Looking for legal ways to irritate gankers in Open that are fun, cheap, easy and cheesy.

but oblivion is a singleplayer game.

Which has what impact on peoples courtesy, manners and attitude to others, which are presumably real-world attributes that don't get "turned on" and "turned off" depending on whether you're commenting on a Single Player Game, a turn-based PBEM game, a multi-player co-op game or a persistent multi-player environment...
He's making the same point I did earlier...
Compared to the other games communities I interact with...an (admittedly small) minority of Elite players/commentators seem neither nice, nor pleasant, nor helpful...which is diametrically opposed to how people behave on other gaming forums...
 
Which has what impact on peoples courtesy, manners and attitude to others, which are presumably real-world attributes that don't get "turned on" and "turned off" depending on whether you're commenting on a Single Player Game, a turn-based PBEM game, a multi-player co-op game or a persistent multi-player environment...
He's making the same point I did earlier...
Compared to the other games communities I interact with...an (admittedly small) minority of Elite players/commentators seem neither nice, nor pleasant, nor helpful...which is diametrically opposed to how people behave on other gaming forums...

easy, elite D has a PvP component that can be avoided by lesser CMDRS if they wish.
a call of duty forum is all PvP players, so they know the deal and that they will be killing each other a lot as part of the game, a skyrim forum is naturally PvE so no one has any need to get salty because they cannot get to kill each other.
but elite, you take the carebears and their tormenters, the PvP'ers and what do you expect is going to happen.

its only natural that when you have to talk to the people who have been harvesting you for salt and laughing at your (impotent) rage you are gonna get y. and its equally natural that a PvP'er is gunna try and twist the knife some more to extract a little more butthurt because its really really funny.

the conditions do not make for civil conversation.
 
its only natural that when you have to talk to the people who have been harvesting you for salt and laughing at your (impotent) rage you are gonna get y. and its equally natural that a PvP'er is gunna try and twist the knife some more to extract a little more butthurt because its really really funny.

All those are TRUE if you accept the premise that (a SMALL proportion) of Elite Players lack basic manners, courtesy and the inability to have CIVIL human interactions...BUT it doesn't answer the question WHY...

That's circular...You're essentially answering "why are a small proportion of players/commentators so lacking in the social graces" with "its because they're y/salty/enjoy twisting the knife with other players etc etc" That's not a WHY...that's merely a description of what anti-social behaviour is...and merely leads to the questio "WHY are they Y/SALTY/TAUNTING" etc etc

Plenty of PvP interaction in Flight Sims like Falcon 4 BMS/DCS/ IL2 etc etc...BUT no behaviour on THOSE forums similar to what we see here...which I think was my and the other posters point...what's different about Elite (and by extension the Elite Forums)
 
Don't get mad, get even. Fit a 2A FSDI to a Sidewinder or Imperial Eagle, make it as light and fast as possible (no need for weapons), then interdict every ganker in sight. They're mostly easy to spot because they're "wanted" and the bounty on them is substantially more than 20K, which means they killed at least 3 innocent ships. As soon as you pull them out of SC, engage silent running and boost away from them until your FSD engages. Put 4 pips to enginesbefore you start, thenswitch off everything you don't need, including the PD. You can even switch off your shields, which should be no more than 1C biweaves, to save power. The less you have on, the longer you can keep silent running before you overheat and have to switch it back on. Here's a typical build for one. Any engineering to make the ship lighter or faster helps
https://coriolis.io/outfit/imperial...18kA==.Aw18kA==..EweloBhAWEoUwIYHMA28QgIwV0A=
 
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easy, elite D has a PvP component that can be avoided by lesser CMDRS if they wish.
a call of duty forum is all PvP players, so they know the deal and that they will be killing each other a lot as part of the game, a skyrim forum is naturally PvE so no one has any need to get salty because they cannot get to kill each other.
but elite, you take the carebears and their tormenters, the PvP'ers and what do you expect is going to happen.

its only natural that when you have to talk to the people who have been harvesting you for salt and laughing at your (impotent) rage you are gonna get y. and its equally natural that a PvP'er is gunna try and twist the knife some more to extract a little more butthurt because its really really funny.

the conditions do not make for civil conversation.

"The conditions" are you though. Your choice how to interact and whether to be civil or not.

The forums run in carebear mode where nobody stops you in case it damages people's fragile egos. FD seem to lack the balls to control it.
 

Goose4291

Banned
I think FDEV were hoping the community would police itself, BH'ers dealing with the gankers etc. They didn't realize the first major exploits would be criminals shooting each other in sidewinders to make money and clear bounties, and that the gankers would always play in solo only emerging to attack the defenseless then scuttle back to their safespace to grind some more seal clubbing tools.

Can't police yourself when players abuse the block function to avoid reciprocity.
 
2. Repeatedly attempt frameshift interdictions on known gankers
a. I realize this is considered griefing. But it's still in the rules, right?

Initiate interdiction, then immediately start the log out timer?

You'd both cause disruption & present no kill opportunity.

I can't be azzed to do it myself, but, since most tardish behavior is aimed at griefing regular commanders, this seems to fit the bill
 
You really want to know how to irritate the gankers?

Play in solo....really simple and it drives them crazy.

