The issue I'm looking to solve/discuss is one of the biggest and most heated in ED. When is it PvP and when is it griefing but most importantly how to finally separate the two.
At present ED does not offer a consistent PvP event for players that want to take part in it. The large environment/low population nature of the game makes the chances of organic and random PvP almost unheard of. Every week the community is brought together in one system to take part in a goal. Everything about the event is aimed at working as a team and the action of player vs player interaction only detracts from it. This sparks the debate of griefing as players that want to socialise with the community they are working with are foced into solo or private modes because of a community that seems to be working against it. This 'anti-community' however claims it is just playing the game how it wants and with no consistent PvP event for them to take part in, is this a legitimate reason?
This is the suggestion part then. 'Community Conflict'. The very opposite to a Community Goal.
Every week a system is chosen to 'host' a full scale war between elements of the superpowers. Each week could be a different set of superpowers and Federal vs. Imperial would probably have some capital ship interaction too. The aim would simply be to hand in combat bonds just like any other CG and both sides would move up a ladder with the winner being the one with the highest amount/finished first. Victory could result in a higher payout for the winning side or even no payout for the losing side. Ultimately though the conflict would be against the two navies in attendance and not minor factions within the system in order to least disrupt BGS. Also no assets would change hands at the end of the conflict, just money. Simple idea really as I believe any hollow red triangle in a conflict zone is a fair target.
Potential Advantages:
Warranted PvP interaction
Rewarding gameplay
Community spirit (for both CC and CG communities)
Potential Disadvantages:
Reducing playerbases in individual events
Extra salt on the part of losing teams
The discussion part then. Would this solve anything?
I'm not a player hungry for PvP at every corner but I do enjoy my combat with a side of purpose so I'd be up for taking part. The question then is are griefers actually PvPers that don't have an appropriate event to use or are they just griefers? Would players take part in an event that involved equally outfitted ships piloted by equally skilled pilots with the risk of losing everything hovering over them. Some I suspect would love the opportunity to test their skills but others I fear would still be happier blockading stations. I won't go further as I'm aiming to be the neutral voice but what do you think?
Is the suggestion sound enough to present exciting gameplay?
Do people have the mentality to take part in such game play?
Thank you for reading and I look forward to your thoughts and salt.
At present ED does not offer a consistent PvP event for players that want to take part in it. The large environment/low population nature of the game makes the chances of organic and random PvP almost unheard of. Every week the community is brought together in one system to take part in a goal. Everything about the event is aimed at working as a team and the action of player vs player interaction only detracts from it. This sparks the debate of griefing as players that want to socialise with the community they are working with are foced into solo or private modes because of a community that seems to be working against it. This 'anti-community' however claims it is just playing the game how it wants and with no consistent PvP event for them to take part in, is this a legitimate reason?
This is the suggestion part then. 'Community Conflict'. The very opposite to a Community Goal.
Every week a system is chosen to 'host' a full scale war between elements of the superpowers. Each week could be a different set of superpowers and Federal vs. Imperial would probably have some capital ship interaction too. The aim would simply be to hand in combat bonds just like any other CG and both sides would move up a ladder with the winner being the one with the highest amount/finished first. Victory could result in a higher payout for the winning side or even no payout for the losing side. Ultimately though the conflict would be against the two navies in attendance and not minor factions within the system in order to least disrupt BGS. Also no assets would change hands at the end of the conflict, just money. Simple idea really as I believe any hollow red triangle in a conflict zone is a fair target.
Potential Advantages:
Warranted PvP interaction
Rewarding gameplay
Community spirit (for both CC and CG communities)
Potential Disadvantages:
Reducing playerbases in individual events
Extra salt on the part of losing teams
The discussion part then. Would this solve anything?
I'm not a player hungry for PvP at every corner but I do enjoy my combat with a side of purpose so I'd be up for taking part. The question then is are griefers actually PvPers that don't have an appropriate event to use or are they just griefers? Would players take part in an event that involved equally outfitted ships piloted by equally skilled pilots with the risk of losing everything hovering over them. Some I suspect would love the opportunity to test their skills but others I fear would still be happier blockading stations. I won't go further as I'm aiming to be the neutral voice but what do you think?
Is the suggestion sound enough to present exciting gameplay?
Do people have the mentality to take part in such game play?
Thank you for reading and I look forward to your thoughts and salt.
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