Been a few years now, and Elite still feels like an empty shell.

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I always get this constant feeling that Elite is mostly a simulation demo and everything is pretend. It seems that those people that do get together and create their own thing, is a pretend of some sort. Let’s pretend that this is something we can do. I remember when I met a guy called CMDR Fisherfly or something, he told me that I wasn't allowed in the system we ended up in, it was their system they said, I don't know why he did that, but then I realized, he is pretending, he wishing the game was something more. The poor fellow he was standing outside that station and guarded it, and I don't want to know for how long he has been doing that, it was so sad. Me and my friend talked about that and discussed it that people want this game to be something different so badly so they pretending it to be and nothing is really happening about it and it's a dead waste land where nothing happens, then we jumped out of open and joined a private group, did our stuff in that system in "another universe" without that other guy could do anything about it. The game is split up in dimensions that’s what it is and it's such a shame. Everything is generated before you, and all the instancing problems, where friends disappears before your eyes and disconnects and all that, really breaks the immersion and has been happening over and over, even with Firewalls disabled and without routers, and nothing is permanent, everything gets deleted once you logout and when logging in again, it's something different, this takes away the will to explore and finding stuff, no body cares about anything really, because why could they, it's normal that they don't. No good game play and a horrible grind is what it is. I sure been having a lot of fun in Elite over the years with a couple of thousands of hours put into it, and it's only because I love space simulations and Elite is the best one out there without a doubt, but I feel that it seems that game never take that next big step making the game what it could have been, and it breaks my heart being reminded over and over and we are left with this...

There was stuff that we were looking forward to, and I can remember me and my friends talking about these cool stuff that would end up implemented into the game, but ended up in such disappointment, over and over, the power play, multi-crew and engineer was horrible, but now a long time after, they addressing the issues about Engineers now at first and it's been such a long time since it was released. Sometimes I wonder what they are actually doing at FD and their sense of balance is so off so many times that it breaks the game in so many ways. The ship design for an example is designed in that way as a levelling system. You would never, ever use an Eagle if you could use an Imperial Courier instead. They way that this is designed, it takes away the mix of ships in the game, and the power of the endgame ships, such as Anaconda, Federal Corvette and Imperial Cutter, is the most ships you see when you see another player, so, the game only have 3 ships in it if you think about it, but then there are those people who want to use other ships for combat, sure there some that uses Fer-De-Lance and Python these can be a good choice sometimes, but if they really want to push that insane fire power, they have to choose the big ones.

THE UNIVERSE:
There should be 2 separate universes, OPEN PLAY and SOLO/PRIVATE, the game needs to move everything to SOLO/PRIVATE what we have today, and a new OPEN were everyone starts fresh, but only when the game has been fixed and stabilized. And the universe should be persistent and smaller so the servers can handle everything, even if logged out, your ship remain in space vulnerable. Also the universe is too big for you to actually care about things which forces the game engine to have temporary things, and nothing persistent. I loved the way it was in the early stages of beta where there was a limited amount of systems, your learned the systems and they grew on you, I still can feel the sense that I am home when I see Eranin or passing through.

THARGOIDS:
At first, sounded so great and I really looked forward to this, but ended up you just go to an USS, and there they are, on your terms and they just standing there like just waiting to die from you. At first when we saw the first hyper dictions, it was really scary!!! And Frontier really nailed this so good, best possible way I can think of. But then...they executed the next step of this very badly. The Thargoid could be a great PvE aspect of the game but ended up failing horribly.

POWER PLAY:
What we though Power play would be, was a great faction system, where people choose their factions and then these faction battle against each other over things around in the bubble, like taking over stations and raging war against one another, and that you were allowed to engage people without getting wanted if they wasn't in your faction. Players who are not in your faction are automatic hostile and red, unless you end up in a populated area, such as stations, then they will be neutral yellow colour until you fire upon them or they fire upon you, then they will get red and if this happens near a station, station will intervene. And other players of your faction are green and you can use healing lasers on them without need to be in their wing and so on. Power play could open up a PvP aspect to the game and a very interesting thing too, not just people "duelling" outside stations. People are bored these days, they need something interesting and motivation like a sense of purpose and that things matters.

ENGINEER:
The damage this have been doing to the game is horrible, allowing big slow ships to turn fast and boosting at such incredible speeds and agile as a small ship, and there is also a lot of other things that have ruined the delicate balance of the game, thanks to Engineers. Engineers have allowed some ships to be the number one choice, where the rest of the ships don’t matter.

