I would love a NPC Helmsman

What you do with your own PC is up to you, not some games company. altering the code of the game is against the licence but these don't alter the code.

FSD navigator auto piloting tool was taken down by FD, not sure under what conditions but the devs asked creator to close the project.
 
Presumably all those against the AP are also vehemently against the Docking Computer as well, right?

just off the bat i am putting it out there i am not neccesarily against AP (though would MUCH prefer it was an npc crew person acting as co-pilot)... but i am currently neither 1 way or the other.

however just in regards to the docking computer.... imo FD were pretty good with the DC implementation.

it uses a slot, adds mass, and most important of all is FAR from the most efficient way of doing it, and can be dangerous if you go AFK whilst using it, esp in open. my mate i play with often uses one, and I can constantly get in, unload and be getting ready to get out whilst his DC patiently queues up outside waiting to come in. I used one a couple of times just to hear the blue Danube, but for me, docking is fun.


IF FD consider all of these issues with an Autopilot (or npc co-pilot) then it could *maybe* work. imo it must never be the most efficient way however
 
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That's up to each individual and not anyone's concern. So they should stop telling people how they should play the game and what the "point" of the game is because they're wrong. Being "exclusively" in another part of the galaxy isn't a thing except for them.

Actually, if there's no apparent reason to actually implement something new in the game then it's not worth it, besides, how personal can it be that info?
 
however just in regards to the docking computer.... imo FD were pretty good with the DC implementation.

it uses a slot, adds mass, and most important of all is FAR from the most efficient way of doing it, and can be dangerous if you go AFK whilst using it, esp in open.

And it was in the original Elite.
 

Jex =TE=

Banned
Why not? You are.



Oh, come off it. This is equal parts entitlement and self-victimisation.

Stop trying to make the game pointlessly easier. If you want to go to Beagle Point then damn well fly there yourself. Everyone else has.

Edit: oh, and to expand on the "you don't have to use it" bobbins - if there was a 'give me a billion credits' button then you wouldn't have to use that either, but that doesn't mean it would be good for the game.

Where have I told anyone how to play the game?

See, you can't help yourself. Damn well fly there myself because you did? It's my game mate, not yours, quit telling me how to play it Because you feel personally aggrieved that other people should have it easier is none of your business. You actually think others should do it "because you had to" - wow!

I'd be interested to hear FDev's view on this. To me, cheating is cheating, no matter how inventive you've been.

It's "cheating" now?
 
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Where have I told anyone how to play the game?

See, you can't help yourself. Damn well fly their myself because you did? It's my game mate, not yours, quit telling me how to play it Because you feel personally aggrieved that other people should have it easier is none of your business. You actually think others should do it "because you had to" - wow!

So, do you also think that a 'give me a billion' button would be a good thing as well? After all, no-one has to use it do they?

And also, since you claim that your main objection to long distance travel is having to hit the hyperspace button, how do you feel about the 'auto jump on alignment' solution? Keeps you at the controls but you no longer have to keep hitting 'j'.
 
No, I don't have time but I'm going to guess in their PG algorithms they've added in things like nebulae and other things. It's not working because it's a feature nobody cares for. The game gives you zero reasons for making huge journeys because there's nothing to do in the game.

Give players a reason to go out there.

Ok so the design isn't broken, you are just guessing and don't enjoy exploring. Should have just said that, the stellar forge is not a feature nobody cares about, it is a feature you seem to know nothing about... Like I said, watch the video once you have some time, you might be quite surprised at what goes on under the hood.
 
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Jex =TE=

Banned
just off the bat i am putting it out there i am not neccesarily against AP (though would MUCH prefer it was an npc crew person acting as co-pilot)... but i am currently neither 1 way or the other.

however just in regards to the docking computer.... imo FD were pretty good with the DC implementation.

it uses a slot, adds mass, and most important of all is FAR from the most efficient way of doing it, and can be dangerous if you go AFK whilst using it, esp in open. my mate i play with often uses one, and I can constantly get in, unload and be getting ready to get out whilst his DC patiently queues up outside waiting to come in. I used one a couple of times just to hear the blue Danube, but for me, docking is fun.


IF FD consider all of these issues with an Autopilot (or npc co-pilot) then it could *maybe* work. imo it must never be the most efficient way however

I think the point is to get rid of the boring monotony of travel right? So AP, co-pilot whatever doesn't matter so much. That doesn't address the lack of gameplay though which yes, needs to be corrected.

If I had my way, I'd scrap hyperjump loading screens and make SuperCruise the travel. Then I'd add a navi-computer. This you would use to plot your route using newtonian physics to use gravity to aid you. This would also mean skill would be required and that if you made a mistake, you could plow into a star or asteroid field. There would also be other things out there as well as instead of wasting 4 years on stuff nobody plays, I would have added in exploration and missions as the main focus.
 

Jex =TE=

Banned
Did you see the reductio ad absurdum argument that was tried in here a few pages back?

I skimmed over a lot of stuff to catch up so no, but I'm not surprised. A lot of people argue over feelings instead of logic and that not necessarily a bad thing, it's how people are wired but it often makes for very bad arguments. If you cannot logically explain it, you probably don't have an argument. Also, arguments are about data collection. So we're collecting data until we hit the truth. That's where feelings also cause issues. If you set your objective to be the truth then you don't have to worry about feelings.

