Other CMDRs stealing my bounty

PLEASE FD change the way this works. People are hanging back watching you do all the work and then stealing it at the last minute. It's infuriating. It leads me to hate other players in the game. It should be split equally or apportioned as per damage inflicted...anything other than whoever gets the last hit.

Yeah, why don't we sanitize the whole game, eh?
 
My approach to this now is offer a wing invite. If that's denied try to get them a bounty. It sucks. Rubbish way to play the game but other than playing in solo it's the only option I have. Still think FD should address the problem. Or let players choose. A simple option to let players either have last hit kill on or not. That way people like me can remove an element of the game that ruins it for them and others can keep it in if they enjoy that particular challenge.

I dont understand why you dont just kill the other commander then return to res farming.
 
Shoot them, dog dammit.

The same weapons you are using on NPCs work on other CMDRs, too. Hidden little easter egg for ED :) If someone is doing this at a HazRES, you don't even need to worry about cops. Just make sure you're in a half decent ship, put a few bullets in them, and watch them inevitably combat log within just seconds.
 
In a haz res yes. In my demi outfitted vulture I'm not going to last too long in a haz without a wing though. High res yes, but then It's swarming with feds.

Get on top of your outfitting, make sure you have scary guns, and you'll be fine

Failing that just find a quieter HazRES if you can't do confrontation. Work somewhere busy and you're going to get confrontation whether you will it or not.
 
I feel like a fudge workaround isn't really a solution. FD could give the player an option. If you like last hit kills then you could switch it on. For those of us that don't we just share the bounty. Simple. Everyone is happy.

I've just been reading another thread where you say you're having trouble with "friendly" fire.

Maybe playing RES vigilante isn't your thing?
 
I feel like a fudge workaround isn't really a solution. FD could give the player an option. If you like last hit kills then you could switch it on. For those of us that don't we just share the bounty. Simple. Everyone is happy.

What?

So "fudge workarounds" these days equates to using the most basic of initiative as opposed to implementing some strange engagement mechanic that reserves NPCs for the player that it deems to be the "owner" of an NPC fight, with the option to disable it in case you like having kills stolen, in a galaxy with several RES sites in each of a myriad different systems that are basically empty...despite the fact "the most basic of initiative" involves traveling a few LY away to one of these empty systems, or being bothered to improve your game to the point you can actually survive in a HazRES.

I think Marra is right. Have you considered a different career, such as trading, or data delivery?
 
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I feel like there could be non-lethal weapons that you could deploy against other CMDR's that doesn't class as wanted for firing, but are disruptive, so there is a legit defense for kill stealing. Like a temporary shutdown field, or a 10km teleporter or something. You have to give up a weapon to house it, but you can temporarily inconvenience CMDR's and get on with your kill. At the moment, there is no defense against an unwanted kill stealer, and ED could do with a counter for it.
 
At the moment, there is no defense against an unwanted kill stealer, and ED could do with a counter for it.

I have six of these defenses on my iCutter called "multicannons" and an auxiliary kill-stealing defense tool called a "railgun".

Pending changes to my combat strategy these may soon be replaced with the "pulse laser" anti-kill-steal tools, the "missile" anti-kill-steal tools, and an enhancement to my railgun anti-kill-steal tool.

If these anti-kill-steal tools fail I have an additional backup tool known as "ramming them in the face".

ED has a very varied assortment of tools that are effective against CMDRs that bring wrong to you. They are the same tools effective against non-pilot's federation ships; no additional tools are required because the kill-stealer on your radar is hollow and not filled out.

Now go buy yourself any one or more of these effective anti-kill-steal tools, and give disrespectful CMDRs a barrage of projectiles (and your ship) to their face.
 
Ok, I need a clarification on this "kill stealing" issue.

If you have already attacked, and nearly killed a target, and a non-winged player gets the kill shot, which of the following happens:
A. The bounty gets split between you both. So they effectively halved your gains.
B. They get the entire bounty and you don't.
C. (just putting it here for thoroughness) You both get the full value, as in wings.

I've never heard of this being an issue before because, heck, most of the "How to" guides for new players encourage them to bounty hunt in non-Haz Res sites so they can lag behind the cops, and get a few shots in before the target dies so they can get an easy kill. So I thought, at worst, if another player does this, the bounty just gets split.

So if it's option A, I can see the annoyance factor, but it's not like you're getting completely screwed out of the kill. If it's B, I have to wonder what the devs were even thinking. And if it's C, I don't know why anyone is complaining.

