Looking for legal ways to irritate gankers in Open that are fun, cheap, easy and cheesy.

most PvPers are not socially awkward, sociopathic, or in any other way disconnected from empathy or "emotional intelligence"

I also enjoy murdering people 10ks LS from the sun in anarchy systems

Surely those two statements are mutually exclusive...by definition "Enjoying doing something purely because it frustrates/irritates/angers other people" shows a lack of empathy/emotional intelligence
 
I've lived in 5 different countries in my life, I'm married, employed, own a house and car and have a circle of friends that stretches the globe. What gives? How does this fit your model of PvPer?

This demonstrates nothing other than that there are similar people everywhere, which we already knew. I'm not at all sure why you would think it proves anything else.
 
Which begs the question WHY?

I think it starts with people having unrealistic expectations.
This game is predicated on killing other CMDRs.
When people come in here and assert the people doing so are being "mean" it undermines their entire position.
The silly insults and vitriol come from that direction much more often, ime.
That to me is the lack of civil discourse and it doesn't deserve any in return.
 
Without trying to off-top too much, I just gotta say one thing: after 9 pages of reading, only one comment comes up to my mind.
How much hate, grief and discussion could've been avoided if only FDev had the guts to enforce some rules inside their universe, is beyond me.
Like rules of engagement, just basic.

Really, allowing people to do just everything, and then relying their decency, self-policing, anti-griefing and - last but not least - in-game systems to solve order problems, well... We all see where it got us.
 
Without trying to off-top too much, I just gotta say one thing: after 9 pages of reading, only one comment comes up to my mind.
How much hate, grief and discussion could've been avoided if only FDev had the guts to enforce some rules inside their universe, is beyond me.
Like rules of engagement, just basic.

Really, allowing people to do just everything, and then relying their decency, self-policing, anti-griefing and - last but not least - in-game systems to solve order problems, well... We all see where it got us.

Indeed. And while I give FD props for acknowledging the problem- "Crime and Punishment 2.0", it's going to be largely ineffective as long as it remains nothing but a credit sink. All they've done is add a price tag to wanton murder, no significant consequences. It's the equivalent of going out into public with an automatic rifle, gunning down about 20 people then walking into a police station and simply paying off a fine. (free to do it all over again if you wish) Notoriety has no significant meaning, it's merely just another number to increase/decrease just like the rank system.

They've ultimately failed in implementing a viable solution. If they somehow think it's going to magically bolster the numbers in Open they're headed for a rude awakening. It does nothing to address the root of the issue- which should be addressing "antisocial" action in a "social" setting.
 
So here's the thing: Believe it or not, most PvPers are not socially awkward, sociopathic, or in any other way disconnected from empathy or "emotional intelligence". You can throw those labels around all you like, but that only displays a decidedly passive aggressive attitude. Take me for instance: Im a PvP murderer. Granted I don't troll Sidewinders, and prefer my victims to be wanted, but I also enjoy murdering people 10ks LS from the sun in anarchy systems. Am I socially awkward? No! In fact the opposite is true. I've lived in 5 different countries in my life, I'm married, employed, own a house and car and have a circle of friends that stretches the globe. What gives? How does this fit your model of PvPer?

Could it just be, that PvPers don't see the loss of virtual items as something to be concerned about? You may argue that "oh no! All my time has been wasted!! I lost xyz mission/cargo/credit hand in when I died, that took me *hours*!" To which I say, what sad existence must you lead to have made yourself miserable for hours for the prospect of a measely virtual payout at the end of it all?

I haven't thrown any of those labels around though have I, since I was talking about gankers and seal clubbers. PK'ers not PVP'ers.

Stop jumping at pretend chances to clutch your pearls and feign outrage whilst slinging words like passive aggressive, miserable and sad around, although I do find it funny you just make yourself look silly.
 
Hmm but you see the game is not predicated on killing other CMDRs at all. A full 2/3rs of the game do not require you to shoot at even NPCs.

I did not mean to suggest it's required.
But it requires no justification by FD's own words.


