I just changed from a T9 to a T10. Should I go back again

Range is not an issue. I use the ship (T9 or T10) in an isolated pocket of 4 systems, 120Ly from anything else. In that pocket cluster the max range between any two systems in no more than about 12Ly.

Also I'm not massively hung up on the exact cargo capacity. If I was, I would have been using my cutter. But that is gathering dust in HIP 20277. Anything north of 400 Tonnes is ok. It'd simply down to deciding if I can make a better tank on the T9 with the new slot, and have a ship I love to fly and love the look of, vs, the T10, which will hands down do the job with no worries at all, but has a £%*$%" spoiler and looks rubbish.

On the plus side, If I do ditch the T10, and go back to the T9, I still have all the engineered components for it, and all the ones I just finished doing no the T10, so I can pick and chose the best ones.

Hmmm I am really leaning towards the T9 again. When does this change come in?

If you can get more cargo from the type 9, you'll make more money.

But if money isn't an issue, fly what's more fun.
 
This extra class 8 slot has really livened things up at the top end. Well done FDEV.
With a 3.0 grade 5 FSD with mass balancing (or whatever it’s called) special, it’ll have enough jump range for most tasks.

It’s the BIG 5 now, not the BIG 3 any more.
 
But you must have more things turned off with weapons deployed than you have listed there.
Could you tidy it up to prove that it really works?

Wait - whoa: 670MCr !
Pricey build - I've only got 100MCr in the bank and my T-10 is very stock but bookmarking this build to have a goal.
Actually this will have to be a long term thing as the Chieftan will drop long before I can pull a half billion Cr.

The money printer I used to get rich is much slower now.

I just didn't bother with the engineering in that build.

The lasers are G5 Efficient, which cuts down the power considerably.
The T10 runs insanely cool, which means you can overcharge the PP without causing problems.
In fact, if you want to do it slightly cheaper, I was running that with an overcharged 7A PP at first. I think I had a C3 FSI and, possibly, one less shield booster but it all worked with an overcharged 7A PP and a bit of power-management.
 
I have used a T9 for some time. I use it in a very out of the way area of just four systems. I could use a Cutter, as I have one, and it is better than the T9, in every statistical way. But I flew the T9 as I loved the way it looked. And as it fit the frontier area far better than a flashy Cutter, of which I am not really a fan.

The problem was, that out there it is low security, and you are often interdicted by Elite Anacondas and the like. For over a year I was able to deal with this, running a Class 6 shield, some boosters, and a fighter. But I was often cutting it real fine. Sometimes fighting, and getting away with it, often getting out. But my good fortune ran out. I lost two T9s in quick succession, when four pirates generated by four hauling missions dropped in to a fight in quick succession. I took two, but could not take the others, being out of shield cells and mass locked. Sadly I also lost my long time fighter pilot I had had since they become a thing.

Then came the T10. Clearly the answer to my dreams... until i saw it. Good lord. How do you take the great looking T9 and end up with the ugly mess that is the T10?

But now comes the changes to the T9. An extra Class 8 slot if I am not mistaken. At first I was nonplussed. It's more cargo, but still a vulnerable ship. But today something else occurred to me: What if I put a Class 8 shield on it and used the freed up Class 6, where I normally have the shield, as extra cargo or an extra slot for another shield cell bank? That would give me the extra shileld buffer, but let me carry on with the T9 I love, not the T10 that like the Cutter, is better on paper, but just looks ridiculous.

Thoughts?

What if you put a Class 8 Prismatic Shield Generator in it - that would be like putting a Class 9 Shield generator it in.

And the end of the day, what you fly is up to you... I like both ships, for different things.
 
Its a nice surprise I just saw the extra class 8 slot. Add a cargo module.. and without scraficing anything it can now carry 710 ish tones

Nice
 
Yeah the type 10 ship is a complete mess. As a long time owner of the type 9, with one as my flagship even, there's really noting else you can conclude. An insult to such a venerable ship.

- Stat wise it's an upgrade in most measures.
- This is the first time I feel disgusted with where I found myself in elite, but paid, cash shop paint jobs actually make it more acceptable. Tactical graphite in particular. Further proof that frontier are just poor form when it comes to this ship is in game the paint is named 'Tactical Grey' and on the store it's graphite. They didn't care so much they couldn't even change a string somewhere to get this right. Sorry a little mad.

I feel for your lost crew member too. In the end, especially with the upgrade I'd stick with the type 9. At least the edges of the model are cornered on that ship so you don't have to be mildly irritated every time you turn your head.

Npcs also will give up if you drop cargo, so that is always an option if you get pulled by high rank combat ships.

EDIT: Thinking further re dropping cargo, if you do this in a secured system, its almost certain that the police will arrive before the npc pirate jumps away. If you carried a fighter out of principle this could lead to some pretty interesting scenario's, as long as the instance maintained integrity with cargo in case it gets picked up by a pirate and you have to wait until its destroyed to get it back. Im not sure if it would work but you could also carry a store of a high value commodity to use as feeders for the npcs.

What would i do? Id probably use a cutter since 'nothing mass locks a cutter' so dropping out and simply heading off again would be the quickest outcome by far. If you ensured you had a few chaff launchers and a point defense and use the chaff liberally i think the odds should easily be in your favour in a type 9 vs any npc interdiction scenario.
 
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My t9 without doing anything is now showing a jump range of over 29ly it was 25 before beta
When empty

Yes jump range has increased due to the hull adjustment, away from home at the moment,my freight build was around 36ly unladen, in the 20's hauling 700 plus tonnes, engineered.

@anubis, it is virtually impossible to lose an interdiction in this game now, no idea why you would think it is impossible to win an interdiction in a T9, I can't rrmeber the last time I lost one.
 
