Smeaton is dead. 465,000cr

PLAY YOUR WAY
400 BILLION STAR SYSTEMS. INFINITE FREEDOM. BLAZE YOUR OWN TRAIL.
Upgrade your ship and customize every component as you hunt, explore, fight, mine, smuggle, trade and survive in the cutthroat galaxy of the 34th century. Do whatever it takes to earn the skill, knowledge, wealth and power to stand among the ranks of the Elite.

Once upon a time in a ED galaxy far far away:rolleyes:
 
104mdzo.png


Crushing Fast Credits at Superluminal velocity.
 
PLAY YOUR WAY
400 BILLION STAR SYSTEMS. INFINITE FREEDOM. BLAZE YOUR OWN TRAIL.
Upgrade your ship and customize every component as you hunt, explore, fight, mine, smuggle, trade and survive in the cutthroat galaxy of the 34th century. Do whatever it takes to earn the skill, knowledge, wealth and power to stand among the ranks of the Elite.

Once upon a time in a ED galaxy far far away:rolleyes:

I missed the part where it says "and earn 500mill p/h"? :p
 
I missed the part where it says "and earn 500mill p/h"? :p

PLAY YOUR WAY
400 BILLION STAR SYSTEMS. INFINITE FREEDOM. BLAZE YOUR OWN TRAIL.
Upgrade your ship and customize every component as you hunt, explore, fight, mine, smuggle, trade and survive in the cutthroat galaxy of the 34th century. Do whatever it takes to earn the skill, knowledge, wealth and power to stand among the ranks of the Elite.


Probably the same place as the line "As long as you don't get too successful because hammer..." has been placed.
 
but why so binary? why not trying to add a multiplier making it okish prices? This on/off. it#s like they really don't even try.
This looks like you didn't even read their post.

PLAY YOUR WAY
400 BILLION STAR SYSTEMS. INFINITE FREEDOM. BLAZE YOUR OWN TRAIL.
Upgrade your ship and customize every component as you hunt, explore, fight, mine, smuggle, trade and survive in the cutthroat galaxy of the 34th century. Do whatever it takes to earn the skill, knowledge, wealth and power to stand among the ranks of the Elite.


Probably the same place as the line "As long as you don't get too successful because hammer..." has been placed.

It doesn't say be a cheater who uses exploits and complain on the forums when it gets fixed anywhere.
 
I remember making my first 400 million. It took months, I had a semi well outfitted Conda in GPP on XBOX,

Man it was exciting back then. Dying in a expensive ship meant something.
Those were good times.
 
Good riddance for now, I feel as though all I've heard is Smeaton Orbital. Go run some skimmers or bulk cargo. Go have fun for once instead of just setting a ship in a beeline for an hour and pulling hundreds of millions of credits
 
I hope it stays nerfed too. Didn't make my fortune doing passenger runs and seeing noobs in conda's in 2 weeks is . All you care about is getting rich, rather than enjoying the content of the game. Here is a few titles that may be more up your alley: Skyrim, Fortnite, Horizons Dawn, Call of Duty, Battlefront II.
 
I remember making my first 400 million. It took months, I had a semi well outfitted Conda in GPP on XBOX,

Man it was exciting back then. Dying in a expensive ship meant something.
Those were good times.

Indeed. Now it means 15 minutes at the newest hot cash exploit. And weeks of salty whining on the forums when it's corrected.
 
Just discovered this myself and I'm still kitting out the Cutter I bought. At least I managed to get in a couple of days before it was nerfed.
 
Well it looks like all the cry babies have won. Smeaton is dead. Nerfed to the stone ages.
Spent the last hour going around to all the stations, outposts etc etc and even board hopped and the largest payout i could find was 465,000cr for bulk economy passengers. I'm not doing a 40min run for the same amount i can get from a 1 hop 200ls run. This is absolute . The giant cry babies have won. And instead of fixing the board hopping FD just nerfed the hell out of the payouts.
Hope all you cry babies are happy.

Lots of whinging to be sure.

Still, the responsibility for this rests on Frontier's poor mission and rewards mechanics, with its time, credit, and reputation gating. They could fix this with reasonable rewards and progression scaled to rank. Instead they simply nerf.
 
Indeed. Now it means 15 minutes at the newest hot cash exploit. And weeks of salty whining on the forums when it's corrected.

You say this, but my cash cow is in harvesting salt on the forums, and then selling it back to FDev at a premium rate... Ha ha ha!!!
 
Who knows perhaps some of the mechanics of the game are being addressed and we will all be impressed when its rolled out [yesnod]
Think I will get some major exploration underway before the Nerf lemmings attack that last aspect of game play:rolleyes:
 
I really thought this was referring to Haisley's first deputy minister being murdered on Mars in 3302.

I think it would have been a more interesting thread. How wrong can you be!

Simon
 
*Sigh

Know what the problem was? (Is still)

Separate boards for passenger missions, while only one board for every other type of mission. All of them.

Made it fairly simple to flip the boards to fill ships with the bulk passenger missions you wanted.

Can't do that with Data missions, or cargo missions (both of which PROBABLY have the distance modifier still active)

Passenger missions have a single source that will provide 8-12 missions of what, 3 different kinds of missions? (Bulk passenger, VIP transport and sightseeing/exploration)

The regular mission board will provide 8-12 missions of 8 different kinds of missions (that I can think of off the top of my head: cargo transport, data transport, massacre, skimmer, assassination, mining, source and return, naval) and there are probably a couple I'm missing.

It made getting the specific passenger missions you wanted MUCH easier than flipping the insanely uncooperative mission board to try and fill a cargo ship or stack a bunch of data missions.

So that's what people did to make credits fast.

And it's simply human nature to take the path of least resistance.

The solution is likely two-fold.

First, FDev needs to figure out what the MAX profit per trip they want someone to make, and scale the distance multiplier so that a fully loaded Passenger ship will hit that, maybe a little over to account for not maximizing passenger capacity every time.

Second, the main mission board needs to be made either a) intelligent, in that you get offered mission based on your current ship's configuration, or b) filterable, in that the missions are broken into classes (combat, transport, supply possibly) so you can select the type of mission you are looking for. Then establish they payouts so the income per hour pretty much matches up with the number established for the passenger transport missions.

*dons fireproof suit
 
Trouble is - in nerfing this way, they've nerfed the payouts for passenger missions in general, which punishes everyone running passengers anywhere, as far as I can see.
 
Back
Top Bottom