Galnet Audio: The most useless thing in the whole game?

Really? Do you have a source for that.

It's something that's been mentioned a few times, although not sealed in stone.

Following the release of the 2.4 Beta, the patch notes revealed that,


“The radio chatter system works differently under the hood now, enabling us to do cool magic chatter based things in the future.”


This follows on from previous comments back in 2015 where Frontier said they would like to make changes to NPC Communications,


“NPC comms is still on the cards {…} The tier 2 NPCs is likely to change, but we need to see how other factors like NPC comms fit in and what we can take from there.”


[…]


“We also want to look at chatter providing hints and clues to hidden or secretive events like treasure hunts.”

During a Reddit AMA when asked about the use of voices for NPC ships, Jim Croft head of audio commented,


“It’s a huge undertaking to avoid repetition. I would like to use speech synthesis and do it procedurally.”
 
Really? Do you have a source for that.

Can't really give you internet one, because that's what I got from chat with Sandro and co during Frontier Expo 2017.

But as Barking_Mad already pointed out, they have indicated their intentions in various QAs.

Perhaps they bought a TTS engine?

Engine/SDK. It is not theirs - it would be insane amount of work required while there's few good options to license from - and as far as I understood it is very versatile and customizable.

So expect more things like GalNet Audio.
 
Perhaps they bought a TTS engine?

Tbh I suspect they probably just made use of Amazon Polly (what Ivona recently turned into), which is reasonably inexpensive and bundled in with all the other AWS things these days.
It'd also give them a pretty wide range of voices in different languages that they could use immediately with little to no effort.
 
I don't think it's that big a deal. I might use it for long supercruise trips, but beyond that, I don't see much use for it. It's just a little QoL/immersion feature, not really worth getting up in arms about.

I'll admit that I was hoping for it to be a little more interesting than just a direct TTS for the rather dry Galnet articles, though. Something like an in-cockpit radio station, complete with music, news broadcasts, and advertisements would've been far preferable, though obviously a lot more time consuming and resource intensive.

Either way, Galnet Audio is the furthest thing from my mind with the looming Engineers changes on the horizon.
 
It'd be great if we could specify a text file or similar for the Galnet Audio reader to open, so you can listen to your favourite book being read on those long voyages.
 
I think the Galnet Audio is a great layer of polish. It adds life to cockpit while flying. I listen to the radio all the time in my car. This feels the same. I read the Galnet whenever I log in so see what’s happening and there have been events I would have missed in there.

It has a great potential for delivering story to players. It was a pleasant surprise to see this coming.

I agree, it does. But then, so did the current GalNet. If the quality of the delivered content is the same in GalNet Audio as in the current (written) GalNet, it won't matter.
The delivery method becomes secondary to me if the delivered package contains simply more of the same drab content.
So hopefully FD's ambition with GalNet Audio goes further than making it just that, merely a new delivery method.
 
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I quite like it as a starting point, but given the quality of Frontier's audio this is an area of the game that they should milk imo. In a similar kind of way if we think of the effect radio stations had in GTA, then that's the kind of thing I'd be looking for Frontier to do with its text-to-speech. Creating a whole series of stories, gossip and articles that bring the universe to life by introducing a wide range of characters that don't currently exist as well as ones that do. No, we're not going to get quite the same thing with the unique voice styling etc., but what it loses in that it gains in the sheer variety of stories they could put out.
 
Additionally I think that having voiced missions from selective NPC's would be a good thing too. It could give any missions givers a personality and perhaps make missions more engaging. You could have similar standard missions but bring them to life with a wide variety of NPC chatter as to why they need you to do x,y,z.

So for instance:

A few spoken lines for the same fetch and carry escape capsule mission could be:

"Hey Cmdr. my friend lost his wife when she was fighting the Red Crimson faction out in System X - would you please go find her escape pod"

and on completion...

"Thanks Cmdr, he's happy to have his wife come home, thanks for rescuing her"

Or you could have

"Hey Cmdr. we have received an intel report that an escape pod containing the faction leader from Red Crimson is to be found in System - would you bring it back for us, he's going to be useful."

and on completion...

"Thanks Cmdr. we're going to interrogate him now. Our pilots have died due to his cruelty"

There's literally as many of these as you can think of a few lines of text for, and each would give a little more feeling of being involved in events rather than having them be simple text based missions. Sure there's issues with itonation and variety of voicings, but Im sure nothing EDev Audio can't handle :)
 
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Additionally I think that having voiced missions from selective NPC's would be a good thing too. It could give any missions givers a personality and perhaps make missions more engaging. You could have similar standard missions but bring them to life with a wide variety of NPC chatter as to why they need you to do x,y,z.

So for instance:

A few spoken lines for the same fetch and carry escape capsule mission could be:



Or you could have



There's literally as many of these as you can think of a few lines of text for, and each would give a little more feeling of being involved in events rather than having them be simple text based missions. Sure there's issues with itonation and variety of voicings, but Im sure nothing EDev Audio can't handle :)

You cannot call yourself barking mad and then put forward a thought out thread containing a good idea.

Or can you
 
Any improvement of GalNet is a good thing in my eyes. I hope for more to come to complement that littel bit of storytelling we get in the game with as good quality as possible.
 
Just one question - why? Seriously, why? IMO, this text-to-voice engine is the biggest waste of developer time. Do you really think someone would use it?
Galnet Audio is the thing I'm 2nd most interested in (for this Q1 update). It means I may *finally* read listen to GalNet news articles. Reading a list of GalNet articles (on it's own separate screen) is rather boring. But listening to GalNet could make SuperSnoozeCruise more interesting, while also getting me more engaged in the story of Elite Dangerous.

I also suspect the text-to-audio functionality will end-up getting used in other parts of the game later on (rather like how player face tech ended-up getting used for mission givers, etc).
e.g. Not hard to imagine NPCs speaking to you, rather than just printing their words on your screen. FDev like to learn to walk before they try running...
e.g. Use for in-game events, such as detecting a Signal Source, receiving an (automated) distress call, station warnings, announcing the system name of the next jump and/or security level, etc, etc.
 
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I think it’ll be an underground success. It will make it easier for people to soak up the lore of the game while doing things that are more engaging than reading the news. If we’re correct about it’s positive uptake, I hope we see an expansion of the available text. I’d love to hear story content, get “Breaking News” alerts (configurable of course ) and see it creep into missions.
 
I will be using it as im sick of falling asleep at the helm because exploration gameplay is akin to watching grass grow. I also hear we will be getting different voice packs too. No doubt a paid store item.
 
You could already read GalNet from anywhere. You didn't need to be in a station. But I guess some people don't know that, because it's nested inside of "galactic powers". In some ways the most significant and revolutionary aspect of GalNet audio is not the audio itself, but the fact that it will have its own icon on the right hand panel.

Still would have been much more excited if they had announced a big new feature for GalNet called "articles".

Not the local news. Where Jacques clues were hidden and require you to visit the stations to find them. Now if they allow galnet audio to read the local news as and when you arrive in the system then you are more likely to stumble onto clues planted by dev in the local news.
 
This will be another weapon in my armoury. My Mrs knows if the computer is speaking she has to wait. Eventually she goes away. I did manage to keep this up for 10 days once without her speaking to me, but it ended in a few broken components.

Another tool will be most welcome.
 
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