Does anyone else feel like Beyond is a graceful exit strategy ?

Definitely liking the new Engineer system a lot more than the previous one. Might actually bother using it a bit more now. :)

Oh well; to each their own.

Same here. I've done far more than 20 rolls on many of my modules, and never hit "max" in the current system. Now it's roughly 19-21 rolls to hit a guaranteed maximum that's better in most cases than the old system, plus no more losing rep if you request a special effect (that cost you another 6 rolls to get back to G5)? Yes please.
 
Definitely liking the new Engineer system a lot more than the previous one. Might actually bother using it a bit more now. :)

Oh well; to each their own.

Same here. I've done far more than 20 rolls on many of my modules, and never hit "max" in the current system. Now it's roughly 19-21 rolls to hit a guaranteed maximum that's better in most cases than the old system, plus no more losing rep if you request a special effect (that cost you another 6 rolls to get back to G5)? Yes please.

OFC the sticking point with me regarding the new Engineering system isn't really the amount of "rolls", but rather that we have to do so much more of it to begin with.

I don't mind having to "grind" (which, I don't think of as "grinding", but rather working for something) through the Ranks to achieve greater advantages on things- it's the fact that now we must do it for each and every module. What's the point of leveling the Ranks to begin with? I've yet to see Sandro's reason for how this gives the Ranks "meaning".
 
OFC the sticking point with me regarding the new Engineering system isn't really the amount of "rolls", but rather that we have to do so much more of it to begin with.

I don't mind having to "grind" (which, I don't think of as "grinding", but rather working for something) through the Ranks to achieve greater advantages on things- it's the fact that now we must do it for each and every module. What's the point of leveling the Ranks to begin with? I've yet to see Sandro's reason for how this gives the Ranks "meaning".

They tweaked that in Beta 2. Having the ranks now means fewer rolls at the lower grades.
 
That is because sc isnt the successor to wc, that is sq42.
Right. Absolutely. This is also why no-one ever tries to make the claim that "Elite better get its act together before SQ42 comes out and totally blows it out of the water," or whatever, because ED and SQ42 really *are* very different games with very different approaches and as such are not at all in competition with one another and don't warrant that much comparison.

Meanwhile ED and SC really are a very similar type of game and it's totally valid to compare them. This is not to say that I am in any way endorsing one over the other; only that it's silly to pretend that they aren't in competition or shouldn't be compared.
 
The issue here is that there's nothing "graceful" about Beyond. FD clearly hasn't learned anything from the mess we got with Horizons because they've creating an even bigger mess with Beyond.

So far with Q1 we're getting:
Engineering "resets" with more ridiculous nerf-buff extremes and with FD falling back on level caps and grindwalls yet again to avoid adding meaningful content.
Needlessly convoluted C&P which does nothing to prevent griefing and where you can just switch to a different ship to avoid consequences or just pay fines that many players can easily absorb.
Designing ships with major flaws such as giving us the Chieftan with ridiculously excessive drift when this never should have made it past the early design stage.

It's just more of what we got with Horizons, only this time they're adding a massive new set of problems on top of inadequate game mechanics that weren't functioning properly to be begin with. What little dev resources they have are being wasted making a bad system even worse rather than fixing the game's problems. Adding more complexity and problems on top of an already flawed system is exactly the opposite of what I was hoping for with Season 3.0.

It's still in beta, no? and they have a whole thread for feedback about the chieftain handling? and like.. feedback on C&P? and like.. feedback on engineers?????????? Chill out man, this is part of the beta cycle...................
 
I doubt they will abandon Elite before implementing at least one more major expansion.

1. They are building a new lighting system in Q4. Imho, this would be a wasted effort unless it was necessary work to implement atmospheric planets, or volcanic ones for that matter. Current lighting would be totally fine for current planets and environments in ED.

2. They are building a new scatter rock system in Q4. This too, would be a good feature to build upon when we get trees and other objects in planets. Again, I don't feel this would be necessary for gameplay reasons.

3. Implementing atmospheric planets in a REALLY basic form isn't that hard. It would be foolish not to include this as it would bring the game to another level visually. The reason why it's not implemented yet is because they plan to cash in on it in form of another major expansion.

4. They have many of the features necessary for atmos already implemented for PC and JWE. Why not use it?

5. Lifetime expansion pass doesn't really make sense unless there's at least two paid expansions. I guess FDev isn't obligated to do more than one, but I have faith in that they honor their promise for lep owners.

6. Playerbase is still active, and there is a large target audience willing to purchase the next expansion.

I think it's a smart move on FDev's part to improve core mechanics with Beyond while working on the next expansion. Personally, I feel they've missed their mark on making the game fun. It would help to expand their customer base if they manage to reduce grindiness, improve on fun and fix major issues in game prior to releasing the next expansion. Beyond seems to be doing exactly that, although it remains to be seen if FDev succeeds in this.

