A Beluga Buff Thread (now with facts and figures)

More space for passengers on the beluga would be a very welcome buff, but my first priority for a beluga buff would be an additional size 5/6 internal to allow for a shield, scoop, and SLF.

Also, an additional size 5/6 slot would increase the maximum shielded passenger capacity by 32 to 184 (better than the cutter, within spitting distance of the conda and corvette). From there, making the beluga the BEST shielded passenger transporter would be as simple as adding another size 5 (regular or passenger).

I propose the following internals for the beluga:
- 2x6
- 2x6 passenger
- 2x5 passenger
- 2x5 NEW
- 1x4
- 4x3

This would give the beluga an passenger capacity of 216(200 shielded), making it the best passenger liner in the game. As for cargo, it would be able to carry 432(400 shielded) tons of cargo leaving it as the worst of super heavy ships for moving cargo.

Any thoughts?

Edit: just realized OP did the exact same thing but with 1x6, 1x5 instead of 2x5. Either way, the shielded capacity remains the same, but I do prefer OP's approach. Hopefully I will learn to fully read the OP before commenting.

My theory evolved over a couple of posts as people pointed stuff out that I'd got wrong. Either way, the Beluga needs this buff and whether my approach or yours, I'd be happy. Like poonjabby said, it's horrible to fly with heat issues and the agility sucks too. FDev must have stats on ship ownership and the Beluga must be unloved. Do I buy one to show that people use it or will that make them think all is good?
 
I would like to see the liners, Dolphin, Orca and Beluga, all perform like the liners they are supposed to be. I would love to see more cabin space in the larger liners and all liners to have a special type of FSD which when fitted to a normal ship is just like it is now. However put it into a liner and the jump range is increased by 2x for example or even more which would be tremendous for doing those 25k+ Ly missions.

It's about time the liners started being liners.
 
I've done my share of passenger missions, and I never really satisfied the need for a dedicated liner in my fleet. the dolphin was a great addition IMO, whereas the beluga was a real miss shot. The weirdest design of all ships IMO (and I like elite ship designs...), and as if its quirks were not enough, it has long been the king of NPC mailslot deaths. As if the whole ship was kind of an elaborate joke.

But I'd really want it to shine and outclass anything in the passenger role. 2 5size dedicated cabin slots should be upped to class6. To compensate, hull mass should be dropped (I've read the T-9's hull is now 850. Don't tell me that thing is now 100 tons lighter than this ship 30% made of tinted glass?).
It should be fast (stock) with good jump range even when fitted for defence (why implement SLF for them then?).
And more luxury missions on the board, obviously.
 
Lots of stuff I can agree with there. I did the exploration grind a long while back before the dolphin existed but it would have been great. Luxury cabin, great jump range and all the other stuff you need as an explorer. The build just makes sense and really fits a role. The Beluga though is completely illogical. Large ships aren't going to get filled with luxury passengers all going to the same black hole 12kly out, RNG would never allow it. So it's bulk A-B for this and for that you need more passenger space to fill that role.

Also, your right it's crazy heavy and large. What is actually in all that space. Lore wise, how can a small warship like the Anaconda carry more people than a cruise liner 50% bigger than it.
 
The entire thread misses one fact:

Beluga Liner
Max Luxury Passengers: 40 (32 shielded)

Anaconda
Max Luxury Passengers: 0

Type 9
Max Luxury Passengers: 0

Federal Corvette
Max Luxury Passengers: 0

Imperial Cutter
Max Luxury Passengers: 0

There is it's niche. You are transporting only cattle ? By all means, do that with one of the other ships. They *are* for that. Want to transport VIPs ? No can do unless you use the Beluga or the smaller Saud Krugers.
 
Yes this has already been pointed out and is perfectly reasonable in a ship like the dolphin which has the jump range/versatility for long range VIP missions. The Beluga is just carrying extra bulk that isn't needed when RNG will only ever give you one mission going to one place. Even if you are talking about bulk moving VIP, the Anaconda does it better since it has 12 individual compartments compared to 11. By all means make the new slots non-luxury ones so that the Beluga isn't receiving extra niche.

entire thread misses one fact:
Obviously didn't read very far then did you?
 