SHIPS:
The ships in the game should never been like a levelling system, each ship should have their strength, each ship should have their special thing, and a nice mix of it all, making it a hard choice to choose a ship, not just taking the most expensive ship and that’s the best one. Sidewinder should always be the worst ship, it's your starter ship too so, only take a Sidewinder if all your ships are destroyed and are on cooldown.

MULTI-CREW:
Oh my god, where shall I start? First of, people is now holograms, what? Would you like to be hired by a hologram boss to go out fighting on a dangerous mission? I am talking about the NPC Crew who actually dies if you loose your ship. It's not safe for me to actually fly this ship, but it's ok, I hire you to come fight with me, and if you die, I don't care, I just hire another one, for real?, this is crazy, you should at least hold accountable for being responsible for someone’s death. The NPCs, they are not holograms. And where people can teleport to a ship in an instant using a computer generated character. What happened to, keep the game immersive and as realistic as possible, when we all know why Frontier did this, it was because it was too much work for them and so they took a shortcut, so they made this cheap system of a multi-crew. And all the problems with multi-crew, oh my god, all the limitations, you just want them to leave your ship so everything unlocks again, such as outfitting, deploy SRV and so on. Those crazy things when you have a higher combat rank than your crew, ending up that you get all the credits and they get a small portion of it. Multi-crew feels like a fun thing to just try out then leave it to rot, until Frontier actually doing something about it, but they won't, they want it to be so bad so they don't need to work on it, they are happy now where it is.

CREDITS:
Oh boy, this is so unbalanced that it's crazy, with no real money sinks in the game, and all the abusive things players can do, have made the credits lose their value a long time ago, now everyone have so much credits so all the work is for nothing, now when they making a new "currency" with materials and data instead. It has come to a point that you really don't care if you loose your ship in a major explosion, you buy it back in an instant and you don't even notice it when having that huge pile of credits. There is no time, before getting a new ship, you magically spawn with it.

REALISM AND TIME:
When docking with your almost completely broken ship and need to repair it, or just dock with a ship that needs refuelling, those things should take time, the fuel refuelling can be automatic, as soon as you land, and you should be able to see if from the window how a robot arm with a giant hose connects to your ship, and then it starts filling up (can be disabled of course so you have to press refuel manually if you don't want to spend money on it) and it will take a little time, not long, in the mean time, you can check mission board or do other things. And repairing a ship, also takes time but takes a lot longer, in fact it can take a pretty long time up to an hour, so it could be a good idea to jump into another ship while that other ship is being repaired and while a ship is being repaired, it's locked, you can't interact with the ship, replacing modules or anything, but you can switch to another ship, depending what type of ship being repaired it takes different time. Repairing an Eagle takes a lot faster than repair of an Anaconda. Losing a ship should not result in instantly getting a new one, which will also take time, much longer time than repairing, maybe up to 8 hours depending on the ship type. This makes owning multiple ships a good idea.

PLAYER INTERACTION:
There is no player driven economy and there are so many limitations when it comes to player interaction, which makes this online game feel like a singleplayer game. And the buggy wing system, after all this time, hasn’t been fixed properly. Have not been any cooperative aspects to it for years. I know that they implementing Wing missions now, but it is not enough.

PLANETARY LANDINGS AND ENVIRONMENTS:
I love the idea of able to land of planets but this gets old fast, with no proper interaction with the planet surface people gets tired of it. Their next step should be able to fly down to a gas giant, through storms of lightning, collecting maybe some kind of expensive gas or what ever they can sell, and water worlds, where you actually dive into the ocean with your ship, docking with underwater bases, and seeing marine life in the water. And when exiting the ocean you see water on the windows of the ship slowly falling off. And Frontier should start introducing weathers and stuff too; they need to start somewhere, like rain of different types, snow, blizzards and heavy winds, and heavy winds makes it hard to fly straight and can be very hard to properly land the ship and so on. And also dangerous environments that damage the ship or preventing the radar from working or other disruptions.

TRAVEL:
Align, jump, align, jump, align, jump, align, jump, this is what we are use to and it is boring like crazy, and it is very repetitive, why isn't there like a mini game or something when doing multiple jumps, flying thru tunnels in the hyperspace each new tunnel is entering a new system, throttle down in the current tunnel, allows the ship to exit the hyperspace to the next system in queue. You will see your fuel meter go down while flying in that tunnel, and if you notice, omg, I will run out of fuel soon, better press X button, to throttle down, to exit the hyperspace to get some fuel into the tank, either from the sun, or a gas planet if there is no stations. Depending how well you doing in the tunnel minigame, it reduced the time it takes to reach for the destination, but if you want a more passive approach, like watching netlix or need to do something else, you can just let it fly passivly, and it will take longer time. Supercruise is really cool, but need some tweaks I belive. Also the ships engine sounds should be heard in supercruise and not the same for every ship.