I believe its a perception issue, cut throat is not literal there are plenty or real world examples of cut throat practices that do not involve shooting or killing.
The silly insults and vitriol come from both sides so neither side can claim high ground here.
Neither side is in the right as it were.

I suggest you are mistaken on both counts.
I came here as someone who had only searched results through google.
When I finally made an account here, that's not at all what I encountered.
I can only speak for my own experiences, thus "ime".
Killing other CMDRs is fair game play, end of story.


Rather than make it worse why not try to make it better?

"It takes fewer muscles to smile than to frown
i hate lazy people" - Grumpy cat


Who should that be directed to really?
If people don't want to risk getting shot down by other CMDRs, they have options.
Simple.
Heck, we even had an "NPC griefer" thread not to long ago, hahaha...
C'mon people.
 
This game is predicated on killing other CMDRs.

Incorrect. Combat between cmdrs was intended on being rare and meaningful - please feel free to check DB's own words on this. Being possible does not make it founded or based on that - which is trivially obvious. The originals were single player and single player is still an option now - couldn't be more wrong.
 
Incorrect. Combat between cmdrs was intended on being rare and meaningful - please feel free to check DB's own words on this. Being possible does not make it founded or based on that - which is trivially obvious. The originals were single player and single player is still an option now - couldn't be more wrong.


What do you make of #2?

LFpLWqu.jpg
 

Goose4291

Banned
Hard to blame relatively recent functionality for a failure that's been going on far far longer.

Nah you're right, I'm just giving a recent reason as to why it wouldn't work.

I used to be an advocate for the community self-policing, in a style like I used to know in Star Wars Galaxies, but based on recent events, as well as older ones where people seem to think legitimate, non-cheaty, in-game actions deserve serious real-life attacks (some of which both I and my wife (who doesn't even PLAY the game) have had the displeasure of being on the receiving end of), indicates to me that while as a community, we have the right age demographic to be doing such things, we don't have the maturity.

Yep those gankers and seal clubbers should stop hiding behind the block function.

Unless you are trying to draw a very inaccurate parallel with this old thread where I blocked a few known cheats : https://forums.frontier.co.uk/showt...ners-advice-on-dealing-with-griefing-(part-2)

In which case LOL.


I agree. That's why a lot of people don't like the 'block with no reason' features this game offers, which you are a champion of and regularly bang on about, like it's some sort of silver bullet, which it isn't.... much like you did in your next post.

That's why solo, group, menu-logging and block all make them so angry they render them totally irrelevant.
 
“Gankers” like exciting close range combat.

Don’t play along. Deprive them of it. Use builds that counter the current meta. My favorites include reverb weapons and extreme long range hitscan. Better yet, long range lasers are PERFECT for PVE, so if they dare to attack you they will regret it!

A word of warning. They will whine bitterly as they are forced to run after a prolonged battle. But it is rather hilarious - their tears will be sweet.
 
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I agree. That's why a lot of people don't like the 'block with no reason' features this game offers, which you are a champion of and regularly bang on about, like it's some sort of silver bullet, which it isn't.... much like you did in your next post.

You'll need to source me saying anyone should block with no reason, I provided a source of me saying that I've blocked a few cheats. That doesn't really need an in depth explanation as "I don't want to play with cheats" is a very widespread view.

My next post is about the same people getting annoyed at block, solo, group and menu logging. Again that's got nothing to do with blocking for no reason, it's an observation that players who dislike player choice dislike all player choice especially when they perceive it as being used to opt out of playing the video game with them.

If you dislike the idea of players opting out obey Wheaton's law and encourage others to do the same, and there will probably be less opting out.

I champion block because it works unlike C&P, and without it open simply isn't worth the hassle.
 
You indicated that the game was predicated i merely pointed out that is an opinion only not a fact (no attack just pointing how subjective views can be)

But it's not an opinion of mine.
I quoted support.
It's part of the game by intention.
I'm not making things up.


I have been on these boards (mostly as a lurker) since I got the game with open beta. I can assure you both sides are at fault for the name calling just check the old Hotel California i think its in the modes part of the forum. As far as cut throat not involving murder surely you jest.

