The credits per hour and the 'end game'

Is that a problem though? If that's what someone's chosen to do, who's to say that it's the incorrect way for them to play?

That's no problem at all, in his case.

If, however, I choose to do multicrew or play in a wing, or even just use an NPC pilot, and yet desire to gain my full combat XP without any reductions whatsoever...apparently that's not allowed.

:p
 

sollisb

Banned
That's no problem at all, in his case.

If, however, I choose to do multicrew or play in a wing, or even just use an NPC pilot, and yet desire to gain my full combat XP without any reductions whatsoever...apparently that's not allowed.

:p


Well apparently, playing to get billions and buy whatever you want, when you want, it not allowed either..
 
This is entirely untrue!!

Take it from someone who spent 4 years building a complete 737 Cockpit around Flight Sim.

While EliteDangerous is for me an 'experience', it is not even close to FlightSim.

In ED, you want to fly to Colonia? You ask the system to plot your course, sit there and do each jump, scoop, scan, jump.. etc until you get there.

Now in FlightSim, You want to fly DUB -> London Heathrow. First check weather, create flight plan, submit flight plan to online ATC, get approval. Key FP into Flight Management System (FMS). Request Engine start/Push Back from online ATC, Get Taxi Clearance, Get Take Off Clearance, fly on outbound heading to 5000ft, then get FP clearance and let FMS take over. During flight monitor flight plan, weather and react to online ATC. Accept various ATC handovers as you enter their airspace. When landing, intercept glide scope, accept clearances and clearance to land. At 2000 ft take manual control to fly the landing.

Each and every flight, while maybe taking the same route, is different. Different weather, different flights around you, and different weather.

Now, I had a 5 server, 6 screen + FMS cockpit. DOing all the above while having full control of all switches (I had around 200) is by no means simple, and yes, we took it very seriously.

Add into all that, the building, the fabrication, the electronics, the writing of software etc, all added up to an absolute amazing experience.

ED graphically a visual feast especially in VR. Other wise it's bland in relation to FS and way more buggy.

Ah, you are a big iron flyer in FSX? I stick to flying bush planes around Alaska using Flight Sim Economy to generate mssions and keep track of my pay.

As for Elite, I never worry about cedits per hour. I just play to have fun.
 
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There was another thread recently where players posted how much money they make per hour. I couldn't check in game until now and I can't be bothered to search for the thread right now. Anyway, everyone earned something like 3-10 million per hour and for me it's just 539.000. I guess I play the game very different than most people. But I also complain less than most people, so maybe my attitude to credits isn't that bad...

I don't think there is a causal relationship between people grinding credit and people complaining. I have made 3-4million per hour and i'm enjoying the game. If you find something to do that you enjoy without the need of credits, it's good for you. I like to try new ship, so i "grinded" credits in CZ/RES and some sightseeing mission when they where added to get to the ships i wanted. Now i have a Cutter, a Corvette, an Anaconda and a bunch of smaller ships, most of them engineered and yet, i'm still playing.

I understand why people like to say it's about the journey and not the destination, but there are players that prefer to do the journey with a big ship rather than a small one, so they will just go to the part they enjoy as fast as they can.
 
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This is entirely untrue!!

Take it from someone who spent 4 years building a complete 737 Cockpit around Flight Sim.

What can you actually do with your 737 in FSX (without mod's)?

Can you take on charter flights, earn money and use it to maintain your aircraft?
Can you land at airports, take on passengers and then fly them to their destination?
Perhaps you can fly it across to Africa and earn a pile of cash smuggling arms into a banana republic?
Or, none of the above?

Sure, flying an aircraft is enjoyable but there's very little content beyond the minutiae of getting from A to B.
 
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verminstar

Banned
Ive been grinding out imperial and fed rank all week...starting to feel the pinch now but from my perspective, its killing two birds with one grindstone.

Why? I want the ships...not next month, not in 6 months, not in a year...I want them yesterday. Credits are meaningless to me, I have enough and theres no other way of getting them, so...theres nothing else fer it.

So during my time in the bubble, Ive managed to unlock 3 engineers to grade 5...Ive never done engineers before, ignored them entirely...took about a week to be reminded why I hate them...I still hate them...probably more so now than I did before but that grind is over. Now its a fairly easy if time consuming task of sourcing materials...something that just sorta happens while running 30 to 40 data deliveries and several planetary scan missions every day.

