Friendly fire. Totally stupid.

Why is it so easy to get a bounty from a stray shot? So infuriating! This game could be amazing but there's so much stupid lazy stuff like that ruining it. If the OTHER GAME is ever actually released without some of the stupid stuff in Elite, I'm a goner.

Have some well meant advice, do yourself a favour and don't wait!
 
Yep - it's called situational awareness and is a skill, one which you clearly do not have. OK - that was a bit mean - sorry - but really, in a chaotic combat arena these things happen. Just suck it up buttercup. No game is able to determine intent. Even in real life friendly fire happens - regrettable? To be sure, but it happens.

Personally I am 100% fine with the way it is now when guns are involved. The ONE THING that I am not Ok with is the murder rap when some poor hapless soul flings his ship with hardly any hull remaining at me and self-destructs against my hull. Clearly, that is not at all my fault. But again - how does a game determine that I did not purposefully ram him? Just gotta live with it.

And actually, when you think about it for a moment, it is this kind of totally unpredictable stuff that really gets the juices flowing, and that is what makes ED great and different to all the other games out there that you can "game" - you really can't "game" ED. Well, I suppose you can to a degree, but that isn't really what the design is intended to allow. This is what keeps me coming back - even when I get annoyed with lady luck, or bored with the grind. I've actually come to enjoy the grind because I realise that the grind is actually nothing more than playing the game for its own sake. I'm the pilot of a space ship and I buzz around doing piloty things.

Speaking of which, it's back to G 146-60 along with my newly acquired murder bounty to smash up some more pirates and generally bad dudes who, like me, have bounties on their heads.
 
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Beams are hitscan weapons, which means if you immediately release the trigger, they stop firing. No bullet travel.
Slow moving projectiles can be forgiven in this case, because once they're released, that's it. You can't stop them.

That said, your scanner gives you all the information you need to check your surroundings without even looking out of the window.

On top of that, you can actually hear ships that are nearby, and depending on your audio setup (headphones, surround sound, etc), you can tell exactly where they are, and which direction they're going.
(And before you say it, I play on a TV, using TV speakers, and I can tell. Lol)

The ONLY time friendly fire is basically unavoidable, is if your missiles are effected by an ECM, and veer off course and hit something else, or their splash damage triggers an assault bounty. But this is the risk of using guided AOE weapons, and you accept it when you install one.

But, accidents will happen.
There's no denying it, we're all human, and we make mistakes.
I still trigger Assault Bounties occasionally. I just deal with it, I don't dedicate an entire threat to how silly the mechanics are. Lol
I just use the 8~ minutes to go off and rearm and repair, or make a coffee and have a stretch.
There are far more annoying things in ED to complain about. :p

CMDR Cosmic Spacehead

I suppose you may have to accept that not everyone is as good as you. From my perspective, I make errors. Often it is my fault and could have been avoided, but sometimes not.

Not sure I was dedicating an entire thread ('threat'?) to this (or crying or stamping my feet as some adolescent said above), just suggesting that it happens and speculating whether there was a technical solution such as smart weapons. After all, despite some claims there is ample research evidence to demonstrate that humans err - as you say. Just a question of whether you want to tackle the 'problem' and how. Git gud is a nice easy solution - but can also be a useful cop-out.

Agree it is not a big problem. Currently 10 minutes or suicide-winder if the target you clip is low health. Hopefully not the many millions in the current beta when it becomes live.
 
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Yep - it's called situational awareness and is a skill, one which you clearly do not have. OK - that was a bit mean - sorry - but really, in a chaotic combat arena these things happen. Just suck it up buttercup. No game is able to determine intent. Even in real life friendly fire happens - regrettable? To be sure, but it happens.

And in real life, would your fellow soldiers immediately start ignoring the enemy and firing at you? (Hint: they don't) Think before you make stupid analogies.

There are many ways a game can determine intent. Hundreds of games in the past have dealt with friendly fire in a much smarter way. There is a distinct measurable difference between one or two stray shots at a ship that is not even targeted, and multiple intentional shots taken at a targeted ship. And the game can also easily verify if the ship you "inadvertently" fired at is part of your active mission objectives or has bounties on other systems, removing any chance of exploits.

I came back to ED after many years, and was surprised to see this nuisance still happens.
 
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And in real life, would your fellow soldiers immediately start ignoring the enemy and firing at you? (Hint: they don't) Think before you make stupid analogies.

We're not affiliated with any security, we're just random pilots with guns.


God forbid, but next time there's a mass shooting, turn up with a gun and shoot a police officer in the leg and see how they respond.

It won't end well. Lol
 
You get used to not hitting friendlies, but it does continue to happen on occasion.

What is a bit funnier is I get hit by NPC friendly fire all the time and nothing happens to them.
 
A fine - as seems to be the direction FD have gone in - is perfectly acceptable. Having half a dozen local defence anacondas turn on you all of a sudden in an attempt at blowing you to smithereens isn't.