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Or just give us 8E passenger cabins and make them a special passenger only slot

Again this would mean adjusting the mechanics of all ships. If 8E passenger cabins existed then the type 9 would become the best passenger hauler. Although at this moment I'd take it because apparently asking for the largest passenger liner in the game to translate into usable cabin space is blasphemy to the entire Beluga fan club (all 3 members).
 
Again this would mean adjusting the mechanics of all ships. If 8E passenger cabins existed then the type 9 would become the best passenger hauler. Although at this moment I'd take it because apparently asking for the largest passenger liner in the game to translate into usable cabin space is blasphemy to the entire Beluga fan club (all 3 members).

sorry, was on my phone and was unable to coherently write a post ;) What i mean is, get some size 8 passenger only cabins that are locked to a passenger slot. basically like luxury is except instead make it economy, it can't fit in a normal size 8 slot, it only fits in a passenger slot (maybe make it red background or blue background, like luxury is black background). something that says, hey you have a Type 9 or Type 10? do some cargo / combat. You have a belluga, shield up, passenger up, but don't expect to do anything combat related. As it is now, combat ships excel in everything that the passenger only ships do, there needs to be a role for the passenger ships that they do best and other ships do poorly. Either through exclusive cabins (of all sizes and quality) or some sort of cabin buff where on an anaconda you can do 12 passengers and on a belluga you can do 12 + a modifier, that way there is a sheer advantage for passengers on those ships but a sheer disadvantage on other features. Thats why as it stands having universal slots make it harder to balance where its better with miitary slots / passenger slots / etc.
 
I agree with the OP, but I also think they should jump farther as well:
If you take maritime ships as an example, luxury cruise ships have more range, are larger & faster than all other types.
Weirdly enough: perfect for wartime troop transports & emergency evacuations :)
 
We read far enough that this is just another thread that wants more internal slots.

not really, no. Higher sized restricted internals maybe? what's wrong with that, anyway? afraid it might turn out to be an acceptable ship? don't worry. It won't put any other ship in jeopardy, combat or hauling-wise.
 
not really, no. Higher sized restricted internals maybe? what's wrong with that, anyway? afraid it might turn out to be an acceptable ship? don't worry. It won't put any other ship in jeopardy, combat or hauling-wise.

Wait did you all think I was asking for the Beluga to become a better passenger hauler. No, I'm going to make it the best warship with all 5 of those class 2 hardpoints. Oh man those Cutters won't see it coming:eek:
 
The entire thread misses one fact

Beluga Liner
Max Luxury Passengers: 40 (32 shielded)

Anaconda
Max Luxury Passengers: 0

Type 9
Max Luxury Passengers: 0

Federal Corvette
Max Luxury Passengers: 0

Imperial Cutter
Max Luxury Passengers: 0

There is it's niche. You are transporting only cattle ? By all means, do that with one of the other ships. They *are* for that. Want to transport VIPs ? No can do unless you use the Beluga or the smaller Saud Krugers.

"The beluga is a passenger ship, not a freighter or multirole." Yes, now where are all the elite luxury passengers, to fill the luxury cabins, so I can do the only thing it should be great for?

If you are going to point out it does "the best niche job" I would like to point out we know that, as stated for the second or third time before you made that comment. There are no such things as bulk, or common luxury passenger missions. So, even if you can manage to rngesus your way to fill all those slots, (probably in a couple hours, maybe more) your ROI will be lower than any other profession. (except player pirating :p )

Airliners sell luxury tickets every day. Even when you go to the most remote regional airport, if a private jet could land at it, it probably has. Point being, the frequency of Luxury mission occurrence is extremely low in consideration of the bubbles massive population.

You can't take luxy passengers without luxy cabins, so making them as rare as core dynamics composite, kills the point of a large luxury ship. I would even be satisfied, if large hubs provided them more frequently. Like a need for frequent luxury transport between Achenar, and Sol, it makes sense, requires permits, and would be a welcome addition. Another idea, large hubs to tourism/resort stations that currently exist in the game already.

As stated before, multi role combat ship outperforms Beluga in every category except luxury. Again, if they don't make the ship more profitable for first class, and business class, (different or more slots) then they should up the frequency of luxury missions.