CQC:
Oh no don't make me talk about this mess. NOBODY plays it, maybe for a reason? Is sure would be more interesting if people could actually queue up with their own ships without the fear of paying credits for buying back their ships, and no cooldown (with engineering disabled until they sorted out the balance) on various maps and fun game modes and allowing players to earn rewards for doing this, credits and reputation within their factions, allowing them to get better prices, new equipment and so on, but of course can you get this without the PvP too. Na lets throw them into a boring arena with the most boring ships we made, like the famous suicide winder without any purpose what so ever, yet again, no motivation. Good one Frontier, you really did it this time, put a lot of work into something, and ruining it completely, ending up all the hard work and resources... for... nothing!

INTERFACE and HUD:
Needs a complete overhaul. Needs to be faster, more customizable and easier to see things and not cycling through lists. Also, should be able to see shield meter and hull meter attached on the sides on your target and their statuses without need to check down in the corner.
 
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I agree with some of this, as I suspect others will, but you'll have lost the sympathies of a great many players -- myself included -- with the paragraph titled "THE UNIVERSE".

"Three equal modes" was part of the design philosophy since day zero and is not going away. The 1:1 galaxy was also part of the design -- and a selling point for many backers and purchasers -- and is not going away either. If you've been playing since beta you should be aware of that. The very things you suggest are problems with the game in that paragraph, others -- including the designers and developers -- rightly or wrongly see as its strengths. They're fundamentals that aren't going to change. If you're pinning all your hopes for the future of ED on that, you're going to be disappointed.

Some of the points in the other paragraphs are valid, but can be applied to the game as-is without changing the core. Some changes are coming. Whether they're sufficient, or come in a timely enough fashion, remains to be seen.
 
Lots of words, might as well have written 'i want to play another game'

Lots of expression of a trivial understanding of the game.
Lots of complaints about the original design decisions, which were all present during the undoubtedly long time you have played the game
 
I agree with most of the OP, but then Im not playing at the moment as well the game becomes as the OP points out an empty shell. I then take a time out play other games and come back to ED refreshed and enjoy what's been changed since I was away. Not played since October and I doubt Ill be back before the new stuff goes live. Hell just got Fallout 4 for a tenner on steam...

Oh and que the normal posters saying the normal things in 5 4 3 ohh it's already happened.
 
I agree with a lot of your points, OP but I have come to the conclusion that I doubt it will change much and I just have to accept that it’s not particularly exciting. Having accepted this I think i have more enjoyment.

I load up ED and enjoy it for a while and when the inevitable happens, and the sterility of it all hits me, I play something else for a while instead. But I always end up loading ED again at some point.
 
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I agree with a lot of your points, OP but I have come to the conclusion that I doubt it will change much and I just have to accept that it’s not particularly exciting. Having accepted this I think i have more enjoyment.

I load up ED and enjoy it for a while and when the inevitable happens, and the sterility of it all hits me, I play something else for a while instead. But I always end up loading ED again at some point.

Me too.
 
A manifesto isn't needed for a single statement.

Attempts at invalidating someone else's response with an equally emergency defensive post also seems ironic. ;)

Just sayin.

Isn't that what you've done then... Making it doubly ironic?

Just sayin.

Anyhoo... I stand by my point; Agree with the OP or not, at least he put some thought and effort into it which is more than can be said for some responses ;)
 
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Isn't that what you've done then... Making it doubly ironic?

Just sayin.

Anyhoo... I stand by my point; Agree with the OP or not, at least he put some thought and effort into it which is more than can be said for some responses ;)

Yours being no exception to the rule. ;)

Cha-ching.
 
I logged in to the game yesterday for the first time since November. After quite literally dusting off the HOTAS it soon became clear that nothing seemed to have changed and I soon got bored for all the old reasons.

Maybe once Beyond is finished they'll be something engaging to do. Until then I'll just have to continue to wait.
 
The OP has taken the time to write a well thought out review of ED. There is no where in it he says he can't stand the game he just points out that with a few changes here and there it could be a much better more immersive game and in my opinion he is right. I really like ED and play every day for an hour or three but I would be lying if I didn't admit that aspects of the game can be boring and repetitive.
 
