In a world made of diamonds, diamonds are worthless

"There are none so blind as those who will not see."

Yes!

This passenger mission has been renamed to an evacuation mission.

Therefore it is completely different to a passenger mission and has no relation or functional similarity to a passenger mission.

The first rule about evacuation missions is we do not compare evacuation missions to passenger missions
The second rule about evacuation missions is that we do not compare evacuation missions to cargo missions
The third rule about evacuation missions is that we do not compare any missions to other missions.

TL; DR I CRAVE genuinely NEW content and things to do in ED.
Really I do!
 
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Yes!

This passenger mission has been renamed to an evacuation mission.

Therefore it is completely different to a passenger mission and has no relation or functional similarity to a passenger mission.

The first rule about evacuation missions is we do not compare evacuation missions to passenger missions
The second rule about evacuation missions is that we do not compare evacuation missions to cargo missions
The third rule about evacuation missions is that we do not compare any missions to other missions.

TL; DR I CRAVE genuinely NEW content and things to do in ED.
Really I do!

Evacuation missions certainly are intense until you get used to them. Worth it for the first hour of 'omg, this is NUTS!'

Are they reskinned cargo missions, yes. Do they play out with any resemblance of a cargo or passenger mission, not at all. They are also high level material gathering activities. LAstly, flying a superfast tiny ship through, in and around the rescue ships (and burning stations), is fun in and of itself.

Really, those evacuations were way above what anyone expected.

Looking forward to more like that (not more of the same, but similarly interesting scenarios in which to conduct the regular procgen content).

You are asking a lot to be fair, procgen ensures at least a level of quantity and variation without comsunimg HUGE amounts of dev resources. Would be nice to see 'some' handcrafted missions though, with multiple objectives or outcomes.
 
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Now I am not complaining that the new rolls will be better than the best of the legacy rolls, I mean that is basic common sense.
This statement is false. FDev specifically said that it MIGHT be better. WHich means in reality is that uber god rolls WILL still be better than the new maximum grade 5 rolls.
 
It's actually a kind of interesting issue.

On the one hand, it won't take a huge amount of perseverance and detailed understanding of the system to get a ship "there or thereabouts" which means that anybody who's sufficiently annoyed at getting whupped by PvP ships should be able to build something similar, which might annoy PvPers who've spent a lot of effort building their ships.

OTOH, it also means that any jerk who previously liked the idea of "griefing" but lacked the tenacity and brainpower to build a flying death-machine will also be able to get "there or thereabouts" using the new system and, as a result, we might see an increase in the amount of successful "griefing".

Personally, I often seem to find myself getting attacked by muppets in weedy ships and I fly circles around them for a couple of minutes and then low-wake away and I worry that, with no-brain access to more powerful mod's, such people are going to become a bigger nuisance.
 
This statement is false. FDev specifically said that it MIGHT be better. WHich means in reality is that uber god rolls WILL still be better than the new maximum grade 5 rolls.

God-rolling will be more of a certainty with enough effort though, so he's not wrong. In the current system, you could do a 1000 rolls and not get what you want because of bad luck.
 
Now that anyone who can bear to grind long enough will be guaranteed a god roll, it makes them entirely worthless.


Um... compared to what, exactly?

From my POV having absolutely and absurdly long range FSD is far from being worthless. At least, with the new system, final result comes out from effort put into. Not like now when you can get god roll at the first try and be done while others may do hundreds of rolls and still be far from it. Call that equal reward/effort ratio.

Also, does the idea of me having "god rolled" FSD make you feel pain in the rear? Will you then loose some of imaginary snowflake feeling that you complain? Does it affect you in any way? Game provides some game play mechanics. Current system is unfair since the end results are beyond player control which limits it's acquisition and lead to creation of "elite owners club". New system is more fair, making game play mechanics more widely available.
 
I just look at it like armor enchantments in other games, it gives an extra layer of customizatoin. Sure, if you want to copy someone's build, you can, but it doesn't mean everyone will be doing that. In WoW if you want to raid at a high level, you have to have cookie cutter gear and enchants or better. It;s fine.
 
God-rolling will be more of a certainty with enough effort though, so he's not wrong. In the current system, you could do a 1000 rolls and not get what you want because of bad luck.
I stand corrected, Update 2 just hit and apparently only a few god rolls will exist now. Specifically my G5 OC Power Plant is pumping out 43% power, while in the current Beta Update 2 system only 40% max is attainable.
 
Well there are some downsides to the engineered modules too..
Perhaps those negatives should be increased a little to balance things out? Would I like highly engineered modules that are worse, no not really, but it might make sense game wise and give you a reason to stick with stock modules or lower engineered ones (beyond not having the time/mats to do so).

I still think mild engineering should be available in more locations (perhaps tuning shops??) with more extreme mods and experimental affects only available at engineers - but that's me.
 
Now that anyone who can bear to grind long enough will be guaranteed a god roll, it makes them entirely worthless.

Now I am not complaining that the new rolls will be better than the best of the legacy rolls, I mean that is basic common sense.
To have not done this would have been one of the stupidest moves ever in a PVP game but hey, Score 1 to FDEV.

BUT.

Just remove the grind, its not fun or exciting or even barely emergent game play.

