Menu Logging as a legitimate defense for ganking or nonconsensual engagement in Open

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Can we legally encourage players to menu log if they are being ganked? Telling people to "git gud" or savvy may be true in some cases, but it is very disheartening and does not solve the immediate situation. If all new Commanders or any victim of unwarranted human attack in Open could be taught to immediately menu log upon provocation, they might not feel so helpless.

If gankers have the right to gank, shouldn't victims have the right to and be encouraged to menu log?

Would it be an effective counter measure? How could we make it more effective?

Thank you.
o7
 
I’m not sure what the point of being in a multiplayer session is, if logging out whenever someone else is there becomes the defacto outcome (lest they maybe might shoot).

I think an effective countermeasure is just play the game anyway. Pick a mode and go with it.
 

_trent_

Volunteer Moderator
Frontier have said that menu logging is acceptable, even in combat.

Whether it is possible or not is an entirely different question.
 
Menu logging is also within the rules. So is using the block function.

The OP might be calling it menu logging but it sounds like he is describing combat logging.

Just adapt and overcome in open or play solo.

Edit for link:

http://elitedangerous.wikia.com/wiki/Combat_Logging
 
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*collective groan* Yes, tell them to log out... that will improve their skills.

As Alexander the Grape says, hi-waking is more effective than logging out as most gankers can kill you within 20 seconds. Always have another system plotted when in a high-risk area > make sure your 'select next system in route' key is bound > submit to interdiction > high wake to plotted system after the short FSD cool-down. Job done.
 
*collective groan* Yes, tell them to log out... that will improve their skills.

As Alexander the Grape says, hi-waking is more effective than logging out as most gankers can kill you within 20 seconds. Always have another system plotted when in a high-risk area > make sure your 'select next system in route' key is bound > submit to interdiction > high wake to plotted system after the short FSD cool-down. Job done.

And make sure the next plotted system isn't blocked by the planet near you... doh!
 
the attitude of logging to avoid death is understandable, but not without consequences for the non combat pilot.
the attackers attitude (mine particularly) is "kill them before they log". that's why you can expect the gank to last seconds instead of minutes as frag clippers and the kile is now the defacto grief-ship as it pretty much instantly deletes whatever it shoots at.

heck, if you watch griefer wing videos they are usually saying like "before he can log" often people will be dropped before they can even taskkill.
i used to do stop and scans or give warnings to lower ranked players, after a few people logged on me (menu or not i don't care) i now just kill as fast as i possibly can.

also remember that if it gets caught on video and put online that's your reputation among most player-groups shot to hell. it might not seem like much now, but just last week some guy was banned from my powerplay group because an old log video surfaced.
 
Right, because teaching people to not use the in-game tools to avoid combat makes for a wonderful, interesting experience. While yes FDev has said using the menu log out isn't against the TOS, it's still a combat log and you'll still be ridiculed and likely put onto a KOS list, leading to being shot more than you normally would.

A high wake charges faster that the log out timer does, and even if you get hit with an FSD reboot missile, the cooldown for the effect is longer than the reboot time.
 
Whenever people menu/combat log on me I honestly don't care. There are no PvP features in this game - end of story, any reasons you have for PvP are separate to the game world and is either organized outside of the game first, or takes the form of spontaneous griefing. You will never be assigned a reason to attack another player for some sort of reward - nor to effect the BGS in a favorable way.

Anyone who can look at that situation and think: "Yeah, combat logging is the problem", has chronic tunnel vision. If it's opinions like that, that will shape the game through it's development, then the whole game is truly ****ed and going nowhere.

*collective groan* Yes, tell them to log out... that will improve their skills.

As Alexander the Grape says, hi-waking is more effective than logging out as most gankers can kill you within 20 seconds. Always have another system plotted when in a high-risk area > make sure your 'select next system in route' key is bound > submit to interdiction > high wake to plotted system after the short FSD cool-down. Job done.

This is the only reply that anyone should care about. Anti-grief, end of problem for everyone.
 
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Whenever people menu/combat log on me I honestly don't care. There are no PvP features in this game - end of story, any reasons you have for PvP are separate to the game world and is either organized outside of the game first, or takes the form of spontaneous griefing. You will never be assigned a reason to attack another player for some sort of reward - nor to effect the BGS in a favorable way.

Anyone who can look at that situation and think: "Yeah, combat logging is the problem", has chronic tunnel vision. If it's opinions like that, that will shape the game through it's development, then the whole game is truly ****ed and going nowhere.

HELL NO MATE.
i play for the empire. if i spot a fed in open in open fire, and i will try and send a direct message informing the victim of why they are being attacked.
power-play gives many legit reasons to shoot up someone and to be shot at in turn
 
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