How much money (credits) should players be allowed to earn/have in game?

Deleted member 38366

D
Hmm...

If one is a 32bit guy, that would be 4.294.967.295 Credits.
If one is a 64bit guy, that would be 18.446.744.073.709.551.615 Credits

:D
 
That might be true but if people are saying "my actions have no effect on you" and then saying "I don't care about C&P cos I got all the credits" then it demonstrates some level of hypocrisy as well as the fallacy of one of those statements.

Agreed, my comment was meant to indicate that the new C&P rules don't just work on a credit/fine level. Will the inconvenience factor in the new system in fact outweigh the monetary factor. It's probably a separate question.
 
No restrictions to playing the game, but something to aim for as a standard is about 50m an hour under grinding (including board swapping) efficiently, 30m/hour for optimal game play with minimal board swapping, and 10-15m just doing an activity at a leisurely pace. M2c


I was seeing about 50M / hour doing the Smeaton run. I have never seen 30 M / Hour when playing any other time. I have never even seen your stated 10-15M / hour when playing any other time. I am not some new player that just hasn't learned the ways, I have been playing this for well over a year. The issue is that I prefer to play as a trader and the payouts just aren't there for traders.
 
For a guide to what Fdev think is reasonable if you look at the top tier reward for power play (50Mil/week) I would say that's a pretty good rule of thumb as to their thinking.
 
Everything should make sense.

If a CMDR can successfully hack the Bank of Zaonce and skim off rounding errors for a year, they could make trillions of credits and it wouldn't bother me.

However, being paid even 50k credits to move 1k worth of trash 237ls and having two days to do it is absurdly indulgent to the point of being offensive.

In general, credits are too easy to come by and the Elite economy defies reason by not taking supply and demand, nor risk vs. reward, into account for anything other than basic commodity trading, which is itself shoddily implemented. All the missions scream "this is a game!", and you can smash a million ships without your creditors/insurers ever seeing you as more of a risk than one who's never had to eject.

I'm wholly against hard caps, but if I had things my way, the game would be quite a bit more plausible, and ruthlessly so.
 
I think all Commanders should be paid in coffee. Now, given that too much coffee can have ill effects, I suggest no more than four cups per day.

As long as it’s proper coffee and not instant than i’ll be happy with that lol. Can’t speak for combat or trade because I’m an explorer. As a rough guide though, I made about 250mil on my last trip to Sag A* via Colonia and back to Sol. It’s not the quickest way to earn money and unless there are ELW’s or WW’s I usually just honk, scoop and jump. Depends on how I pace myself. Exploration can bring in a lot of credits if you have the time and patience. It’s my main source of income but I’m trading while I’m still in the Bubble before I take a trip to Beagle Point.
 
I think all Commanders should be paid in coffee. Now, given that too much coffee can have ill effects, I suggest no more than four cups per day.

TTHHEERREE''''SS NNNNNO SSUCHHH TTHHIIIIIINNNGG ASASASAS 'TOO MUCH COFFFFFEEEEEEE'!!!! I..I..III'VE BAREYYYY HAD 14 MUGS AND I FEEL FINE!!!!
 
1 million per hour seems fair. It's about 5 times my going rate on average. :)
Get allied and Elite Trade with 180T of cargo and you’ll regularly get single drop off missions for 7-8 mill. It does scale somewhat and should.

But even without it’s easy enough to find the right system with courier missions and with time bonus once friendly with multiple factions make 2 mill an hour with no cargo space plus bounties on top. Just a matter of spending the time to get the rep.
 
Get allied and Elite Trade with 180T of cargo and you’ll regularly get single drop off missions for 7-8 mill. It does scale somewhat and should.

But even without it’s easy enough to find the right system with courier missions and with time bonus once friendly with multiple factions make 2 mill an hour with no cargo space plus bounties on top. Just a matter of spending the time to get the rep.

*nod* That matches my experience as well. I'm based at Irukama and I've spent a lot of time gaining faction rep, to the extent that I'm now fully allied with everyone at Blaauw City, and I'm getting there with a lot of the factions in surrounding systems (Carns, etc).

I regularly get 180 ton transport missions for 1.5-2MCr (sometimes evn 120 ton ones), and the odd one or two for 7M Cr. All are at most two jumps and a short SC flight.
 
You're right. Well apart from the BGS changes linked to the credit exploits, but that's nitpicking.

More accurate would have been targeting the sentiment "These exploits don't affect you, if you don't like them, don't do them."

Ziggy! You're talking sense. Have you been drinking and if so, can I have some?

Edit. I suspect you always talk sense but this one I understood!
 
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It's less about restrictions and more about balance between various possibel tasks, and their investment into time money and risk to determine their rewards. this should be more equal to allow various playstyles a somewhat "preferenced playstyle" choice instead of a "preferenced but 100x slower" ones.
 
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"These exploits don't affect you, if you don't like them, don't do them."

That ain't right.

You remember the mission board when 2.4 went live?
Heaps of missions to choose from.
Then Rhea happened.
Then the mission generator had a meltdown.
Then the mission board got throttled again.

That happened, at least partially, because of people hammering the mode-flipping.

So, nobody can have nice things because of people using an exploit.
 
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