Another reason why we haven't yet gotten news about the next expansion from FDev is that they have a habit of announcing them relatively close to being released; Horizons was released some 4 months(?) from initial announcement. And it seems FDev had their hands full on development of 2.1, 2.2, 2.3 and 2.4, so they haven't had time to begin work on 3.0 or 4.0 in full until now. It may also well be that the season model in Horizons was a mistake; people weren't ready to pay full price upfront for an incomplete Horizons.

Personally, I think they'll announce the next paid expansion in Q3 or Q4, but scope may vary depending on how well Beyond is received by players, how many copies FDev expects to sell, and how much development power is taken by other projects like JWE.
 
Well, the COMPLETELY blew it with RNGineers overhaul. Just shifted the Tedium round a bit...

Not a good start.

That's a matter of opinion. I find the new version much better then the previous and can see myself using them more often. So they blew it for you, but not for a lot of others.

Plus the superb trade update and the much improved planets. It's a great start.
 
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Does anyone else feel like Beyond is a graceful exit strategy ?
No. Rather, I think it is 1 year of 'treading water', which they need while their developers to get some complex stuff working, such as atmospheric planets.

Q4 will have an enhanced lighting model, and realistic-looking ice world with fog effects. Both of which will be needed for atmospheric planets.

Does anyone still think we're going to get complex atmospheric worlds and/or space legs?
Yes. At least atmospheric worlds. Space legs I am less certain off (very big job), and I don't care for anyway (if I wanted to spend ages walking around to do basic stuff, like loading cargo, then I could buy Star Citizen).
 
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Definitely liking the new Engineer system a lot more than the previous one. Might actually bother using it a bit more now. :)

Oh well; to each their own.

If not for continued RNG mat drops, forcing prospecting and leveling each module, the new system might be an improvement, sure...
 
Modern Star Wars and Modern Star Trek are basically the same type of extruded space Fantasy product and they both cater to the same audiences. And they are both directed by the same man.

Original Star Trek and Star Wars? Ok yes very different. I'll also say that the Frontier games and the Wing Commander games were very different game with very different approaches. ED and SC? Not so much. Just different scope and budget, but basically the same kind of game.

I am not talking about modern trek vs modern star wars. Sorry, but you are wrong. Talk about finding the two versions that are virtually identical when there are other better examples. You pretty much proved my point with original trek and original star wars. Thanks.

That is not like comparing Elite and wing commander though. Your anologies ate completely mixed up.

I have played SC. It is very different to ED. So much so I got a refund after 3.0 was released.

It's like saying half life and doom are the same games. They are very different.
 
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Not sure what sort of debate you're trying to start here? It would be an obvious breach of trust on Frontiers part as they sold LEP's for £120 at the point of Horizon's launch (which was £40), then never made any more paid expansions.. What would I have paid for exactly?

If ED had been a failure (eg: losing money etc) and they'd pulled the plug a year ago I don't see how you'd have had any legal issue with them? They're under no obligation to carry on developing ED if they decide otherwise?
 
There was a time a few years back I was fooled by cig-arrets third party trailer ads and media initially partial to SC ,into thinking there was serious competition between SC and ED. But now I've come to think it was all continual hype, and heavily edited smoke and mirrors from the cig marketing. The SC ptu doesn't have much more than a single system just a couple of planets and a moon or two or whatever cryengine level and engine scripting they prop up for the occasion. ME:A as bad as its release was still technically outshines SC's aspirations in almost every respect. The long past COD:IW puts to shame whatever demo spaceflight-combat SC currently has. Eventually cr and cig-arrets may come up with some form of SQ42 that utilizies their mocap of genre actors, but I doubt it will even be as successful as ME:A and with the ensuing questions about the > 100 million wasted may turn out to be the biggest black hole evolved ponzi fiasco, predatory ridiculous marketing of dubious pre-release so-called products, of independent gaming development in history, as well as a major black mark on the kickstarter phenomena.
 
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I’m going to keep this short. I’m t doesn’t feel like an exit to me.

It feels like the developers recognized that they need to fix some perceived issues and are spending their time on those changes instead of making another for money dlc package this year.
 
Sorry, but if I can't find and follow your story IN THE GAME then.its poorly implemented.

That is totally different.

- Look, they didn't take care of the wall.
- they did, they painted it white
- I wasn't looking so they didn't take care.

Yeah, your excuse is better, whatever.
 
Beyond is not the end of Elite Dangerous.

