You Are Going To Need A Materials Collection Ship.

Can the Asp hold enough? It's been my main runner for materials (jump, nice in SC, good lander).

Python jumps a bit short for my liking.

An AspX should make a terrific "mat' scavenger".
C6 cargo rack.
C5 Shield.
C3 Fuel Scoop.
C3 Collector Limpet.
C3 Collector Limpet.
C2 SRV Bay.
C2 ADS.
0A Wake Scanner.

Big jump range, agile, medium pad ship for optimal docking ability, easy to land on the surface, decent sized PP for powering the wake-scanner, fairly cheap price.


Basically, to build an all-purpose mat' hunter you want at least 6 slots (plus 1 utility slot), for the ship to be as small as possible while also having at least one decently-sized cargo slot (for limpets) and have a decent-sized PP so you can power a 0A wake scanner without the faff of turning modules on and off and drive A-rated thrusters for agility when scanning wakes.

I was toying with the idea of buying a T6 for this job.
On the plus side, it could be fitted with a C5 Collector controller but on the minus side the C3 PP means it's kind of marginal for powering a 0A wake scanner..
It'd probably still work with a bit of power-management if you're okay with that.

Another choice might be the AspS. :eek:
You'd have to make do with one C3 Collector controller but it has a decent sized PP and it's pretty nippy so it'd be easy to collect those DWEs and other wake scans.

*EDIT*

Maybe worth considering that the Python is really, really, bad at scooping mat's manually.
With most ships, once you run out of limpets you could carry on scooping mat's manually, via the cargo bay.
With the Python, that's going to be as much fun as sticking toothpicks down your fingernails.
 
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Seeing as the Chieftain may replace my cobra as my Alien Exploration Vessel, I'll probably use my Cobra. Or my Python. Or the new T6 if I need a fudgeton of mats
 
I recently starting using my DBX for collecting materials/data. You can max it out and have close to 50ly jump range engineered, so it doubles as my system taxi. I like scanning wakes with it better than the Asp-X as it slows down faster.
 
I bought my Python specifically for Engineering when it first came out. Sadly, it still only has a few models Engineered (FSD MUST HAVE!)

Here's to hoping they reduced the materials grind.
 
You will need a frame wake scanner, a collector limpet controller, cargo hold for limpets, and maybe an SRV.

This means ships with lots of slots, and lots of utility mounts.

Cobra 4 and Python are obvious choices. What's yours?

I've already been using this Imperial Clipper for this purpose for a few months now. The DSS gives me the mineral loadout on planets if I don't have it already (after all, not provided by Nav Beacon scans). It will be even better when I re-engineer some of the components when 3.0 goes live.

It's fun to fly and can out run anything it can't fight. Also, looks really cool in Midnight Black.

It handles all three categories: wake scanning, planetary mat gathering, and gathering items for USS sites. If I only need to do the first two, I sometimes use my Cobra Mk III.
 
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What has changed? Material/data collection is still the same... well, there are going to be new options for getting them from megaships, but you already presumably had a ship or ships for doing this.

Depending on what i'm after i either take my Exploration Orca, my CM3 or CM4, or my piracy python for things that require killing targets.

Exactly. A dedicated materials gathering ship is no more necessary now than before.

And the FSD wake scanner is a non-issue. Either you're going to be doing activities which require it anyway, or you're choosing to actively harvest them, in which case you fit one at a station and hang around scanning wakes until you're done, and then remove it when you leave. There's no need to be flying around with a permanently fitted wake scanner *just* for mats harvesting.

Edit: and since you can trade mats, a dedicated harvesting ship is even *less* necessary.
 
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Just finished engineering a type 7 for this exact purpose. Reading the notes from some guys in beta, I saw that material drops have gone from three per pickup to one. Figured the writing was on the wall. On the plus side, I'll finally have a reason to take the ship out of dock every now and again.

I just tested this in beta 3.0 (build 2.0) and you still collect 3 for every material collected. Brax, don't spread rumors of things you have not tested.
 