I don't understand what you are trying to say there.
Perhaps you are biased.



Well generally the person who has their fun ruined cant really do anything to make the current situation better

That's a loaded premise.
Ruined?
Sure they can.
One can learn, have fun about it, and so on.


and the agitator can either try to make the situation better by cleaning up their language, not being insulting or can make it worse by belittling and making fun of the other person (which happens not just in the game, but in youtube, rekdit, and here). Seems simple really. Of course both sides need to make the attempt, but the original aggressor (in my opinion) is in the best position to make the first effort.

This presupposes that the responsibility lies with them to anything of the sort.
I'm not suggesting there aren't jerks out there but I disagree with that much.



Of course not all PvPers are up to evil shenanigans and behaving this way just as not all PVErs make a fuss when they are blown up.

Of course people are people, some care about the game, some care about others, some only care about themselves its pretty much the human condition.

No offense to those of you who are not humans :)


Why should people not be up to evil shenanigans in a game that gives you weapons to blow each other up with?
I mean it's like people didn't read their right UI panel when beginning.
The game makes fun of people from the get go.
You are not your CMDR.
The hyperbole about that is off the charts!

Groups known for ganking will have no shortage of new members when people behave like that.
 
No, "forcing" anyone into PVP is not wrong according to FD support, verbatim.

That isn't what's being discussed Bob. Go on - knock your socks off trying to show anywhere in my post that I suggested that. Don't hurt yourself though

ps. it looks like you might serve yourself well to look up what the word "predicated" means as you might have made your own rod here. Yes it's a part of the game, but it's not and never has been it's foundation.
 
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What's so ironic about this post is that what you're planning to do is actual griefing, whereas attacking other players is not.

The OP's only asking for idea's that are legit in game.

Therefore it's perfectly within the rules, allowed and an absolutely valid playstyle choice "blaze your own trail" as the advertising said. If FDEV didn't want people to do it they'd have stopped them or announced it as an exploit. Until they specifically announce that and forcibly prevent it ever happening again it's obviously all FDEV's fault and allowed. It's called elite dangerous for a reason you know.

If you don't like it there's always solo.

I'd like to thank griefers everywhere for inspiring this post.
 
Don't get mad, get even. Fit a 2A FSDI to a Sidewinder or Imperial Eagle, make it as light and fast as possible (no need for weapons), then interdict every ganker in sight. They're mostly easy to spot because they're "wanted" and the bounty on them is substantially more than 20K, which means they killed at least 3 innocent ships. As soon as you pull them out of SC, engage silent running and boost away from them until your FSD engages. Put 4 pips to enginesbefore you start, thenswitch off everything you don't need, including the PD. You can even switch off your shields, which should be no more than 1C biweaves, to save power. The less you have on, the longer you can keep silent running before you overheat and have to switch it back on. Here's a typical build for one. Any engineering to make the ship lighter or faster helps
https://coriolis.io/outfit/imperial...18kA==.Aw18kA==..EweloBhAWEoUwIYHMA28QgIwV0A=

Thank you, sir. I didn't know that there were easy ways to spot gankers. This would be of interest to some carebears. Commander d8veh, if you have the inclination, perhaps you might share more of your experience of counter ganking with us? maybe start a new thread? :)

Most Commanders have advised me to make an Eagle or iEagle as lightweight as possible for speed. Would that be really necessary if I had really good grade 5 DD's and a Faster Boot Sequence FSD mod on my Eagle? Wouldn't a typical A modded engineered Eagle be fast enough? (I understand the iEagle is faster, but I prefer the maneuverability of the vanilla Eagle. ) In addition, I would love to engineer shields and add hull reinforcements because eventually I would like to learn dive bombing and will need to diminish damage from my own mines (I understand mines have a large AoE and I will probably make a lot of mistakes). How light does an engineered Eagle flown by an average pilot have to be to consistently outrun and escape from any god rolled PvP ship flown by a great ganker pilot?

Thank you very much.

o7
 
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