Frontier released a Roadmap years ago that includes:

  • Walk around inside ships, boarding, first person shooter combat
  • Executive Controlled capital ships
  • Landing on Atmospheric Worlds

So they must still fulfill those promises even if it's basic versions. It should turn out well though.

Braben said he intends to support Elite Dangerous for 10 years or more. If you include the development period (3 years) then it's been 6 years now. So 4 years left to fulfill the remaining roadmap features.


Kickstarter launch - end 2012
Game launch - end 2014
Horizons - end 2015
Beyond - early 2018

They've launched their game and supported it with multiple updates.
They can argue they've fulfilled their expansion pass by providing multiple updates within the main game and Horizons and Beyond. Many released games have an Expansion pass that entitles you to 2 big expansions.

They did not fulfill all the Roadmap goals yet.


Beyond will likely go for well over 12 months by the time its done. At the point we'll be about 7 years out from the Kickstarter.
Many other games would have had at least one full priced sequel out by that point.

In 2019 we want big new features: atmospheric landings, space legs etc.

Simple cosmetic upgrades will keep coming as thats just free, easy money.
There will almost definitely be some quality of life improvements that keep rolling out, depending on how well the cosmetics sell.

Obviously they will continue to sell cosmetics for as long as possible, because it's a major revenue source.

Does anyone still think we're going to get complex atmospheric worlds and/or space legs?

I'm thinking back to how Frontier handled the offline mode.
Or how they simply closed down the DDF after hyping that so people backed to higher $ levels.
And how the answers to complex additions (space legs) have gotten more vague instead of more specific over the last couple of years.
I expect something similar to their offline strategy here. I don't believe they will let us know that the huge complex additions aren't coming until a fair way after Beyond finishes up - probably late 2020 some time.

We will get atmospheric worlds and space legs, because that was promised in the roadmap and Braben said multiple times that it's being worked on and that it is coming.

The offline mode is incompatible with the online shared galaxy, because 1. it's open to exploits 2. people could just download cosmetics and install it on their modded game rather than buy from the Frontier Store.

Even so, I would say I still got my money's worth.
By the end of Beyond, I'll have played this game on and off for over 7+ years. I can't say that about any other game, ever!


Thoughts?

We got a lot of things, but I'm not satisfied until all the roadmap features are delivered.

If we can only land on airless worlds and never get out of our cockpit chair, that would be a huge disappointment for me.
 
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The game will continue on...but the hope that things will meet their 'potential' will not occur (because a lot of people see 'potential' that the game was not designed to do)...and will never do..including:

'mode' support...there will always be 3 modes and the interaction between them will never change.

the server system, is what it is and will never change.

PvP will never reach its 'potential', for the above reasons.

The game will always be a PVP game based on PVE trophy chasing.

It will never stop feeling like a shifting spreadsheet....because that is what the game is...

Will I be disappointed if this all turns out differently? Not at all.

I just do not see how it can be changed without a whole rewrite to the code.
 
Unless you criticize the one that "is" and then it's not a finished game, either..

Until someone compares it with SC, at which point it mysteriously gets "released" status assigned once more...

Elite is definitely a released game, but it's an unfinished one.

SC is not a game, it's an unfinished alpha product.
 
The game will continue on...but the hope that things will meet their 'potential' will not occur (because a lot of people see 'potential' that the game was not designed to do)...and will never do..including:

People have different expectations for the game. The Roadmap is what Frontier themselves stated as their goals with deliverables for ED.


'mode' support...there will always be 3 modes and the interaction between them will never change.

I'm not a fan of the multiple game modes, but it's not a deal breaker for me.

the server system, is what it is and will never change.

The network code will continue to be improved. It will mainly stay what it is though, because Frontier doesn't want to waste millions of pounds on dedicated server parks. The player base could never be convinced to pay a monthly subscription fee to finance that.

PvP will never reach its 'potential', for the above reasons.

The game will always be a PVP game based on PVE trophy chasing.

This game is primarily PVE with small scale PVP combat (small player groups). I think the Engineers level out the fully engineered ships which is good for PVP.

It does seem like large scale fleet battles with multiple ship classes are elusive (from fighters to player capital ships). Maybe the Squadrons update enables that kind of PVP gameplay.

It will never stop feeling like a shifting spreadsheet....because that is what the game is...

This game doesn't feel like a spreadsheet imo, well not as much as Eve Online. When we can walk around it should feel more tangible.


I just do not see how it can be changed without a whole rewrite to the code.

No game developer would completely rewrite a game after release. Especially when it's selling well and has a decent loyal fan-base. It would be a huge waste of time and resources. That's suggesting to make an entirely new game. Frontier just has to improve the core features (Beyond updates) and deliver the Roadmap features.
 
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