Tried combat...I still die all the time, just cannot get me head around it at all, so what else is there? Aliens are boring, never interested before, not interested now because Im rubbish at combat so theres literally nothing to do but stare and gawk at the pretty pictures...I can do that on youtube.

CG are a mess...everyone either ignores ye or wants to kill ye...or they kill ye while not saying anything at all which is similar to ignoring I suppose.

Im burnt out from exploring...I see beige worlds in my sleep...soon that will change as will engineers which is really the only thing keeping me here at all...in tye bubble I mean. Once the update lands, Ill engineer a chieftain, hopefully finish engineering the T10 before going home to colonia.

I hate the grind, but really...what else is there to do that I havent already tried, hmm?
 
Said it before but people are quite happy to invest thousands of hours into things like FSX and there's (almost) nothing to do at all, aside from piloting the plane.

I've seen you make this point before, and I continue to think it's a perfect analogy. I wish that FDev would make ED *more* flight-simy and *less* arcadey. The most fun I had in FS10 (I think that's the last version I played) was flying the DC-3 into tiny airfields in third-world countries. What I was doing was this magical thing called "pretending" - specifically, pretending to deliver relief supplies. I don't understand people who can't make up their own story, who would look at what I did and say, "but wait, the game didn't tell you to fly there and it didn't reward you with a bank balance??"

I keep adding limitations to myself in ED and finding that I have *more* fun that way. I've been supporting a minor faction (though not very successfully) and what I decided this weekend was to "pretend" that takes at least a day to repair damage. So now, as a consequence of that limitation, I was struggling to keep ships space-worthy to aid in the war they're fighting. I was storing engineered but damaged modules and replacing
them with whatever I could find, sometimes cannibalized from other ships. I didn't outright lose any ships, but I had to retire a conda, an FDL, and a clipper - all of them are in my imaginary space dock due to battle damage, and I'm probably going to lose the war (again).

I'm having *more* fun than the people who just click the repair button and fly back out to the nearest CZ. I'm definitely having more fun than someone who checks the forum for the latest 200mil credit per hour scam and only ever does what he's told to do.
 
I'll probably mess around a bit more with Engineering up some of my ships. We'll see. The Python is basically my "end game" ship as well. I'm not a fan of piloting the large boats in the game.

Mostly I just enjoy playing in the smaller ships in the game. My combat loaded Vulture explorer ship is probably my favorite. It's pretty much spoiled me, it's such a treat to use and get back to using when I haven't been in it for a bit.

Yeah, I don't particularly worry about the grind in the game. If winning were a thing, I would have won two years ago – I haven't lost a ship since 3301. I have other stuff I find more enjoyable in the game than worrying about the min/max meta, and I make more than enough in the game for my needs even just from exploring.

I don't bother with the ranks in the game, and actually have avoided them on occasion; they don't match my Commander's MO. I play more as a lone-wolf survivor, adventurer, and explorer type.

It's be nice to visit Sol sometime, but not for the price of enlistment. Maybe Frontier could make supercruising between systems a thing sometime, and make an exception for Sol being a permit locked system. I can dream.
 
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I love how the "Don't grind, credit rewards are enough!" threads are always from people who don't actually have large ships, or apparently, rank.

I love flying my clipper. But I had to grind for it. I tried just playing. I would STILL be just playing and not have it.

Furthermore, I, like a lot of people, want end game credit scaling where large ships provide you better opportunities and ways to make significantly higher credits. OR I want high risk/reward credit opportunities where I am significantly above the credits per hour curve, but it's hard and dangerous. I STILL miss the smuggling missions. (Sure, they're still there, but hardly worth it now.)

In another few years when you've decided to buy an anaconda because you finally could afford it, adn then had to face your first rebuy, come talk to me again about "Don't grind." I agree. We shouldnt grind. rewards should scale.
 
Much of this thread excuses Frontier's poor design for new and casual players as a "feature" for having fun. Here is the reality.

No game disrespects your time more than Elite. If you are a casual player, this creates a huge challenge mid-game, made even more difficult by ongoing nerfs to the credits necessary to buy, outfit, insure, and replace third-tier ships. This can make it very difficult for casual players to move beyond second tier ships. You are more or less a second class citizens in Frontier’s eyes.

If you are hardcore, you can get through the time, credit, and reputation gating. If you are a casual there is a strategy to deal with this.

First the learning curve is steep, so be patient with yourself.