All opposition is welcome, but I really can't understand why there would be any, we are not asking for more weapons, armor, or anything that would make this ship better at being anything more than the best passenger liner.
 
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We read far enough that this is just another thread that wants more internal slots.

Yes and/or no, see above. However, you would be correct if you said "this is the 10+ thread I've seen asking for a beluga buff, post jump range buff"..... I mean, what possible other buff could you ask for that would be acceptable? More weapons? no, its in the top 30%dps already, more armor? no, you are not supposed to be fighting things with it, it really doesn't need the armor/hardpoints it has to begin with... more cargo? nope, not a big rig for space truckin.... more power? I just can't do it captain, it doesn't need most of the power it already has.... more jump range? ehhh... could always use more of that in any ship, it's mostly a want.......... Seriously, if you are not interested in adding to the discussion, of why, how, or why not, why click the link? If reading this is a waste of your time and others, why bother responding?

Inspired by your comment, I add my own. We read far enough to know, that very few people give two $#!+S about the beluga. Why fix a problem, when anaconda already does the job. Its not used enough by anyone that tries to fill it to capacity with luxury missions, to garner enough salt to pay FDEV the community sorrow fee to buff the ship.
 
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I've spent a large amount of time arguing this buff on another thread over the weekend and to quote myself from there:

You say that the Beluga is fit for it's role and I'm actually not disagreeing with you there. The problem is that this role doesn't exist. I can tell you like real world analogies so here is one: you've just purchased the QE2, a fine vessel capable of carrying passengers in luxury across the ocean. You start looking for a job but the only one on offer is working for Orkney ferries to transport a family of 4 and their car. The family enjoys the trip but only pays you the appropriate money for their passage. You account for fuel, damage to the Hull as you attempt to pull into Dock and fines from sinking a fishing boat. You are out of pocket and question why you didn't just buy a small ferry.

I know the answer here is to adjust RNG to give more luxury cabin missions but this would adversely effect other people trying to run an economy Anaconda bus service. I don't want to effect others gameplay, just give them some choices.

The normal arguments against this appear to be that it's not broken HOWEVER we could do this: insert nonsense semi-roleplay reason. which again to quote myself:

The difference is implementation. Both ideas aim to make this ship more viable.

Mine asks for a simple addition of extra slots in the outfitting screen. The change only effects one ship and the people that own it. If the idea somehow breaks the economy then it simply requires removing the extra slots.

Yours involves some quite hefty mechanics changes that effect all passenger missions on all ships. The outcome is not certain and could result in unexpected ships becoming suddenly strangely viable. If this happens then reversing the changes involves a lot of coding and possibly anger from the community who have cashed in on the changes.

Its about baby steps vs revolution.

The person I was arguing with even talked about how they use a Corvette as an explorer so clearly are not the kind of player that knows how this game works. Making crazy niche choices like travelling to SagA in a sidewinder is perfectly acceptable but don't expect the rest of us to do it. Almost all players will fly whatever ship gives them the highest cr/hr ratio and that answer is almost always the Anaconda. It's great that the type-9 is receiving a buff as now there is a reason to fly it. Now the Beluga needs the same treatment and then maybe players will actually have a choice when deciding what ship to fly.
 
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I guess you're right on point with the current Beluga situation.

Although it's my main ship playing in open atm, I just can summarize my experience in: There is always another ship which is better for what you want to do.
Maybe that's why its one of the least two played ships.

The most useful niche for the Beluga I can think of is either long range cargo hauling or long range passenger missions. The fuel tank is just huge. You can get 200+ ly out of it without scooping and much engineering.
But since the T9 seems to get a buff, I would rather scoop some some suns with it than using the Beluga for cargo. So what remains? Yes the passenger missions. But the "bulk" / luxury cabin problem has already been mentioned...
In other words: Its getting kinda frustrating to want to fly this ship without any change.
 
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In other words: Its getting kinda frustrating to want to fly this ship without any change.

That is exactly it for me too. I really want to fly this thing. I really want to hate it's guts everytime I get stuck in the mailslot or have to run from every pirate because it couldn't possibly defend itself. I enjoy the trade-offs in this game but if it's all bad then how can it be justified.
 
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