Normally no end of game since there is creation of novelties by Frontier in parallel
You know that's players doing that?I mean, they'll close their commodity market if they hit a rough patch. You want goods but you close your commodity market? [wacko]
You know that's players doing that?
Said it before but people are quite happy to invest thousands of hours into things like FSX and there's (almost) nothing to do at all, aside from piloting the plane.
It's just a case of start the game up, decide to fly from, say, Manchester to Liverpool and that's your lot for a couple of hours.
You can look at the hills and the roads and the buildings as you travel but that's about it.
For those of us who prefer spaceships to aircraft, on it's worst day ED provides more content than a flight-sim does.
There's enough stuff on the Canonn website (bless 'em[up]) to keep me playing ED for years without wanting to make another credit, unless I was forced to.
Great funny post! You obviously, totally, do not get "simulators". Elite is essentially an arcade game so I can understand why FSX looks very foreign to you.![]()
Great funny post! You obviously, totally, do not get "simulators". Elite is essentially an arcade game so I can understand why FSX looks very foreign to you.![]()
So it's not a simulator and it's not an arcade game. Hard to argue against.
So what is it?
So it's not a simulator and it's not an arcade game. Hard to argue against.
So what is it?
I wish that FDev would make ED *more* flight-simy and *less* arcadey.
I just play the game. No grind, no doing stuff I don't want to do. Just. Play. The. Game.
Were I forced to say what it is, I would have to say, "Do you have a couple of hours?
So it's not a simulator and it's not an arcade game. Hard to argue against.
So what is it?
An incredible role playing game.
That was my understanding as well. But I've seen quite a few posts on here about what to do once you've gotten your dream ship. And my answer is, as always, "Do what you want. Play the game your way. Now that you've gotten to that position, you can do it your way. But some people just don't want to listen. I think, often times, they complain just for the sport of it.
And yeah, I remember those days too. And you know what? If I want to repeat them, I can. All I have to do is clear my save.
There's an end game?
There was another thread recently where players posted how much money they make per hour. I couldn't check in game until now and I can't be bothered to search for the thread right now. Anyway, everyone earned something like 3-10 million per hour and for me it's just 539.000. I guess I play the game very different than most people. But I also complain less than most people, so maybe my attitude to credits isn't that bad...
Some people need to understand the game.
When you have engineered your uber-ship, the game is practically over.
When you make 200 million credits per hour, the game is over.
When you have enough credits to buy the whole galaxy, the game is over.
When you had wasted 30 ingame weeks grinding credits, your game is over.
Oh. Wait.
*runs*
Main question here is: What is the endgame? Answer: There is none. Yet.
Elite Dangerous is a far cry from an an arcade game. It's more detailed than FSX although in flight mechanics, it is more ardady than FSX. But in FSX you have only a few things to do. Complex things, but basically, write your flight plan, submit it, start engine, request take off, taxi to runway, take off, fly to destination dealing with handovers, request clearance, land, move to specified parking spot, and kill engine. And you're done except maybe for building cockpits in your chosen physical location.
Elite Dangerous however, while the actual flight controls are simpler, is far more complex. There are sub-professions within the profession of a space pilot. There's the complex matter of deciding your load out; fitting it is easy, but getting the optimal load out is not. Then you have to equip based on the sub-profession you are engaging upon. You have to know how to maintain optimal speed without overshooting. You need to learn the tricks to get the best turning performance out of your ship during combat. You need to know how to get through the mail slot. You have to know how to run if you are interdicted in a freighter.
FSX is a game of flying. Elite Dangerous is an alternate life some 1300 now, there or thereabouts.
FSX stopped looking "foreign" to me thouands of hours ago.
The fact remains, games like FSX are all about the minutiae of flying an aircraft. There's very little (ignoring mod's) to actually do aside from flying the plane - and FSX does manage to keep people entertained.
ED is obviously a different experience but the point is that, regardless of whether you're happy flying an Eagle, a Keelback or a Corvette, there's plenty of entertainment to be had.