Second, focus on working up to the best second tier ships you can. These do much of what the third tier ships do. Focus on working up to an AspX (for transport and exploration), a Python (for trading and mining), and an FDL (for combat). If the beta version of the T9 comes to fruition, that will be best for trading. In addition, engineer your ships. Engineering in Elite is a form of crafting that allows you to improve your ships components. Once engineered, these ships miss out on very little.

This does not mean you’ll never get a third tier ship (e.g. Anaconda, Cutter, Corvette), but unless you focus on credits from the get-go, it will take a very long time.

Third, get outside the starter bubble and avoid Open. Elite has an ongoing problem with griefers. Frontier may address this issue through a karma mechanic slated for a future update. For now, new pilots should never log into Open until they are well outside the starter system and its bubble. If you enjoy meeting other pilots, you should also join the private group Mobius straight away. Mobius is the largest pve group in Elite and one that rivals the size of Open.

Fourth, avoid pvp for now. I love pvp. But in Elite, combat is an expensive time and credit sink even for the hard-core. If you do pvp as a casual player, be prepared to see your credit reserves dwindle rapidly.

Fifth, join one of the great wings out there. Mobius (a wing as well as a private group) is one and is located in the Azrael system. AEDC is another and found in Wolf 406. You can find a list of wings on INARA. There is strength and wisdom in numbers. They will help you thrive.

Sixth, grab credit and reputation making opportunities whenever they arise. The mission system is one of Frontier’s most poorly designed and implemented mechanic. It neither generates enough missions nor offers adequate rewards. Yet because it was poorly designed, it routinely produces unexpected opportunities. Frontier eventually nerfs these, but in the meantime they can be lucrative.

In the past rare-trading, smuggling, long-distance transport, skimmer, combat zone, and passenger missions are some of the examples that fit this bill. All have been nerfed into the ground. As of this writing, there is no credit meta to help you bypass Frontier’s gating. But keep an eye on the official forum and reddit for these to (hopefully) turn up.

For all missions, mode switching between Open, Solo, and a Private group helps you stack multiple missions for efficiency sake. Don’t grind until your eyes bleed. But do look for ways to be efficient with your time.

Seventh, Frontier left out the info and social tools needed in Elite. So third parties developed a wealth of tools you cannot do without. Visit Elite Dangerous Codex for a comprehensive list of all the amazing tools out there. Of special note is EDDB, ED MarketConnector, INARA, Coriolis, EDBearing, and Wavescanner. Search on the web, the forums, reddit, and youtube.

In all of this, remember that there is no endgame. Elite was envisioned as a virtual world in space (a cosmos) which fuses gaming with simulation elements. So you won't find tight narrative mission arcs guiding you to the conclusion or win, as there is none.

Good speed.
 
I've seen you make this point before, and I continue to think it's a perfect analogy. I wish that FDev would make ED *more* flight-simy and *less* arcadey. The most fun I had in FS10 (I think that's the last version I played) was flying the DC-3 into tiny airfields in third-world countries. What I was doing was this magical thing called "pretending" - specifically, pretending to deliver relief supplies. I don't understand people who can't make up their own story, who would look at what I did and say, "but wait, the game didn't tell you to fly there and it didn't reward you with a bank balance??"

For clarity, I should say that I don't say that as a criticism of FSX.
The point is that if a game does something really, really well it doesn't need a heap of bells & whistles to make it enjoyable.

ED does have quite a lot of content (despite what some would say) but I guess the actual "flying a spaceship" part is kind of lightweight.

Must admit, I'd be quite happy if, at the very least, the HUDs contained a LOT more technical stuff, so you could adjust the way different systems on your ship worked so actually flying the ship became more complex.
Course, thinking back to how I felt when I first started playing, I guess that might frighten a lot of people away. [sad]
 
...

I hate the grind, but really...what else is there to do that I havent already tried, hmm?

Whatever you like doing. I go exploring in a fully combat loaded Vulture. It isn't a grind, because I enjoy it. It only really becomes a grind when I try and race off somewhere, or back to the bubble to help out in a CG or the like.

I love how the "Don't grind, credit rewards are enough!" threads are always from people who don't actually have large ships, or apparently, rank.

...

I could easily get a fully kitted Anaconda at this point. I just don't want one. Not my kind of ship nor gameplay. Even my Python is a bit too much of a space boat for my tastes, but it comes in handy now and then...