I ran into a commander last night in the Haz Res. He was in a Wanted Anaconda and I was in my Corvette. Since it was Mobius, I couldn't open fire on him if I wanted to... which I didn't. The spawns were anemic - either they were all spawning over by him and dying quickly or they just weren't spawning - so I switched to solo and quickly racked up another 6 million in bounties (towards the CG, still have other local faction junk to turn in at broker). Soooo... I just don't get what the fuss is about. If you're in Open, either be bad and blow them up/get in their way or go to Solo and save yourself the grief. This is a GAME. If one mode is not fun for you, switch to other. Unless whining is what you do for enjoyment, in which case you're clearly good already...
 
Do you people in this thread really think kill stealers are going to want to wing up? Don't be naive. They're doing it because they get off on ruining other people's gameplay.

The only way to avoid the schoolyard bullies, since FDev is too scared to do anything about them, is to boycott Open and play exclusively in Private or Solo.

Yup, exactly this. If you're solo hunting in a res there's no reason to play Open. All that'll get you is kill stealers or grievers.
 
Ok, I need a clarification on this "kill stealing" issue.

If you have already attacked, and nearly killed a target, and a non-winged player gets the kill shot, which of the following happens:
A. The bounty gets split between you both. So they effectively halved your gains.
B. They get the entire bounty and you don't.
C. (just putting it here for thoroughness) You both get the full value, as in wings.

I've never heard of this being an issue before because, heck, most of the "How to" guides for new players encourage them to bounty hunt in non-Haz Res sites so they can lag behind the cops, and get a few shots in before the target dies so they can get an easy kill. So I thought, at worst, if another player does this, the bounty just gets split.

So if it's option A, I can see the annoyance factor, but it's not like you're getting completely screwed out of the kill. If it's B, I have to wonder what the devs were even thinking. And if it's C, I don't know why anyone is complaining.

I ran into a commander last night in the Haz Res. He was in a Wanted Anaconda and I was in my Corvette. Since it was Mobius, I couldn't open fire on him if I wanted to... which I didn't. The spawns were anemic - either they were all spawning over by him and dying quickly or they just weren't spawning - so I switched to solo and quickly racked up another 6 million in bounties (towards the CG, still have other local faction junk to turn in at broker). Soooo... I just don't get what the fuss is about. If you're in Open, either be bad and blow them up/get in their way or go to Solo and save yourself the grief. This is a GAME. If one mode is not fun for you, switch to other. Unless whining is what you do for enjoyment, in which case you're clearly good already...

The game does option B if it's two players not in a wing, this is the premise of the thread :) If it's just you & other NPCs firing on the target you need to get a shot in within 10secs of the baddie going pop.

You can kill steal in Mobius (I'm sure it's not encouraged though) but it isn't polite. Switching to solo is probably your best bet for a bounty hunting CG, you don't share the spawn with another Cmdr but winging up or competing for kills can be fun :)
 
The game does option B if it's two players not in a wing, this is the premise of the thread :) If it's just you & other NPCs firing on the target you need to get a shot in within 10secs of the baddie going pop.

You can kill steal in Mobius (I'm sure it's not encouraged though) but it isn't polite. Switching to solo is probably your best bet for a bounty hunting CG, you don't share the spawn with another Cmdr but winging up or competing for kills can be fun :)

Thanks. Yeah, I kind of figured it was going to be option B given the tone of this thread. However, I've never had this happen in the 2+ years of playing the game, so I wasn't sure. I spent the 1.5 years in solo and now do Open, Private, and Solo. However, even in open, most of the places I hang out (Imperial Space) I rarely see anyone.

Anyway, good to know. I'll bounty hunt in Solo for CGs. :)
 
That's right, because every single RES in Open has a greifer in it.

:rolleyes:

The only advantage to bounty hunting in a res in open is for the rare chance to wing with a random and kill ships a little bit faster. But not worth the possibility of the other guy stealing your kills or killing you for funsies. Not even close. The risk/reward doesn't add up. Even if the other guy doesn't go after your kills or you, he's still taking down bounties and clearing out the res. Bounty hunting in open is a waste of time.
 
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The only advantage to bounty hunting in a res in open is for the rare chance to wing with a random and kill ships a little bit faster. But not worth the possibility of the other guy stealing your kills or killing you for funsies. Not even close. The risk/reward doesn't add up. Even if the other guy doesn't go after your kills or you, he's still taking down bounties and clearing out the res. Bounty hunting in open is a waste of time.

Whether it's a waste of time or not is down to the individual doing it. You don't get to define waste of time for anyone but yourself.
 
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