Do frontier still play their game?

I'm more curious about the mounting evidence, not any conclusions or judgements:

David Braben has given up, evidence:
- He certainly hasn't flown a type 10. Any sane boss with 1/2 a care to anything ranging from public image of quality and ownership of their baby would have sent that back and said not good enough (to the external model).
- Related, he hasn't bought and equipped a cosmetic store ship kit either. These are pretty janky at best, and yet are proposing to earn the premium microtransaction revenue. If my business was selling something, id be more interested in making sure the good/premium/expensive offering had a bit more care.
- Both those points are guess are examples of recent new output at a lower quality than usual.
- The beige balls from the last patch probably imply he hasn't played in even longer (or decided himself to wait for the fix before starting again).

Sandro Sammarco doesnt, evidence:
- He's already started a few times the design is done to (requirements document) bullet points.
- All the issues that have come up with anything in the beta are to do with lack of consideration of GAMEPLAY (past and future). Makes so much sense.

Edward Lewis doesnt, but thats forgiven by standard industry practice, i can't think of any company online stream rep that claims to be a player of the game they're mc'ing.

I haven't seen enough of them, but Dav Stott and Steve Kirby have spoken like they do play the game. Much respect.

Ending: overall i don't have any issues with frontier overall, once overthinking stops they are the best developer in the industry in this temporal moment. But it makes you wonder sometimes.
 
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The lights might be on but is anyone actually home.

Well it's 3am in the UK so probably not right now, but there is a beta running atm so yes, I'd say in an average week there are people still there. Couldn't say how many.

What bridge got demolished to cause you guys to come trolling here?
 
Okay I felt bad about my last reply so I took the time to read the OP.

I think my point stands.

Some people are incapable of understanding that other people may have different opinions.

When presented with evidence of non-compliance they are forced to assume that contrary opinions are rooted in ignorance or what they term 'white knight' behavior.

This allows them to retain a sense of superiority.

Interestingly, an inability to empathize with another person's feelings is indicative of a sociopathic pathology.
 
We know Ed plays. He streams that quite often and boy is he bad at the game. DB says he plays occasionally but he's a busy dude and it doesn't surprise me if he's got better things to do. Sandro, that's a mystery. Never seen him play myself and I have to wonder about his design decisions.
 
Edward Lewis doesnt, but thats forgiven by standard industry practice, i can't think of any company online stream rep that claims to be a player of the game they're mc'ing.

Ed has played a lot of elite, actually; probably most out the team. It's pretty skitzophrenic play though, given he's expected to showcase random parts of the game. Just probably not in any great capacity personally; I don't blame him, I try to not spend hundreds of hours of my spare time bringing my job home with me, either. Honestly, the developer isn't required to actually play their game. It's just evident that the QC team is more management & triaging issues, rather than active play testing. That's it.

I think we'd all love frontier to spend a little more time internally testing mechanics; but hell, every community is going to ask that. So that's hardly surprising. QC teams are often fairly small (based on the couple I've been in and a couple more I know friends in) so may not be best able to play a lot. That's really on Frontier to manage.

But the hilarious part, is most of what Frontier does? At the behest of people like yourself, who believe they (clearly) have the absolute solution to all the problems. Most all of the changes and mechanics have their DNA based on rampant endless demand that would make a harpie blush recommendations from extremely over-opinionated somewhat passionate people.

It's one thing to ask; to request. To question. Quite another to tell a person how to do their job; which this forum is becoming increasingly infamous for. And saying Sandro should play the game a lot because that's his job (no, actually he's the lead dev, so not at all really) won't actually solve anything, given much of the output is derived from player input.

So perhaps the more pertinent question, is what credentials do you have, for passing judgement on how the developer should perform their job? I'm presuming decades of management experience for a start. Presumably some start up experience with respect to team building and agile structures; definitely various stints in software design. Right?

Interestingly, an inability to empathize with another person's feelings is indicative of a sociopathic pathology.

Random internet person, what are you even on about. Like, at all. This is a discussion forum. People will discuss. Not all of it will be agreeable discussion. In other news, water is defined as being wet.
 
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Absence of evidence is not evidence of absence

I'm just saying, before you decide to backhand insult on an internet forum by suggesting they have a personality disorder, be sure you have the qualifications to diagnose such a thing that includes something more than a cursory glance at a Wikipedia article.

Or better yet, keep the insults to yourself.
 
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So perhaps the more pertinent question, is what credentials do you have, for passing judgement on how the developer should perform their job? I'm presuming decades of management experience for a start. Presumably some start up experience with respect to team building and agile structures; definitely various stints in software design. Right?

Was about to respond with all sorts of things, but yes, i have built software before from at home to work, but the massive point i just assumed people knew was: there's a HUGE difference between software you build for your own use vs software you build for external requirements. Its like night and day and you can tell it in all sorts of software from application programs to games. The old 'eating your own dogfood' phrase (crap but that's it).

I also appreciate that the elite team isn't a one man show.. and in this case its healthy for all team members to get real world exposure, without the god menu thing.. to err dogfood themselves. Since others have pulled wikipedia into the discussion: https://en.wikipedia.org/wiki/Eating_your_own_dog_food
 
Was about to respond with all sorts of things, but yes, i have built software before from at home to work, but the massive point i just assumed people knew was: there's a HUGE difference between software you build for your own use vs software you build for external requirements. Its like night and day and you can tell it in all sorts of software from application programs to games. The old 'eating your own dogfood' phrase (crap but that's it).

I also appreciate that the elite team isn't a one man show.. and in this case its healthy for all team members to get real world exposure, without the god menu thing.. to err dogfood themselves. Since others have pulled wikipedia into the discussion: https://en.wikipedia.org/wiki/Eating_your_own_dog_food

And in my experience, people whom have dabbled in a thing, are literally the worst offenders for believing they have all the answers. I know enough about some other industries (apart from my own) to know I don't know jack and shouldn't preach like I own the joint.

YMMV. o7
 
Whether or not they play the game is a benign question - anyone who says they absolutely don't is wrong, but if you say they do; you are still left in the situation that spawned the question. They often implement things that have massive unintended consequences; places like Quince remain unchanged for months, even years; and bulk passenger missions had become a community sensation long before a post was made about it on this forum.

The question is: Do they play the game enough to have design goals that match the games needs?

And I think the answer is.. it sure feels ​like they don't.
 
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