Does anyone else feel like Beyond is a graceful exit strategy ?

Kickstarter launch - end 2012
Game launch - end 2014
Horizons - end 2015
Beyond - early 2018

They've launched their game and supported it with multiple updates.
They can argue they've fulfilled their expansion pass by providing multiple updates within the main game and Horizons and Beyond. Many released games have an Expansion pass that entitles you to 2 big expansions.
Beyond will likely go for well over 12 months by the time its done. At the point we'll be about 7 years out from the Kickstarter.
Many other games would have had at least one full priced sequel out by that point.

At that point they can say they've continued to build and support Elite for many years. (The quality of some of the additions are certainly open to question.)

Simple cosmetic upgrades will keep coming as thats just free, easy money.
There will almost definitely be some quality of life improvements that keep rolling out, depending on how well the cosmetics sell.

Does anyone still think we're going to get complex atmospheric worlds and/or space legs?

I'm thinking back to how Frontier handled the offline mode.
Or how they simply closed down the DDF after hyping that so people backed to higher $ levels.
And how the answers to complex additions (space legs) have gotten more vague instead of more specific over the last couple of years.
I expect something similar to their offline strategy here. I don't believe they will let us know that the huge complex additions aren't coming until a fair way after Beyond finishes up - probably late 2020 some time.

Even so, I would say I still got my money's worth.
By the end of Beyond, I'll have played this game on and off for over 7+ years. I can't say that about any other game, ever!


Thoughts?

No chance. They'd have a LOT of angry lifetime expansion pass holders on their hands who essentially, would only have got Horizons for their money. Wouldn't surprise me if there was a class action suit.
 
Beyond is not the end of Elite Dangerous.

Frontier released a Roadmap years ago that includes:

  • Walk around inside ships, boarding, first person shooter combat
  • Executive Controlled capital ships
  • Landing on Atmospheric Worlds

So they must still fulfill those promises even if it's basic versions. It should turn out well though.

Braben said he intends to support Elite Dangerous for 10 years or more. If you include the development period (3 years) then it's been 6 years now. So 4 years left to fulfill the remaining roadmap features.

Great post (I'll just quote this top bit though).

They never guaranteed these features though.
I remember the video where Braben talked about getting up out of your cockpit and going down to a hull breach inside the ship to repair it.
They also had a single player offline mode and a 'pay to be part of' design decision forum where players would work directly with developers.
 
Unless you plan on playing this game for the rest of your lives, why not have a sunset on this game? I like the concept of all the other enhancements to general gameplay, but those attributes can exist in games that don't have the time grind feel of ED. Let's be real, every game is a time grind, that's why they are called pass times, however they shouldn't feel like a time grind. I'm not even talking about the hour+ trips to long range stations. I am talking about the relentless countdowns to do damn near anything in the game. What, you cannot suspend disbelief to allow a FSD to just discharge on the word "go"? You cannot cool down instantly? You cannot drop out of hypercruise at your station? No, because the bulk of this game has always been the time sink you endure in order to get to the actual game play.

It reminds me a bit of those "drive here and talk to this guy" games. Nothing but driving around, all the time with some brief moments of gameplay, followed by more driving around. Fun at first, but not lifetime level fun.
 
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Unless you plan on playing this game for the rest of your lives, why not have a sunset on this game? I like the concept of all the other enhancements to general gameplay, but those attributes can exist in games that don't have the time grind feel of ED. Let's be real, every game is a time grind, that's why they are called pass times, however they shouldn't feel like a time grind. I'm not even talking about the hour+ trips to long range stations. I am talking about the relentless countdowns to do damn near anything in the game. What, you cannot suspend disbelief to allow a FSD to just discharge on the word "go"? You cannot cool down instantly? You cannot drop out of hypercruise at your station? No, because the bulk of this game has always been the time sink you endure in order to get to the actual game play.

It reminds me a bit of those "drive here and talk to this guy" games. Nothing but driving around, all the time with some brief moments of gameplay, followed by more driving around. Fun at first, but not lifetime level fun.
Why shouldn't we be able to play this game for the rest of our lives? I'm going to play Super Mario Brothers 3 for the rest of my life. Good games are good games forever.
 
Why shouldn't we be able to play this game for the rest of our lives? I'm going to play Super Mario Brothers 3 for the rest of my life. Good games are good games forever.

Because there's no offline mode.

Although, there is no real reason why ED can not be evolved in perpetuity.
 
Frontier Development exists to make Elite. Everything else stands in service to that. This is CEO Braben's life work, where he started, what he keeps coming back to.

Is this so hard to see?


Lol

Not at all.

I'm happy he's older than I am though.
 
Frontier Development exists to make Elite. Everything else stands in service to that. This is CEO Braben's life work, where he started, what he keeps coming back to.

Is this so hard to see?

People BELIEVE this? Wow...

Frontier exist to make MONEY. Elite...isn't doing very well at that any more..
 
As long as the game makes money, they will continue to milk it for all it's worth. I don't think they'd bother to make a PS4 version and add Beyond if they just wanted to end it. I just think they want to get as many people upgraded to Horizons before they add the next Big Thing (tm).
 
Look how long the game has been out. I agree it probably is an exit, but I dont mind. They maybe working on a new installment. So to end Elite to start a new project sounds about right in my opinion.
 
Look how long the game has been out. I agree it probably is an exit, but I dont mind. They maybe working on a new installment. So to end Elite to start a new project sounds about right in my opinion.

As long as it's free to KS backers and LEP holders. I don't mind either.
 
I hope elite continues.
But having followed Star Citizen development Vlogs 2 years, there is no way they are implementing anything but some reward tables and textures. Reward this for that rather than those for these.
It just takes too much development muscle to make real content additions and they are making Jurassic World, they don’t have the bodies to do much elite content unless it’s already done and needed tweaking to roll out.

But
Those gameplay reward/outcome tables can be tweaked in a genius manner oor bloody time sink focussed lame manner.
That’s where we here come in.
The game is good if the tedium is reduced and players, oh those angelic players, are given a chance to come up with their own emergent gameplay ideas.
Rescue beacons do that.
Player generated CGs would do that.
Stable multicrew on ships that promote it- the upcoming ‘aircraft carriers’-can do that.
Multicrew planet falls, -Player bases or hangers, can do that with the existing engine.
But if we don’t trumpet our needs
It will be the awkward silence when hull limpets were introduced.
 
Feels like ED is just getting started, not heading towards an exit strategy. Not at all. While there is still bucket loads of money to be made from the game there is not going to be an exit strategy. I doubt even the all mighty SC will even come close to killing off ED.
 
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