Hello Cmdrs,
If I have 1 ring down and have 2 pips to sys and the bar is and stays full, does it do me any good to put 4 pips to sys? Does it recharge quicker ?
Thanks,
fly dangerous
Hello Cmdrs,
If I have 1 ring down and have 2 pips to sys and the bar is and stays full, does it do me any good to put 4 pips to sys? Does it recharge quicker ?
Thanks,
fly dangerous
One of Elite Dangerous's particular charms is that you can play for hundreds of hours and remain entirely ignorant of fundamental facts about the game.
The game does encourage testing and experimentation.
Much of this stuff is also in the manual. Even the more recent tutorials hint at a large portion of these things.
OK, so I've just had a look at the 2017 edition of the manual and the sum total of its instruction for repairs that I can find is:
"Repairs: If available, allows you to repair modules and hull health individually."
I've clearly missed the other sentence where it says: "Oh, by the way, 'Repair All' doesn't actually repair all".
Also, when you look at the relevant screen in the interface, at the very top it says something like:
Paint 83% Integrity 103,357 credits
Who wants to spend that much to improve the integrity of their paint?