace, such as state/population and economy of the system you're going to, or quickly reading the composition and materials you can find in landable planets you scan while exploring and no threats are around, or telling you when you're detecting a signal while driving the rover and what it might be. You know, the useful gameplay stuff which is not just there to shine and look pretty.
It is way more important than fixing combat log.............. connexion error. /s
I agree(and without the /s )
as for whether the galnet stuff is interesting enough to warrant it...... well call me woefully over optimistic but my hope is this is truly a 1.0 and will be built on over time (because FD are great at that right, just look at how CQC, PP, and multcrew have been fleshed out since launch
(ok sorry i could not resistmy own bit of sarcasm)
but seriously.. i have high hopes for galnet audio
Nothing wrong with a bit of sarcasm.
Nothing wrong with voicing critique either.
I see it as a positive also actually the whole beyond update has me more positive about the game than I have been in a while.
Oh come on I play the bgs and you don't need to attack players for the bgs
Precisely my point. Combat logging is not a PvP only issue and in reality affect way more PvE/BGS.
Just one question - why? Seriously, why? IMO, this text-to-voice engine is the biggest waste of developer time. Do you really think someone would use it?