Keys to the Castle

How do my shields get stripped in one volley ? 6000 health Vette. Cutter used 1 volley to strip them. Now granted when he fired I flew into whatever it was because I normally don't fear 1 volley.

I'm not asking for much. Just the keys please and ill lock up when I leave.

Thanks,
fly dangerous

If you want you can p.m. me and then the castle will be safe.
 
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Sounds like a full volley of both Plasma Accelerators and Railguns.

Even a Cutter can nail a Corvette when at the right profile angle. And if two or more PA's were used depending on which hardpoints the cutter was in. One shot would be all it takes.

Being Thermal Kinetic, shields can't hold for long against a direct faceplant into those weapons.

Let me guess. You were in a CZ or a HazRez.
 
I have fired a volley of P'A's in my vette. I had all P'A's except the small had rails. I was never able to do that.
I must be missing something here ?
 
I find torps to be a little broken against my Cutter. It often only takes 1 torpedo to take out my shields, but most of the time it is 2.

They are the ultimate shield tank weapon. They are the main weakness for my ship.

I do wish there were more ways to counter a torpedo. They have lots of health to destroy.
 
I find torps to be a little broken against my Cutter. It often only takes 1 torpedo to take out my shields, but most of the time it is 2.

They are the ultimate shield tank weapon. They are the main weakness for my ship.

I do wish there were more ways to counter a torpedo. They have lots of health to destroy.

I think you can only load up 3 or 4 shots. So If you can avoid a few of them the opponent remaining weaponry strength is compromised ? Maybe I should have stuck around.
 
I find torps to be a little broken against my Cutter. It often only takes 1 torpedo to take out my shields, but most of the time it is 2.

They are the ultimate shield tank weapon. They are the main weakness for my ship.

I do wish there were more ways to counter a torpedo. They have lots of health to destroy.

Use ECM, get a thermal resistance mod instead of reinforced (thermal resistance increases integrity), put an integrity experimental effect on the shield (need to wait for beyond), and maybe even use a b rated shield.

You might take a bit of a hit in shield strength, but it should help against the torpedoes.
 
I think you can only load up 3 or 4 shots. So If you can avoid a few of them the opponent remaining weaponry strength is compromised ? Maybe I should have stuck around.

Torpedoes are kind of a one and done weapon. They're extremely devastating but each launcher can only hold one so once it's fired that's an entire weapons system offline.

I think there's two different sizes where bigger ones get a single reload but that's kind of it. Unless there's an ammo effect on the engineers Torps are best used as big ship hunters and you have to hope they hit. If they miss, you are in effect, screwed.

If they hit though, the other guy is probably about to have a very bad day.

You can lock onto torpedoes just like you can a ship and shoot them down. Alternatively ECM and any method used to break missile locks can counter them. Thirdly you can just evade them until they run down the timer and prematurely explode. Smaller ships can evade them pretty well so larger gunship class ships need to pick a tactic while Frigate sized ships better be packing smaller interceptor weapons and point defenses. SLF's can probably run screen against torps too.

So yes. Once volleyed he would have been compromised and would have had nothing to shoot you with.

But NPC's are notorious cheaters and may have their torp ammo count hacked.
 
Use ECM, get a thermal resistance mod instead of reinforced (thermal resistance increases integrity), put an integrity experimental effect on the shield (need to wait for beyond), and maybe even use a b rated shield.

You might take a bit of a hit in shield strength, but it should help against the torpedoes.

My shields are all G5 thermal. Their integrity is 205 for 8c bi weave and near 300 for prismatic. It still takes 2 shots to destroy either shield.

ECM only temporarily misguides the torpedo, but it always comes back. Point defense is just sy too weak as well. Only defense is running away, but most of the time it is nearly impossible to know when the torpedo has been fired.
 
So yes. Once volleyed he would have been compromised and would have had nothing to shoot you with.

.

Disagree with this part, a Cutter can launch 14 torpedoes. A single volley of 7 cascade would cripple his shield gen. The Cutter still has 7 remaining that could be loaded with a deep cut payload.

I use them against large NPC's ships, it is easy mode, you just have to time your launches correctly, if you launch too early the warhead won't arm.
 
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My shields are all G5 thermal. Their integrity is 205 for 8c bi weave and near 300 for prismatic. It still takes 2 shots to destroy either shield.

ECM only temporarily misguides the torpedo, but it always comes back. Point defense is just sy too weak as well. Only defense is running away, but most of the time it is nearly impossible to know when the torpedo has been fired.

Hmmm... then it seems that the damage they do is a potion of shield generator health instead of hard numbers, as it takes the same amount of hits to destroy much smaller shields.
 
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