I definitely agree with your second sentence, but I do not understand your use of the term magic in this context. I assume you mean it to be a derogatory term.
In the context of the game engineers provide technical upgrades to our systems.
These are just as 'magical' as the original unmodded weapons. It is all digital coded magic.
LOL. Yeah you got me. I call them the wizards and their upgrades magic because the whole system has been lifted from a Dungeons and Dragons style game. All they have done is change the names around. If any logical thinking had been applied then we would be able to pop our space ships into the space equivalent of Kwik Fit and pay cash for the improvement that we seek. Instead we must embark on a quest for the wizard so that he will grant us his magic charm.
I understand that were looking for a way to counter all the money some people have but this is not a good solution.
Slightly leading question as I, like Mike, think that engineering is vastly out of hand already. And when it comes to combat then you basically have no choice but to do it.
I'd say NPCs should use it more, but not start until Master, go up 1 grade at a time and no G5 mods.
Master - Grade 1 mods
Dangerous - Grade 2 mods
Deadly - Grade 3 mods
Elite - Grade 4 mods
Ideally it would only spawn engineered ships if you were in a ship carrying weapons, not sure how much of a stretch that would be.
NPCs already do use engineered modules![]()
I don't think so. Unless that's changed recently.