All the 'hiding in solo' and 'it takes a real man to fly in open' threads and accusations of cowardice are just hilarious :D
 
Gribley has a point though regarding pve and pvp. In a world where players can interfere with and challenge one another, you are going to get less civil discourse. This is simply because, as he sort of said, fragile egos are on the line. In PvE you can spout complete nonsense and be almost certain that nobody will challenge you in the same way as they could in PvP. Short of posting videos showing a more efficient method for doing something, you nevertheless cannot directly affect other players. In essence, the gloves don't need to come off. For example, I'm pretty certain that if I were a carebear, I'd be raging about Gribley's OP invisishot PAs shooting off my distributor halfway through our PvP fight last night. Or that, when I took my frags against him, his shield ate 75% of their potential damage on account of its fast broken regen rate. But I'm not a carebear, so I can quite comfortably say he is a good pilot with a good ship, and that contrary to what I said earlier, all the super pen railgun ammo in the world won't get through his shields and mrps.
 
In a world where players can interfere with and challenge one another, you are going to get less civil discourse.

Which begs the question WHY? (Aren't people capable of distinguishing between games and real-life...and presumably most genuine PvP combat is entered into knowingly and willingly by BOTH parties)
It also begs the question - given that Elite is a Space Combat Sim (ish) and that arguably PvP is a BIGGER more INTEGRAL element (either Red/blue server based or Force on Force encounters) in many Flight Simulators WHY the Forum discussions THERE are far more discursive and civil...
Some of what's posted here (including Gribleys comment for example) would get you insta-banned...so WHY are those Forums so Civil...as they're no more PVE than Elite is...
 
In a world where players can interfere with and challenge one another, you are going to get less civil discourse.

This is not a given. Look at the difference between conduct at rugby games vs football.

The issue isn't being in competition, it's the conduct that those people then engage in.
 
Which begs the question WHY? (Aren't people capable of distinguishing between games and real-life...and presumably most genuine PvP combat is entered into knowingly and willingly by BOTH parties)
It also begs the question - given that Elite is a Space Combat Sim (ish) and that arguably PvP is a BIGGER more INTEGRAL element (either Red/blue server based or Force on Force encounters) in many Flight Simulators WHY the Forum discussions THERE are far more discursive and civil...
Some of what's posted here (including Gribleys comment for example) would get you insta-banned...so WHY are those Forums so Civil...as they're no more PVE than Elite is...

I may be mistaken, but could it be because those games don't mix PvE with PvP? Again, it's egos. If you play an exclusively PvP game then you expect to die. Elite mixes these two together so people expect one another to abide by different rules, usually the sorts of rules they and only they are most comfortable with.
 
Sometimes the best course of "action" is no action at all. (in this case, interaction)

Attention seekers crave attention. Ridiculing them only provides more interaction, which is what they're aiming for to begin with.

Maybe once they've learned what "social cues" are, they'll change their behavior... just starve them out until they learn.

Time is on the side of the patient.
 
Sometimes the best course of "action" is no action at all. (in this case, interaction)

Attention seekers crave attention. Ridiculing them only provides more interaction, which is what they're aiming for to begin with.

Maybe once they've learned what "social cues" are, they'll change their behavior... just starve them out until they learn.

Time is on the side of the patient.

That's why solo, group, menu-logging and block all make them so angry they render them totally irrelevant.
 
That's why solo, group, menu-logging and block all make them so angry they render them totally irrelevant.

So here's the thing: Believe it or not, most PvPers are not socially awkward, sociopathic, or in any other way disconnected from empathy or "emotional intelligence". You can throw those labels around all you like, but that only displays a decidedly passive aggressive attitude. Take me for instance: Im a PvP murderer. Granted I don't troll Sidewinders, and prefer my victims to be wanted, but I also enjoy murdering people 10ks LS from the sun in anarchy systems. Am I socially awkward? No! In fact the opposite is true. I've lived in 5 different countries in my life, I'm married, employed, own a house and car and have a circle of friends that stretches the globe. What gives? How does this fit your model of PvPer?

Could it just be, that PvPers don't see the loss of virtual items as something to be concerned about? You may argue that "oh no! All my time has been wasted!! I lost xyz mission/cargo/credit hand in when I died, that took me *hours*!" To which I say, what sad existence must you lead to have made yourself miserable for hours for the prospect of a measely virtual payout at the end of it all?
 
So here's the thing: Believe it or not, most PvPers are not socially awkward, sociopathic, or in any other way disconnected from empathy or "emotional intelligence". You can throw those labels around all you like, but that only displays a decidedly passive aggressive attitude. Take me for instance: Im a PvP murderer. Granted I don't troll Sidewinders, and prefer my victims to be wanted, but I also enjoy murdering people 10ks LS from the sun in anarchy systems. Am I socially awkward? No! In fact the opposite is true. I've lived in 5 different countries in my life, I'm married, employed, own a house and car and have a circle of friends that stretches the globe. What gives? How does this fit your model of PvPer?

Could it just be, that PvPers don't see the loss of virtual items as something to be concerned about? You may argue that "oh no! All my time has been wasted!! I lost xyz mission/cargo/credit hand in when I died, that took me *hours*!" To which I say, what sad existence must you lead to have made yourself miserable for hours for the prospect of a measely virtual payout at the end of it all?

Antisocial behavior speaks for itself. It doesn't require psychoanalysis.
 
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