There's a reason Asps and Anacondas top the traffic charts 
I've always loved the way the X-universe did traveling, especially in X-Rebirth. Although the highway lane mini-game was kind of a weird thing, you always had a sense of scale in the game. Never traveling so fast that planets looks like tiny spheres rather than large celestial objects. Part of me would have loved to have a community driven gate system in ED. Having commanders help transport personnel and construction materials over large distances to build connecting gates (we're supposed to have that with space stations, but that sort of fell off the radar at one point). Alas, we shall settle for 3, 2, 1.. woooshh.. 3, 2, 1.. whoosh.. 3, 2, 1..
I've always loved the way the X-universe did traveling, especially in X-Rebirth. Although the highway lane mini-game was kind of a weird thing, you always had a sense of scale in the game. Never traveling so fast that planets looks like tiny spheres rather than large celestial objects. Part of me would have loved to have a community driven gate system in ED. Having commanders help transport personnel and construction materials over large distances to build connecting gates (we're supposed to have that with space stations, but that sort of fell off the radar at one point). Alas, we shall settle for 3, 2, 1.. woooshh.. 3, 2, 1.. whoosh.. 3, 2, 1..
Last edited: