You Are Going To Need A Materials Collection Ship.

None. I am doing the engineering for Chieftain modules in 2.4 --- and will wait to engage in 3.0 engineering when inevitably, 3 months after go-live, the G1 > G5 is reverted to something like what we have now, or another change that will make G1 > G4 less punishing.

So, I am preparing to go into a "dry period" again, just like during the commodity requirement times. Sometimes you just have to say "no, this sucks, and i simply won't engage in it". Like PowerPlay.


Mwah.
 
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Cobra MKIII makes a good one, but lately I've been using the Asp-X.

I don't bother with limpets as cargo scooping a few stray materials is easy enough.
 
I already have a couple of DBXs as my material/data scavenging ships as well as being bubble-taxis.

Don't really see a need for collector limpets on those.

For farming RES's and CNBs, it's handy that I'm based in LHS 20.
I just wheel out my Corvette, go and farm the CNB at Wala with a cloud of limpets following me around and come back with mountains of phase-alloys and refined focus crystals.
And credits.
 
Clipper works really well. Plenty of room for limpets. Only drawback is a bit short on jump range, but fun to fly an works well planetside.

Speed, storage, plenty of room for everything you need to collect mats, even if you want to do it by mining.

Biggest hassle with the Clipper is it's dreadful fuel tank.

Wouldn't fancy jumping around the bubble, looking for stuff like famine distribution centres, in one.
 
You will need a frame wake scanner, a collector limpet controller, cargo hold for limpets, and maybe an SRV.

This means ships with lots of slots, and lots of utility mounts.

Cobra 4 and Python are obvious choices. What's yours?

What has changed? Material/data collection is still the same... well, there are going to be new options for getting them from megaships, but you already presumably had a ship or ships for doing this.

Depending on what i'm after i either take my Exploration Orca, my CM3 or CM4, or my piracy python for things that require killing targets.
 
Biggest hassle with the Clipper is it's dreadful fuel tank.

Wouldn't fancy jumping around the bubble, looking for stuff like famine distribution centres, in one.

Have you heard of this thing called a fuel scoop? It's pretty rad. ;)

See. I can get you to smile. Momentarily. Put the knife down, m8. Please. No.
 
I tend to use the courier for mats collection. I don't use limpets, I can scoop almost as fast (in the courier). It's very good for prospecting because you can scoot at 800m/s over the surface, it's good in normal space because it accelerates and stops on a dime (you can approach mats very fast then cut throttle and roll over them), and lastly its good fun in a fight if one should come up. :)
 
I think I'll have to build a T7 called "Garbage Truck" if they go ahead with
the new upgrade to trash conveyor belt gameplay.

Python, Anaconda and ASP are all solid choices for material collection.
 
I think I'll have to build a T7 called "Garbage Truck" if they go ahead with
the new upgrade to trash conveyor belt gameplay.

Python, Anaconda and ASP are all solid choices for material collection.

This is what I'm doing. I was going to use the Python until somebody mentioned the T-6. So I'm getting a garbage truck green T-6. Vibrant green skin pack would be perfect for my garbage truck :D
 
Can the Asp hold enough? It's been my main runner for materials (jump, nice in SC, good lander).

Python jumps a bit short for my liking.
 
All my ships are used for material collection. While I don't usually have a wake scanner fitted, it is the work of moments to fit it as needed.
 
Orca's my favourite for mats collections. 45LY jump, 600m/s and quite manoeuvrable, 500M/J shield and excellent hull + all the room for limpets, scanners and dune buggys.
 
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