Does anyone else feel like Beyond is a graceful exit strategy ?

The issue here is that there's nothing "graceful" about Beyond. FD clearly hasn't learned anything from the mess we got with Horizons because they've creating an even bigger mess with Beyond.

So far with Q1 we're getting:
Engineering "resets" with more ridiculous nerf-buff extremes and with FD falling back on level caps and grindwalls yet again to avoid adding meaningful content.
Needlessly convoluted C&P which does nothing to prevent griefing and where you can just switch to a different ship to avoid consequences or just pay fines that many players can easily absorb.
Designing ships with major flaws such as giving us the Chieftan with ridiculously excessive drift when this never should have made it past the early design stage.

It's just more of what we got with Horizons, only this time they're adding a massive new set of problems on top of inadequate game mechanics that weren't functioning properly to be begin with. What little dev resources they have are being wasted making a bad system even worse rather than fixing the game's problems. Adding more complexity and problems on top of an already flawed system is exactly the opposite of what I was hoping for with Season 3.0.

And yet, you are still here!
 
Just basing it on the Horizons updates taking far longer than initially expected and figuring Beyond may be the same - which is expected in software development, especially in a game like Elite. It’s not meant to be a criticism.
The final update is Squadrons (from memory) which has some significant updates and very new additions, but you’re right, they may get it out before the end of Q4.

They may well be back on track, as the early announcement of the Beta 3 came as a surprise to many (esp. me) I didn't expect to see anything until the end of March.
 
Amazes me that some of the same people have been at it for 4 years.

Still, if they keep it up, eventually they will be right. Perhaps in 5-10 years, the game will be dying, and then they can point back to the posts they made back in 2013 to show what prophets they were!

Indeed, eventually any naysayer can be "right" given enough time passing. Just as anyone who prophesies has a chance at eventually being "right" with prediction, statistically speaking :)

It will end when the rights to the simulator game lore is lost or restricted. This can happen if Disney buy FD and decides it will be put to sleep due to some profit reasoning.
It can also end by being too good simulation of the real universe, meaning the military will buy it and bury it. Giving restricted access to its own employees only.

So, the best way to keep Elite going, is to never let FD sell the rights. Wars have been fought over rights like these. It is not unlikely that will be the case.

Disney or worse yet EA... and I'll tell you now if that ever happened I'd not only uninstall this game immediately and cease all future purchases with them, I'd also start a mass-market campaign against them. I've often thought about doing so already with the way EA bungled the ME:A release. I should have known better, but bought it as a possible reprieve... I was so wrong...

Well yes and no.

We've got a more indepth understanding of the amount of changes now its here, but we knew its core things (Chieftan, Krait, C&P, Engineers, Xenos and the end of the beige plague) at that point.

Whereas premium content? Nothing.

Put it this way, if this had been a Star Citizen update, a lot of the defenders here would be sticking the knife into Chris Roberts down in THAT thread.

And CR has earned that ire with the way development has gone at CIG, too. Difference is, FD didn't sit on people's money for over 5 years without even releasing a Beta version- they're still sitting on an Alpha and creating more and more "To Do" lists instead of releasing *something* of value. The latest 3.0 version is still highly unstable (and arguably unplayable for most) and really doesn't show much more than what they've already published in the way of news. They're still hoping to milk the cow before they put it out to pasture.
 
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Arguably, the "time has told" can also be applied to the naysayers who prophesy "game is dying" consistently, too. ;)

You'd get a good argument too! lol

Still a long way to go, and a lot to learn. The arc is simply fascinating.
 
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What has to be remembered is how much this game means to David Braben and as long as he's the boss I can see updates and improvements continuing to happen for a while yet.

LOL, I really like such way of thinking. If I have doubt just for a millisecond that the most important thing for DB is the game, I would give to FD no single penny. DB should be more concerned for his employees than for the game. He has to run a company and if ED is in weight, the servers will be turned off.
 
Ideally its something that needs to be done. Its holding back FD from beefing up the higher end NPCs a bit, as people without Horizons would struggle to compete with them. Just one fly in the ointment... Mac users.

Can only hope that behind the scenes FD have a project on for getting the compute shaders working with Metal, since its clear Apple have no intention of supporting later versions of OpenGL.

The OPenGL Project is a bunch of people who can never seems to agree on anything at any time and have changed direction more times that it is worth. This is one of the things that holds back gaming on Linux. The API is based on 1990's code that the computer world has far surpassed. The project leadership seems unwilling to address this problem.
 
Just in terms of game longevity, one of the reasons I am not currently playing Elite quite so much, is that me and my regular gaming group are back playing Lord of the Rings Online. The last time I played that with regularity was seven years ago. However we all have life time accounts from back in the very early days (one of the best purchases I think I have ever made). And we are loving it. It seems just as active today as in was in the beginning.