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Yes jump range has increased due to the hull adjustment, away from home at the moment,my freight build was around 36ly unladen, in the 20's hauling 700 plus tonnes, engineered.

@anubis, it is virtually impossible to lose an interdiction in this game now, no idea why you would think it is impossible to win an interdiction in a T9, I can't rrmeber the last time I lost one.

That's good to know with the new wing missions. Guess I don't need a 7A with boosters after all.
 
Yes jump range has increased due to the hull adjustment, away from home at the moment,my freight build was around 36ly unladen, in the 20's hauling 700 plus tonnes, engineered.

@anubis, it is virtually impossible to lose an interdiction in this game now, no idea why you would think it is impossible to win an interdiction in a T9, I can't rrmeber the last time I lost one.

There might be some cross channel interference here. PvPvPvE

You won’t win a PvP interdiction flying a cow.


What’s this Hull adjustment? Did they make the T9 lighter or have they changed the formula?
 
Yes jump range has increased due to the hull adjustment, away from home at the moment,my freight build was around 36ly unladen, in the 20's hauling 700 plus tonnes, engineered.

@anubis, it is virtually impossible to lose an interdiction in this game now, no idea why you would think it is impossible to win an interdiction in a T9, I can't rrmeber the last time I lost one.

Because i've lost 2 out of 4 interdictions in my T9. I never lose in my other ships, but the T9, Extremely hard.
 
There might be some cross channel interference here. PvPvPvE

You won’t win a PvP interdiction flying a cow.


What’s this Hull adjustment? Did they make the T9 lighter or have they changed the formula?

Ah yeah sure, tbh am not sure I have ever tried to evade in PvP, it is either emergency drop before the interdiction or perform the standard escape technique. Too risky trying to evade.

PvE you can evade in your sleep (not a complaint)

The ship received a 150 tonne adjustment, combined with all the strip down mods and new FSD values, jump range issues are a thing of the past. Mass manager is the icing on the cake.
 
OP, why not just build a T9 that can actually take a beating??

If you're putting a standard c6 shield on there and leaving it at that, there's your problem.

Get prismatics, get a good booster setup, use MGC bulkheads at least, top end modded thrusters, and enjoy effective invulnerability.


This is pretty-much it: https://coriolis.io/outfit/type_10_...BhA2AWECMoCmBDA5gG2SRF9A===&bn=T10 RES Farmer

Doesn't really seem like overkill to me.
It's just all the stuff you're likely to need for a combat/utility ship. :eek:

Looking at it, I could probably swap the scoop and the cargo rack to up the cargo space to 32t but, TBH, it's really just there so I can carry some limpets and accept commodity mission-rewards.
Stealthie, I truly admire your confidence in blazing your own trail, that it would lead you to create that monster to cart around 16T of goods.

I do want to know why ya wouldn't just pick an iCourier, which carries 26T with a shield/22T with shield/fuel scoop and is scientifically impossible to kill if you want to escape, but I wouldn't want to put you off your massive overkill.

Have fun. Seriously. That's commitment to 16T of cargo right there.
 
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Stealthie, I truly admire your confidence in blazing your own trail, that it would lead you to create that monster to cart around 16T of goods.

I do want to know why ya wouldn't just pick an iCourier, which carries 26T with a shield/22T with shield/fuel scoop and is scientifically impossible to kill if you want to escape, but I wouldn't want to put you off your massive overkill.

Have fun. Seriously. That's commitment to 16T of cargo right there.

Hey, I value my customers and I take the best possible care of their stuff.

Besides, I'm only taking Rinzler's philosophy for "trading in Open" and dialing it up to 11. :p


*EDIT*

While I'm at it, is there any point in modding the thrusters on a Trader T9?

I've just bought another one so I have one for cargo and one for mining.
I am going to get one set of 7A DD5s for the mining ship, just to help with agility, and I thought I could get another set modded at the same time for the trader but, thinking about it, I'm not sure there's any point.
I mean, increasing speed from "glacial" to "snail-like" isn't really going to make much difference to anything, is it?
 
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For anyone that does think they will struggle with PvE interdictions, you can now offer a decent wage for having another cmdr or two flying escort for you in your own private group. Many of the missions I have seen offered over 20million for a few trips, a pilot in a Viper will get the exact same pay for flying escort.

Also noticed something that seems like a bug, if you carry a fighter onboard, switch to the fighter, the attacker ignores the mothership, seems like a cheat, but it works, lure the attacker away, switch back to the mother ship and jump.

I was using the above technique against the police whilst testing the crime system in a shieldless T9 & T10

Also noticed the T-10 canopy was bugged in beta, it refused to take damage despite being 4v1 and other internal modules taking damage

@stelthie, the T9 and T10 are now too heavy to use a 7D thruster in many situations, I used a stripped down dirty 7A on my T9 and a strengthened 7A on my T-10
 
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I mean, increasing speed from "glacial" to "snail-like" isn't really going to make much difference to anything, is it?

Would be interesting to know what experienced T-9 pilots think about that.

My thoughts are that a bit more speed is good to reduce the time needed for docking, a bit more agility (I think that will be the biggest effect of using 7A thrusters) makes flying just more enjoyable for me.

I just don't know if using 7As is worth the cost (especially for a ship I wouldn't use that often).
 
I just don't know if using 7As is worth the cost (especially for a ship I wouldn't use that often).

Well, both of my T9s have got 7As.

I was just wondering if it's worth the effort of schlepping across to Donar's Oak, buying another set, and then going back to Palin's to get them modded.

My inner min/maxer is telling me to do it but I'm not sure if there's any real point. :p
 
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