A fine and a higher threshold before you incur said fine, specifically, is the direction FDev is going. You should do okay. :)
 
The issue is that when it does happen by accident the repercussion in a high res at the moment is you basically get obliterated by defence forces (or nearly obliterated if you manage to frame shift out). It's completely disproportionate to the act which was, again, an accident.

Why would you get obliterated? At the point you get a bounty, run away.

It is a fallacy that if you become wanted due to a friendly fire incident that all security ships suddenly start attacking you. They don't. It is likely that the ship that you inadvertently fired upon will immediately start attacking you (you attacked it), but the others won't. Other ships only get involved as they are available (i.e. not currently fighting another ship) and become aware of your wanted status (which means they need to be in a wing with a ship that has scanned you, or to scan you themselves).
 
Why is it so easy to get a bounty from a stray shot? So infuriating! This game could be amazing but there's so much stupid lazy stuff like that ruining it. If the OTHER GAME is ever actually released without some of the stupid stuff in Elite, I'm a goner.

honestly....... whilst i am NOT saying that perhaps npcs could not fly a little smarter I genuinely like the friendly fire punishment.

policing my fire when things get hairy imo is probably one of the most interesting parts of fighting in a furball.
 
Are we playing the same game? I've definitely had encounters where a number of ships turn on me (NPC and players) and a couple of occasions where I haven't made it out. However, did you read my post properly? You have again misses the point. It isn't a justification for a flawed system so say 'you should be able to just about get away'. Fix the system.

The system isn't flawed. And as I just stated, if you hang around then other ships will start attacking you because you are wanted. What does not happen is that all the red markers on your scanner start attacking you immediately. None of them will break off an existing fight to attack you (unless you attack them), and they will only attack when they determine that you have a bounty (which if they haven't scanned you, will take them at least a few seconds).

You show me a video of a friendly fire incident, and we'll take a look and see how many ships are actually attacking you, and how long it takes for others to join in. ;)
 
Speaking of flawed analogies...

They are NOT our "fellow soldiers." They are local/system law enforcement, and we're some unknown in a ship with guns.

Really? Is that all? Are you saying if you accidentally hit one of the allied system NPCs who were just supporting you in combat, they do not turn hostile immediately? Again please think before you post.

We are literally talking about "FRIEND"ly fire here.
 
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Are you saying if you accidentally hit one of the allied system NPCs who were just supporting you in combat, they do not turn hostile immediately?

I'll say that, as it is absolutely the case. A single stray shot will not get you a bounty. You have to have done a fair bit of damage to the friendly ship before they turn hostile, and they warn you first. If they turn hostile immediately, then try using smaller guns...
 
Really? Is that all? Are you saying if you accidentally hit one of the allied system NPCs who were just supporting you in combat, they do not turn hostile immediately? If so.. then that is news to me.

Oh, I did think before I posted. And someone else said it quite well earlier in the thread:

We're not affiliated with any security, we're just random pilots with guns.


God forbid, but next time there's a mass shooting, turn up with a gun and shoot a police officer in the leg and see how they respond.

It won't end well. Lol
 
People seem be missing the point here. The response from many is basically 'be better and don't do it'. Well that's pretty obvious and unhelpful. No-one is doing it on purpose (unless you're...well, doing it on purpose) and you can do your best to avoid it. The issue is that when it does happen by accident the repercussion in a high res at the moment is you basically get obliterated by defence forces (or nearly obliterated if you manage to frame shift out). It's completely disproportionate to the act which was, again, an accident.

I do agree that the response can be a bit "aggressive" but I also think it can be justifiable too.

Sure, there are times when an Outlaw in an Anaconda is busy pummeling law-abiding miners, a few stray shots hit a cop-ship and suddenly you're considered a bigger threat than the Anaconda.
That is a bit silly and it'd be nice if FDev could figure out a way for the AI to prioritise threats.

Course, that's hardly a problem unique to ED.
Pretty much every video game I've ever played has a similar "baddies ignore every other character and target the player" mechanic in it somewhere.
It is, after all, a game and the player is the central character - to some extent, at least.

OTOH, if you're flying around in a RES, however, and it's filled with outlaw NPCs who aren't shooting the place up, if you shoot a cop then it's hardly surprising that you become top of of their Most-Wanted list.
You are, after all, the only one who's actually shooting at the cops so it shouldn't be a surprise that they want to talk to you about it.

Fundamentally, it's a "You do you" issue.
You can't choose the cop's priorities and you can't choose which outlaws are more "important" than you.
All you can do is not get into trouble so you don't become part of that decision-making process to begin with.

And you do that by not shooting cops.
 
Oh, I did think before I posted. And someone else said it quite well earlier in the thread:

We're not affiliated with any security, we're just random pilots with guns.
God forbid, but next time there's a mass shooting, turn up with a gun and shoot a police officer in the leg and see how they respond.
It won't end well. Lol

Yup... accidental fire on an ally (an alliance cultivated deliberately over many hours and missions) during battle is totally the same as some random gang member decidedly shooting a police officer in the leg. Another solid analogy.

The summary of the defense here "whatever is in the game is perfect". If FDEV suddenly change this, then it will suddenly become the new "perfect".
 
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