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Imperial clipper is my choice for flying around easily, still have good cargo, speed and internals for short range gathering. keelback would do. I'd also like to have a reason for an asp scout (canopy + maneuverablility is a bliss for supercruise and planets) but the ship's too underwhelming for a slot in my limited fleet, and its big brother is too much of an investment for such a task...
 
I use my DBX. Enough slots to get the job done, small/maneuverable enough I do not need collector limpets, I sometimes have to switch out a couple of things if I am hunting data but, it also has enough jump-range to go just about anywhere I need it to in just a few jumps and maneuverable & fast enough to evade/survive interdictions. o7
 
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Exactly. A dedicated materials gathering ship is no more necessary now than before.

And the FSD wake scanner is a non-issue. Either you're going to be doing activities which require it anyway, or you're choosing to actively harvest them, in which case you fit one at a station and hang around scanning wakes until you're done, and then remove it when you leave. There's no need to be flying around with a permanently fitted wake scanner *just* for mats harvesting.

Edit: and since you can trade mats, a dedicated harvesting ship is even *less* necessary.

That's not strictly true.

Mat's are going to become more of a "currency" in 3.0, which means there'll be more incentive to just hoover up everything that you find, rather than just collecting the mat's you actually need.

Course, in that regard a scavenging ship isn't really going to help because, to make the situation work to your advantage, you'll need to collect mat's in every ship you ever fly.

The one thing that I think will change is that people will start to be more diligent about hoovering up mat's dumped in CZs and RESs etc.
After an hour at a CNB the whole area is littered with white blobs denoting piles of refined focus crystals and phase alloys that I don't really care about.
Under the new system, those could all be traded for useful stuff so it'll probably be worth fitting my Corvette with a collector controller and firing off a few limpets every so often, while I'm waiting for my shields to recharge or waiting for new baddies to spawn etc.

Personally, I've had a scavenging ship since i first started using engineers.
It's handy because it means I've got a ship that I can just jump into and know that it's got whatever I need to help me get the stuff I'm looking for.
 
I use my DBX. Enough slots to get the job done, small/maneuverable enough I do not need collector limpets, I sometimes have to switch out a couple of things if I am hunting data but, it also has enough jump-range to go just about anywhere I need it to in just a few jumps and maneuverable & fast enough to evade/survive interdictions. o7

Yep, DBX is good for this too. I alternate between using it and my Cobra Mk III when I'm only doing planetary mats or wake scanning. If I'm also doing USS hunting, then I use the clipper with the limpets. Besides, the Clipper is just so much fun to fly...

DBX is also good for doing the circuit of Medium (or is it High) security installations that you can get MEF from (after scanning five points in succession). Very good ship for dropping in and out. Also very quick to get to the next target on the list with that (for me) 45ly jump range (which will be even higher in 3.0).
 
That's not strictly true.

Mat's are going to become more of a "currency" in 3.0, which means there'll be more incentive to just hoover up everything that you find, rather than just collecting the mat's you actually need.

Course, in that regard a scavenging ship isn't really going to help because, to make the situation work to your advantage, you'll need to collect mat's in every ship you ever fly.

Yep. I intend to focus on getting as many L4 and L5 mats as possible and then use the material trader to multiply the result for the lower levels! In fact, in live, I'm currently dumping a lot of low level mats/data to make room for lots of L4 and L5 mats while stuck with the 1000 unit total (500 for data) limit. Using the material traders, I should come out ahead once 3.0 goes live.

I also took screen shots (in beta) of all the mats/data the three different traders use, so I know what will convert to what. I was surprised that arsenic is only at level 2 on the material trading, with Polonium being L5 on that row. Time to get lots of Polonium to convert to Arsenic for those G5 FSD rolls! :D
 
Orca.

Great range, good internals (you can use the locked slots for cargo) and fast, even with D rated modules. Decent shields. And it's a dream to fly in SC, as well as planetary due to very good thrusters. Not overly cheap, but the space lexus wouldn't be, now would it. ;)
 
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