Where's my pip and walking stick,.... :p

So, do you also think that a 'give me a billion' button would be a good thing as well? After all, no-one has to use it do they?

And also, since you claim that your main objection to long distance travel is having to hit the hyperspace button, how do you feel about the 'auto jump on alignment' solution? Keeps you at the controls but you no longer have to keep hitting 'j'.

What has a completely irrelevant point got to do with an autopilot? Please explain how having an AP has anything to do with collecting money?

I addressed the J thing earlier - there's no gameplay in travelling. It's a mundane tasks that needs to be automated. Human beings on this planet have been doing it for decades already. Hitting J is the last part of a tedious activity. Turning to point the ship is equally as dull and pointless.
 
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What has a completely irrelevant point got to do with an autopilot? Please explain how having an AP has anything to do with collecting money?

You want to add a convenience feature that other players "don't have to use". I'm countering it with another one. I feel that both would be bad for the game.

And you didn't answer the 'auto jump on alignment' question.
 
Where's your data to support your claim. I don't believe you I'm afraid. I think there's more people hopping around the bubble than there are explorers. Even if your cliam is correct, that still doesn't address if they'd like an AP or not and since we've seen how easy it is, there's no reason not to have one.

I should add that if they added one right now, I wouldn't use it because there's still no gameplay. But bad arguments are bad arguments and there's no good arguement not to have an AP if people want it and there's no reason for FDev not to implement it because they've already been made and work. So easy to add and considering FDev have "more people than ever working on ED" then it's a really easy QoL thing.

Look, it's not the best but this is best demographic survey we have on the Elite player base via reddit so far:

https://www.reddit.com/r/EliteDangerous/comments/6stz53/elite_dangerous_mega_survey_results/

Yes the survey has faults and it fully admits it but it does show that explorers are a majority.
 
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I agree this makes sense to a certain point. But the autopilot has to be better than the docking auto pilot.

How many threads have you seen with people complaining how the auto docking module cost them a rebuy for smashing into the station or other ships.

Can you imagine a full autopilot?

Look there's a star, oh were heading right at it, oh hull temp is rising.... Oh rebuy screen.

😁
 

Jex =TE=

Banned
Ok so the design isn't broken, you are just guessing and don't enjoy exploring. Should have just said that, the stellar forge is not a feature nobody cares about, it is a feature you seem to know nothing about... Like I said, watch the video once you have some time, you might be quite surprised at what goes on under the hood.

I'm sure I will be surprised at what goes under the hood. I'm not denying the work gone into the game but it's pointless if the affect is a galaxy that appears to be the same everywhere you go.

As for exporing, I can't call it that. Looking at RNG generated balls in space isn't a thing for me. Also, why does the scanner have an Autopilot? it just does it's thing doesn't it? Why do my guns have an AP - gimbals and turrets - get rid of them. Also, voice attack, the game wasn't intended for cheating with voice - all the bad arguments in this thread can be thrown at things already in the game that nobody is complaining about. If FDev implemented an AP tomorrow - nobody here would be complaining.
 
But pressing J you're not really playing the game either. What is the gameplay? Where is the gameplay? What are you getting out of it?

The avoid star, scoop, align & jump are there to give the impression of distance traveled rather than direct gameplay. It also encourages players to choose & tailor their ship to a specific task creating more diversity.
By removing this it allows very specialised builds such as huge freighters or dedicated fighters to move around in an unbalanced way- aim it and go to work and it's all in position for when you get home.

Handy if you fly one of these types of ships but it cheapens the experience for others so I suppose it depends upon how you play the game if you view this as fun way to play or not.
 
I'm sure I will be surprised at what goes under the hood. I'm not denying the work gone into the game but it's pointless if the affect is a galaxy that appears to be the same everywhere you go.

As for exporing, I can't call it that. Looking at RNG generated balls in space isn't a thing for me. Also, why does the scanner have an Autopilot? it just does it's thing doesn't it? Why do my guns have an AP - gimbals and turrets - get rid of them. Also, voice attack, the game wasn't intended for cheating with voice - all the bad arguments in this thread can be thrown at things already in the game that nobody is complaining about. If FDev implemented an AP tomorrow - nobody here would be complaining.

Hey mate, in complete agreement with you regarding an AP, and this comes from someone that enjoys flying ships, I find it quite strange that automation is lacking. Was just pointing you towards a very interesting video regarding how the stellar forge works, surprised me, I was under the impression a lot of if was just random. Definitely given me a new appreciation of what that dev achieved, the guy is a genius.
 

Jex =TE=

Banned
Look, it's not the best but this is best demographic survey we have on the Elite player base via reddit so far:

https://www.reddit.com/r/EliteDangerous/comments/6stz53/elite_dangerous_mega_survey_results/

Yes the survey has faults and it fully admits it but it does show that explorers are a majority.

So most people are "explorers" ( from a pick of 5 different types? Bounty hunter and trader added together far exceeds explorers btw so no, most people do not explore but then also, what is considered an "explorer?)?

If most people are explorers, why don't they want exploration improvements then and what are atmosperic planets going to achieve? The survey has huge issues because what are the definitions? Where are the Federal and Imperial people doing powerplay that see themselves as Envoys to their factions? What about the players that are simply playing their faction in a system.

And as I pointed out, more people play the game not as explorers by a vast margin too.
 
Lol the jumping system isn’t much fun, let’s not kid ourselves.

Give me a autopilot that works only through systems to which I have already been.
 
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