THE UNIVERSE:
There should be 2 separate universes, OPEN PLAY and SOLO/PRIVATE, the game needs to move everything to SOLO/PRIVATE what we have today, and a new OPEN were everyone starts fresh, but only when the game has been fixed and stabilized. And the universe should be persistent and smaller so the servers can handle everything, even if logged out, your ship remain in space vulnerable. Also the universe is too big for you to actually care about things which forces the game engine to have temporary things, and nothing persistent. I loved the way it was in the early stages of beta where there was a limited amount of systems, your learned the systems and they grew on you, I still can feel the sense that I am home when I see Eranin or passing through.
I am all for Open, but your vision of this is the worst. You clearly did not play for damn long time.

THARGOIDS:
At first, sounded so great and I really looked forward to this, but ended up you just go to an USS, and there they are, on your terms and they just standing there like just waiting to die from you. At first when we saw the first hyper dictions, it was really scary!!! And Frontier really nailed this so good, best possible way I can think of. But then...they executed the next step of this very badly. The Thargoid could be a great PvE aspect of the game but ended up failing horribly.
Thargoids are good. It will become much harder in the future. There is already some spoilers about what is coming.

POWER PLAY:
What we though Power play would be, was a great faction system, where people choose their factions and then these faction battle against each other over things around in the bubble, like taking over stations and raging war against one another, and that you were allowed to engage people without getting wanted if they wasn't in your faction. Players who are not in your faction are automatic hostile and red, unless you end up in a populated area, such as stations, then they will be neutral yellow colour until you fire upon them or they fire upon you, then they will get red and if this happens near a station, station will intervene. And other players of your faction are green and you can use healing lasers on them without need to be in their wing and so on. Power play could open up a PvP aspect to the game and a very interesting thing too, not just people "duelling" outside stations. People are bored these days, they need something interesting and motivation like a sense of purpose and that things matters.
Yes.

ENGINEER:
The damage this have been doing to the game is horrible, allowing big slow ships to turn fast and boosting at such incredible speeds and agile as a small ship, and there is also a lot of other things that have ruined the delicate balance of the game, thanks to Engineers. Engineers have allowed some ships to be the number one choice, where the rest of the ships don’t matter.
FD can't deliver any numbers. If was borked before enginers. It is same or even worse now.

SHIPS:
The ships in the game should never been like a levelling system, each ship should have their strength, each ship should have their special thing, and a nice mix of it all, making it a hard choice to choose a ship, not just taking the most expensive ship and that’s the best one. Sidewinder should always be the worst ship, it's your starter ship too so, only take a Sidewinder if all your ships are destroyed and are on cooldown.
I could say yes, but there is a lot more to think about it. And you clearly did not play the game for damn long time.

MULTI-CREW:
Oh my god, where shall I start? First of, people is now holograms, what? Would you like to be hired by a hologram boss to go out fighting on a dangerous mission? I am talking about the NPC Crew who actually dies if you loose your ship. It's not safe for me to actually fly this ship, but it's ok, I hire you to come fight with me, and if you die, I don't care, I just hire another one, for real?, this is crazy, you should at least hold accountable for being responsible for someone’s death. The NPCs, they are not holograms. And where people can teleport to a ship in an instant using a computer generated character. What happened to, keep the game immersive and as realistic as possible, when we all know why Frontier did this, it was because it was too much work for them and so they took a shortcut, so they made this cheap system of a multi-crew. And all the problems with multi-crew, oh my god, all the limitations, you just want them to leave your ship so everything unlocks again, such as outfitting, deploy SRV and so on. Those crazy things when you have a higher combat rank than your crew, ending up that you get all the credits and they get a small portion of it. Multi-crew feels like a fun thing to just try out then leave it to rot, until Frontier actually doing something about it, but they won't, they want it to be so bad so they don't need to work on it, they are happy now where it is.
YES. Multicrew is just the best example.

CREDITS:
Oh boy, this is so unbalanced that it's crazy, with no real money sinks in the game, and all the abusive things players can do, have made the credits lose their value a long time ago, now everyone have so much credits so all the work is for nothing, now when they making a new "currency" with materials and data instead. It has come to a point that you really don't care if you loose your ship in a major explosion, you buy it back in an instant and you don't even notice it when having that huge pile of credits. There is no time, before getting a new ship, you magically spawn with it.
It's ridiculous, yes. And also combat log actually have relation to this problem..

