Just 1 out of 5 Newbies get out of the Sidewinder

This pretty much sums it up.

I think FD already did the extra mile to make this kind of game more accessible to more casual players, without completely ruining what makes this game different in the first place.

Counter Strike or whatever the current flavour of the month MOBA will always have more players than ED, but thank the gods ED is not one of those games.


I think it still demonstrate a lack of quality, entertainment, and laziness perhaps not from the new players who give up, but from developers that fail to introduce the game properly and keep interest. The reviews (in my opinion) point to just that: to most people its a mediocre game (6 out of 10ish). To me its a bit more.

I had very similar experiences: introduced the game (even gifted it) to 6-8 people, only 1 continued to play and then lost interest after flying without rebuy money. His fault, clearly, but to get back to where he was he felt it was not worth it.
 
I think it still demonstrate a lack of quality, entertainment, and laziness perhaps not from the new players who give up, but from developers that fail to introduce the game properly and keep interest. The reviews (in my opinion) point to just that: to most people its a mediocre game (6 out of 10ish). To me its a bit more.

I had very similar experiences: introduced the game (even gifted it) to 6-8 people, only 1 continued to play and then lost interest after flying without rebuy money. His fault, clearly, but to get back to where he was he felt it was not worth it.

Majority of players look very fast and approachable entertainment. That's not a goal of ED though.

Said that, FD could keep a lot of players in game with lot of small improvements. In fact, that's what Beyond is about.
 
I’ve managed to coax 3 friends into buying ED, all on pc, and only one of the them made it past the Sidey unaided (another made it as far as the Cobra Mk. III with my assistance). None of the three played for more than a few months before giving up on it. It’s a very niche title, for sure.

It’s frustrating when you see brilliance in a game but nobody you actually know and hang out with does. :(

Exactly the same experience here
 
Majority of players look very fast and approachable entertainment. That's not a goal of ED though.

Said that, FD could keep a lot of players in game with lot of small improvements. In fact, that's what Beyond is about.

Indeed I am one of those players.
Even on the verge of uninstall but beyond has me more positive about the game that i have been in months.
 
a lot of small improvements. In fact, that's what Beyond is about.

Really? I thought it was about knee-jerking to the most vocal casuals who have even less of an idea how to make a good MMO than FD (but credit where it's due, as I've said before, the flight model is second to none and makes up for almost any number of other failures)

In order for that goal to be achieved (a lot of small improvements), the ENTIRE mission system needs redoing from scratch, as well as exploring, trading and outfitting.

Also, since I'm on a rant now, what the HELL is that tech broker all about? What is it with FD and their bizarre left field inclusions that nobody ever wanted....
 
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Yes, how wasn't it? It was to the point and correcting the incorrect assumption that the game's "niche" which is why it's failing to hold an audience. Most people commenting on my comment have been here long enough to have read the countless posts about the game and how boring it is. Also forgetting that Braben himself is quoted saying the game has a 60 hour average appeal. Now the console stats are in (also remember that people who played the demo also count - the demo wasn't interesting enough for them to get the game) and we see only 20% play enough to get passed a Sidey making an 80% loss rate.

To say it's because it's a "niche" game doesn't address the point and just makes excuses for it.

Not it doesn't. It is just a fact. There is a reason the word exists. Because there are things that are niche. Kinda like pirate metal bands. It doesn't matter how good said bands in the genre are, it is a niche genre and will never go mainstream. That is just a fact of life man.

https://m.youtube.com/watch?v=f55CqLc6IR0

The best FD can hope to do with Elite is make it the best in the genre. Which it is currently nailing.
 
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Not it doesn't. It is just a fact. There is a reason the word exists. Because there are things that are niche. Kinda like pirate metal bands. It doesn't matter how good said bands in the genre are, it is a niche genre and will never go mainstream. That is just a fact of life man.

https://m.youtube.com/watch?v=f55CqLc6IR0

The best FD can hope to do with Elite is make it the best in the genre. Which it is currently nailing.


Apparently thats not their goal, since they target more simplistic platforms like playstation and xbox. I have no idea were they are headed and everyday I am less confident they know it too.
 
Please keep in mind that this unlock percentage is likely lower than expected on Xbox One due to Elite appearing in the Game Preview Program; anyone who downloaded and launched the game when it had a free trial period on the program will contribute towards the total number of players, even if they never touched it again!