FCHTMzS.jpg
 
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What can you actually do with your 737 in FSX (without mod's)?

Can you take on charter flights, earn money and use it to maintain your aircraft?
Can you land at airports, take on passengers and then fly them to their destination?
Perhaps you can fly it across to Africa and earn a pile of cash smuggling arms into a banana republic?
Or, none of the above?

Sure, flying an aircraft is enjoyable but there's very little content beyond the minutiae of getting from A to B.

The flight itself is the content rather than everything else around it. When I go from A to B in a Elite, the flying itself is not challenging or exciting in any way. In a good flight sim just controlling the aircraft is a lot more involved, whether it's managing your engines and fuel, operating the insanely complex nav systems of a modern airliner (or conversely navigating with just a map and a whiskey compass in an old prop plane) or flying through tough weather.

And of course FSX isn't the only flight sim out there. For those who are more interested in doing missions and combat (PvE, PvP, both...) sims like DCS or Falcon BMS offer the challenge, complexity and skill ceiling beyond anything ED has to offer.
 

Some people around here even want an autopilot. I don't get it.

And yeah, I haven't lost a ship since 3301. If you play with a head on your shoulders and don't throw away ships for the fun of it, Elite: Dangerous is pretty easy, in my opinion. I'm not into the PVP meta though, so there is that, I suppose.
 
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Some people need to understand the game.

When you have engineered your uber-ship, the game is practically over.
When you make 200 million credits per hour, the game is over.
When you have enough credits to buy the whole galaxy, the game is over.
When you had wasted 30 ingame weeks grinding credits, your game is over.

Oh. Wait.


*runs*

Main question here is: What is the endgame? Answer: There is none. Yet.
 
The end game is when Elite runs its course, players die down to next to none, and the servers are cut and then those of us still playing it hound Frontier for a single player patch until the end of time.
 
Elite:Virtue Signaling

So many threads these days are game play style virtue signaling "Oh this is how I play, and if you don't play this way, well it's wrong but hey, that's your choice, but really the way I choose to play is right. It's how the game was intended to be"

If you're having fun however you play, as long as you're not trespassing on someone else's game, it's how you should do it.

By the way, the end game is when your commander retires, however the "end of fun" game is when you're no longer motivated to start the game, and you don't get even a little interested in the new ship builds or game updates.
 
When I first started, I was all about earning as much as I could, to buy the ships that interested me.
I never used the "get rich quick scheme of the week" methods, I just flew missions, scavenged commodities, and did whatever paid the most. Sometimes it meant selling a few cabins of passengers into a life of slavery. Other times it meant filling my holds with rare commodities and selling them in the -end of the galaxy.

Now I own at least one of every ship, 2 of most, 3 of some and even 4 of a few I really like to fly. I don't worry about credits any longer, and Elite has taken on a new dimension for me - one where I've dropped out of the rat-race of "must do", and joined a more relaxed "what I want to do". Now, if I want to haul or hunt, or transport, or explore ::shudder::, mine or whatever, it's because I want to do it, not because it pays well.

And with the changes to the rewards in the Beta, I think I'll find myself taking more mission rewards that give out the materials I need rather than the credits I don't (as much).
 

sollisb

Banned
When I first started, I was all about earning as much as I could, to buy the ships that interested me.
I never used the "get rich quick scheme of the week" methods, I just flew missions, scavenged commodities, and did whatever paid the most. Sometimes it meant selling a few cabins of passengers into a life of slavery. Other times it meant filling my holds with rare commodities and selling them in the -end of the galaxy.

Now I own at least one of every ship, 2 of most, 3 of some and even 4 of a few I really like to fly. I don't worry about credits any longer, and Elite has taken on a new dimension for me - one where I've dropped out of the rat-race of "must do", and joined a more relaxed "what I want to do". Now, if I want to haul or hunt, or transport, or explore ::shudder::, mine or whatever, it's because I want to do it, not because it pays well.

And with the changes to the rewards in the Beta, I think I'll find myself taking more mission rewards that give out the materials I need rather than the credits I don't (as much).

Have to agree with the above!! Yesterday I bought a T10 to check it out, A-Rated it and brought it into the Res Site. I gelt it was on par with the Python, of which I have many across all my accounts. SO I sold it and lost the 10% is it? Didn't care, didn't even check the balances.

Having the credits to basically do whatever I want, is what makes Elite fun for me. The only story I tie myself to, is my own :D
 
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