So I think thoughts of Elite's demise might be slightly premature. As someone else said earlier in the thread, there is very very little out there, at the moment, that can compare with playing Elite in VR. I am fortunate enough to have been able to get a Vive, decent flight stick, throttle and peddles, and the whole experience is breath taking. I don't know of anything else that compares, save for maybe EvE Valkyrie which I have not played outside of 15 mins on a console.
 
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You can't? Why not? I see no legal issues with doing that?

Not sure what sort of debate you're trying to start here? It would be an obvious breach of trust on Frontiers part as they sold LEP's for £120 at the point of Horizon's launch (which was £40), then never made any more paid expansions.. What would I have paid for exactly?
 
Funnily enough, people that has not been involved in the guardians / thargoids story, mainly the PVP crew had always thought that FD has done little to nothing on ED in the last year. But if you take a look at the effort and investment required into design and modelling, not only the assets but also the puzzles I'm pretty sure they had more than one resource involved pretty much dedicated sporadically to ED.. Again, as I say, if you haven't been watching the story evolve or interested at all you have been playing only a portion of ED.

Sorry, but if I can't find and follow your story IN THE GAME then.its poorly implemented.
 
Not sure what sort of debate you're trying to start here? It would be an obvious breach of trust on Frontiers part as they sold LEP's for £120 at the point of Horizon's launch (which was £40), then never made any more paid expansions.. What would I have paid for exactly?


It's a lame and moot point. It's not going to happen.
 
Why would we go back Elite 2. We are on Elite 4 at the moment. As to competing with star citizen, why do they need to. Very different games with a very different approach. Also star citizen may not even see the light of day.

People say this all the time and it makes no sense to me. "Very different games with very different approaches." No they're not. They're extremely similar and very easy to compare. What is so "very" different about them that you think they are in such exclusive categories that they don't even *compete* with one another? Are you crazy? They do the exact same job. Of course they are in direct competition with one another. There are *still* people who won't even touch E-D, won't even *consider* playing it; because they're convinced that SC us "gonna" be better whenever it comes out.

Tell me how E-D and SC are "very different"?
 
People say this all the time and it makes no sense to me. "Very different games with very different approaches." No they're not. They're extremely similar and very easy to compare. What is so "very" different about them that you think they are in such exclusive categories that they don't even *compete* with one another? Are you crazy? They do the exact same job. Of course they are in direct competition with one another. There are *still* people who won't even touch E-D, won't even *consider* playing it; because they're convinced that SC us "gonna" be better whenever it comes out.

Tell me how E-D and SC are "very different"?

One has been released as an actual playable game for over 4 years and the other's still an "Alpha" 5 years later? :p
 
People say this all the time and it makes no sense to me. "Very different games with very different approaches." No they're not. They're extremely similar and very easy to compare. What is so "very" different about them that you think they are in such exclusive categories that they don't even *compete* with one another? Are you crazy? They do the exact same job. Of course they are in direct competition with one another. There are *still* people who won't even touch E-D, won't even *consider* playing it; because they're convinced that SC us "gonna" be better whenever it comes out.

Tell me how E-D and SC are "very different"?

One is a game, the other one isn't :)
 
People say this all the time and it makes no sense to me. "Very different games with very different approaches." No they're not. They're extremely similar and very easy to compare. What is so "very" different about them that you think they are in such exclusive categories that they don't even *compete* with one another? Are you crazy? They do the exact same job. Of course they are in direct competition with one another. There are *still* people who won't even touch E-D, won't even *consider* playing it; because they're convinced that SC us "gonna" be better whenever it comes out.

Tell me how E-D and SC are "very different"?

ED has been developed on 1/10th the budget of the other game, the other game has produced 1/10th the game ED is.
 
People say this all the time and it makes no sense to me. "Very different games with very different approaches." No they're not. They're extremely similar and very easy to compare. What is so "very" different about them that you think they are in such exclusive categories that they don't even *compete* with one another? Are you crazy? They do the exact same job. Of course they are in direct competition with one another. There are *still* people who won't even touch E-D, won't even *consider* playing it; because they're convinced that SC us "gonna" be better whenever it comes out.

Tell me how E-D and SC are "very different"?

ED starts with the big (the galaxy & moving around it), SC starts with the personal (the individual & their tools). I waited for release to buy ED, I'm waiting for release to decide whether to buy SC. I agree they share a great deal in common, they are just taking two different approaches (and budgets) and have quite some overlap. Hopefully many players will just buy both, and each will have their fanboys too.

Game mechanics aside, I prefer Frontiers approach of releasing a playable game with ongoing development because I can actually play the game & live that life already. Any frustration at the time taken to develop features is shared by fans of each game, but at least with ED I can play a released game.
 
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