REALISM AND TIME:
When docking with your almost completely broken ship and need to repair it, or just dock with a ship that needs refuelling, those things should take time, the fuel refuelling can be automatic, as soon as you land, and you should be able to see if from the window how a robot arm with a giant hose connects to your ship, and then it starts filling up (can be disabled of course so you have to press refuel manually if you don't want to spend money on it) and it will take a little time, not long, in the mean time, you can check mission board or do other things. And repairing a ship, also takes time but takes a lot longer, in fact it can take a pretty long time up to an hour, so it could be a good idea to jump into another ship while that other ship is being repaired and while a ship is being repaired, it's locked, you can't interact with the ship, replacing modules or anything, but you can switch to another ship, depending what type of ship being repaired it takes different time. Repairing an Eagle takes a lot faster than repair of an Anaconda. Losing a ship should not result in instantly getting a new one, which will also take time, much longer time than repairing, maybe up to 8 hours depending on the ship type. This makes owning multiple ships a good idea.
STOP WITH THIS RIGHT THERE! WE HAVE ENOUGH OF THIS.

PLAYER INTERACTION:
There is no player driven economy and there are so many limitations when it comes to player interaction, which makes this online game feel like a singleplayer game. And the buggy wing system, after all this time, hasn’t been fixed properly. Have not been any cooperative aspects to it for years. I know that they implementing Wing missions now, but it is not enough.
What did you expect from P2P connection? A miracle?

PLANETARY LANDINGS AND ENVIRONMENTS:
I love the idea of able to land of planets but this gets old fast, with no proper interaction with the planet surface people gets tired of it. Their next step should be able to fly down to a gas giant, through storms of lightning, collecting maybe some kind of expensive gas or what ever they can sell, and water worlds, where you actually dive into the ocean with your ship, docking with underwater bases, and seeing marine life in the water. And when exiting the ocean you see water on the windows of the ship slowly falling off. And Frontier should start introducing weathers and stuff too; they need to start somewhere, like rain of different types, snow, blizzards and heavy winds, and heavy winds makes it hard to fly straight and can be very hard to properly land the ship and so on. And also dangerous environments that damage the ship or preventing the radar from working or other disruptions.
It actually good. And will become better in Q1+Q4 releases. Except these dreams about atmosphere and stuff like that. Keep dreaming.

TRAVEL:
Align, jump, align, jump, align, jump, align, jump, this is what we are use to and it is boring like crazy, and it is very repetitive, why isn't there like a mini game or something when doing multiple jumps, flying thru tunnels in the hyperspace each new tunnel is entering a new system, throttle down in the current tunnel, allows the ship to exit the hyperspace to the next system in queue. You will see your fuel meter go down while flying in that tunnel, and if you notice, omg, I will run out of fuel soon, better press X button, to throttle down, to exit the hyperspace to get some fuel into the tank, either from the sun, or a gas planet if there is no stations. Depending how well you doing in the tunnel minigame, it reduced the time it takes to reach for the destination, but if you want a more passive approach, like watching netlix or need to do something else, you can just let it fly passivly, and it will take longer time. Supercruise is really cool, but need some tweaks I belive. Also the ships engine sounds should be heard in supercruise and not the same for every ship.
Hard to say. Actually it is sometimes good and sometimes bad. There is no absolute win variant at this moment. It just works. And better to not break it..
CQC:
Oh no don't make me talk about this mess. NOBODY plays it, maybe for a reason? Is sure would be more interesting if people could actually queue up with their own ships without the fear of paying credits for buying back their ships, and no cooldown (with engineering disabled until they sorted out the balance) on various maps and fun game modes and allowing players to earn rewards for doing this, credits and reputation within their factions, allowing them to get better prices, new equipment and so on, but of course can you get this without the PvP too. Na lets throw them into a boring arena with the most boring ships we made, like the famous suicide winder without any purpose what so ever, yet again, no motivation. Good one Frontier, you really did it this time, put a lot of work into something, and ruining it completely, ending up all the hard work and resources... for... nothing!
Yes, they completely failed on this one.

INTERFACE and HUD:
Needs a complete overhaul. Needs to be faster, more customizable and easier to see things and not cycling through lists. Also, should be able to see shield meter and hull meter attached on the sides on your target and their statuses without need to check down in the corner.
Some improvements yes, customization, stuff like that. Why not. But it is good as it is already. It is not bad at all.
 
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