No one can pirate the mats, they cannot be transferred to friends, you cannot even get them by exploding a player. They are just grind.

Why not just remove the grind and give the God roll specs to all modules and then focus on actually starting to balance this game?

People do not like grind and while I am sure some of the DBDF will pipe up saying they LOVE the grind! I think pretty much everyone else will tell you it is not fun and its a time sink that required Netflix to make ie passable.

Come on FDEV do your game a solid, replace grind with content and just give everyone what they want.

Phew...then there's no harm or foul for Fdev changing this in this game....you must have taken a wrong turn and thought you were in Eve!

And they are finally balancing the game by making Engineers accessible to anyone that would want to 'git good'....even the time poor!

Of course this is beta...and the first incarnation was pretty much pants...the second one might also be pants to ...just a better cut...let's see what happens by the 4th or 5th beta phase!
 
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Now that anyone who can bear to grind long enough will be guaranteed a god roll, it makes them entirely worthless.

Except that it was always the case that anyone who "grinded" long enough would be guaranteed a god roll. The only thing that has changed is the amount of time it would take.

You say you don't like collecting materials, yet don't give an alternative. What exactly do you want?
 
"RNG sucks" ; "grind sucks" ; power creep sucks. On that I would agree. "more things to do".

I feel like the third proposition is lackluster in almost every identical thread.
What do you want ? out of curiosity.
Well, to be fair, I know some of what you want, because I might want it too.

Still, we have rough forms of scavenging, mining, scanning, charting/exploring, bounty hunting, warmongering, trading, pirating, alien attacking, cooperating, rescueing and so on and so forth. I've always liked space opera awesomeness, and let me tell you I'm beginning to have a hard time remembering other activities in this genre, be it written, filmed or playable : outpost creating maybe, navigating through hazards... There are already many things to do, even though they're greatly underdevelopped.

In the end, apart from other environments (planets) and POV (rising from your seat), all future content will probably expand on these tasks, from the pilot's seat. But there will always be people to tell you that it's not enough, it's not "new" things : after all, I'm still pressing one of the limited buttons of my controller to go beyond bad faith. Can I do more than pushing a trigger, or a sequence of triggers FD ?

PS : Don't you have anything else than playing ED, if it's such a chore than Netflix is mandatory ? And vice-versa - what drives you to watch netflix if you need to play a game at the same time ?? What elements in the game compell you to go on while suffering ? Any other games/activities that would involve more of your focus ? Seems masochistic to me, or it implies overall great boredom beyond what frontier can do.
Okay I'm behaving like a mother, and off-topic to top it all off. Kill me now. But frankly it burnt my tongue. Whatever, in the end...
 
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Now that anyone who can bear to grind long enough will be guaranteed a god roll, it makes them entirely worthless.

Now I am not complaining that the new rolls will be better than the best of the legacy rolls, I mean that is basic common sense.
To have not done this would have been one of the stupidest moves ever in a PVP game but hey, Score 1 to FDEV.

BUT.

Just remove the grind, its not fun or exciting or even barely emergent game play.

No one can pirate the mats, they cannot be transferred to friends, you cannot even get them by exploding a player. They are just grind.

Why not just remove the grind and give the God roll specs to all modules and then focus on actually starting to balance this game?

People do not like grind and while I am sure some of the DBDF will pipe up saying they LOVE the grind! I think pretty much everyone else will tell you it is not fun and its a time sink that required Netflix to make ie passable.

Come on FDEV do your game a solid, replace grind with content and just give everyone what they want.

Diamonds will alwalys be high resistent material.

I'ts better to be a diamond to fight vs another diamond or i'ts better to be cooper?
 

Jex =TE=

Banned
Yes!

This passenger mission has been renamed to an evacuation mission.

Therefore it is completely different to a passenger mission and has no relation or functional similarity to a passenger mission.

The first rule about evacuation missions is we do not compare evacuation missions to passenger missions
The second rule about evacuation missions is that we do not compare evacuation missions to cargo missions
The third rule about evacuation missions is that we do not compare any missions to other missions.

TL; DR I CRAVE genuinely NEW content and things to do in ED.
Really I do!

The issue with the stations was more to do with the way they just showed up destroyed, the poorly thought out story behind them (no security ship wreckage anywhere), and no urgency in what was marketed as an extremely urgent situation - rescue people! Except the people never ran out and then they copied and pasted them over and over and over.

Passenger missions are, of themselves, worthless because of how they've been implemented. The station attacks at least gave way to something happening in the universe and gave a spark of life. It also allowed emergent gameplay to spring up as some people headed there to kill the rescuers which meant defenders had to get there.

It's just a pity they did the minimum effort again - these people don't play PC games.
 

Jex =TE=

Banned
No, THIS statement is false. What they said was that MOST of the new rolls would be better, but that there were a couple of rare edge cases here and there where it was possible for a god roll from the old system to be better. Aside from those rare edge cases, the new rolls are supposed to be better than even the best god rolls of the old system.

So a tiny portion of people are special because, why, exactly? Why do they get to be more powerful than everyone else - does anyone care that they had to make hundreds of roles to get super god rolls? Take them away and make everything equal (for Horizon players at least!)

So now we have a 3 tier system and tieer 1 isn't available to anyone except a select few.
 
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