To add to what Lloyd has said, they don't even need to have launched the game, it's anyone who downloaded Elite Dangerous during the GPP.

Thanks guys. So yet another forum storm in a thimble. Now what was it Disraeli is mis/attributed as saying about statistics?
 
Has anyone ever seen cosmo and Donald Trump in the same room together?

Only they seem to have exactly the same modus operandi: spew bile with a reference to some nut job's post thats popped up on their Twitter feed and sit back while everyone debates it like it's actually a real thing.
 
Has anyone ever seen cosmo and Donald Trump in the same room together?

Only they seem to have exactly the same modus operandi: spew bile with a reference to some nut job's post thats popped up on their Twitter feed and sit back while everyone debates it like it's actually a real thing.

Don't be ridiculous, I've been tweeting Cosmo all day @realDonal.................

OH CHRIST :O

:D
 

Jex =TE=

Banned
Not it doesn't. It is just a fact. There is a reason the word exists. Because there are things that are niche. Kinda like pirate metal bands. It doesn't matter how good said bands in the genre are, it is a niche genre and will never go mainstream. That is just a fact of life man.

https://m.youtube.com/watch?v=f55CqLc6IR0

The best FD can hope to do with Elite is make it the best in the genre. Which it is currently nailing.

Well you missed my point. It's not losing players because it's niche, it's losing them because of boring gameplay. How 80% loss is "nailing" it I have no idea or how you think they're "nailing" it given it's development history and the amount of people playing it. The evidence doesn't support "nailing it" anywhere you look and even FDev have admitted the game is lacking, hence the Beyond update.
 
That's an odd statistic.

I got out of the sidewinder in about 20 minutes of logging in. Lol

I guess some people just don't have the patience for this game.

I have been playing for years and never managed to leave a ship.

I have transferred between cockpits but never managed to get out.

I WANT MY SPACE LEGS DAMNIT!
 

stormyuk

Volunteer Moderator
Bear in mind that overall console controllers seem to be among the least well conceived of the control setups...they have the worst of both worlds: none of the immersion/fluidity of use of a HOTAS, none of the precision of KBAM. I can see players getting frustrated using an xbox/ps4 controller and not progressing to buy their own HOTAS.

Totally disagree, FDev have done a stellar job with the DS4 and headlook using the gyro (arguably one of the best implementations on PS4 of any game). I just wish we could store more than one control profile.
 

verminstar

Banned
Sorry, I didn't mean console players don't enjoy hard games. What I meant it is a bit more hardcore than regular console game and that might cause less players sticking with game on consoles. It is just assumption, if that's wrong, I am very happy.

Then be happy because yer assumption is indeed wrong ^
 
ED is in essence a game for a PC, maybe console players have different expectations, and need to get end game ships as quickly as possible, to get their fix.
Not at all. Elite is for the kind of player who wants to play Elite, regardless of platform. If anything, in the GPP days, the Xbox Elite community were respected for their maturity.
 
Bear in mind that overall console controllers seem to be among the least well conceived of the control setups...they have the worst of both worlds: none of the immersion/fluidity of use of a HOTAS, none of the precision of KBAM. I can see players getting frustrated using an xbox/ps4 controller and not progressing to buy their own HOTAS.

And I thought I was the "old" duck. Dedicated console players are like kids on their smartphones, we can use our controllers like kids can type with their thumbs - as good if not better than you people with your HOTAS / mechanical keyboards :p

ps - I have zero interest in a HOTAS because it would be a step backwards from my PS4 controller.
 
My two pennies on this:

I played Fallout 3 FOUR times all the way through and played Fallout 4 for about 15 hrs.
I played Borderlands & Borderlands 2 twice through each and hardly played the Prequel Sequel.
I've bought Fallout 4 VR and haven't even bothered downloading it!
I got the new Doom and played that for about 30 hrs.

So I don't know what OP is really trying to get at.
 
That's unfortunate :)

Without disclosing much about numbers - are you guys happy about overall player base on consoles? It is quite hard game for them after all.

Honestly I don't even know how you'd play a game like Elite on a console. Prop's to those that do and manage it quite well but how do you juggle all the key's/inputs required with a controller... or am I being thick and you're hooking up a hotas/keyboard anyway?
 
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