I love the game but FD ignoring 95% of folks and caving to 1% makes me want to walk away.

Frontier may be many things, but they actually do listen to folks and their community engagement is solid.

Yes they do - I do agree completely. BUT there are legitimate questions:

Do FDev just listen to the most vocal? Or how much effort do FDev make to get to the people who do play (or haven't yet decided to buy) versus those who shout loudest?

Social media technologies - such as forums - are truly wonderful things - but they are also a double-edged sword - providing platforms for the most tenacious, sometime least representative.

Finally - great design is not just about listening to people. giving people what they want. That leads to a war of diminishing returns, blandness. Great design is about taking risks, going against the flow and giving people something they didn't know they needed [but now can't imagine living without].
 
The big U turn on engineers shows they are listening. The original incarnation was horrific and made PvP more "who has the most god rolls" than skill. The new version, though not ideal, it least provides a level playing field.
 
I doubt it really went that way about the T7 initial buff then corrective nerf. The issue probably went to higher ups or a committee decision, and they correctly judged 62 ly was too high for the T7 as it wasn't made as an explorer ship. Not because "4%" of a forum thread bothered to post and point out that the jr was maybe a bit too high in the overall balance of ships and their roles.
 
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I can't understand why so many people come here thinking that the only reason Frontier buff/nerf things is because they've somehow been tricked into doing it by a small minority of players.

Every game gets balanced from time to time, but all the decisions are made by the developers who are trying to make the game according to their own vision of the game.

Almost every aspect of the game has players on both sides of the argument who want things made easier/harder, higher/lower, buffed/nerfed, faster/grindier. That doesn't mean that when the Devs decide to make some changes to an aspect of the game they are giving in to or ignoring one side or the other. They're simply trying to make the game the way they think is best.

Because that's how narrow POV sometimes players can have on things :) We love overstate power of our feedback.

That's why arguing on forums are a bit pointless. Most of people will just assume things they make them feel better. Devs fixing T-7 because they made an error is not really something OP can work with, it would mean that devs don't agree with him on subject matter. Blaming some minor group gives him relief as in alternative universe if complainers would have shut up, T-7 would still have awesome jump range.

Also I agree that jump ranges need serious cut back. They are laughable now, 'riding horse for 1 hour' level now.
 
I'm thoroughly disgusted...I had heard that my beloved Cobra III...staple of Elite since the 1980's was having a little "tune" up - it was going to get a 256 ton Cargo Capacity
Imagine how elated I was...that I'd finally be able to haul meaningful amounts of Cargo...then oh no 0.0000001% of the playerbase...ALL part of some secret Cabal with a direct hotline to Frontier crying and whinging....the Ship isn't big enough...It doesn't have enough internal volume...its Physically Impossible to fit 256 tons of average density cargo into a vessel that size...
I felt physically sick when I saw their pathetic reference to lengthXheightXwidthxdensity...
This game SuXXor

:)
 
I can't understand why so many people come here thinking that the only reason Frontier buff/nerf things is because they've somehow been tricked into doing it by a small minority of players.

Every game gets balanced from time to time, but all the decisions are made by the developers who are trying to make the game according to their own vision of the game.

Almost every aspect of the game has players on both sides of the argument who want things made easier/harder, higher/lower, buffed/nerfed, faster/grindier. That doesn't mean that when the Devs decide to make some changes to an aspect of the game they are giving in to or ignoring one side or the other. They're simply trying to make the game the way they think is best.

Lies, all lies! Burn him! He's a witch!

I mean, c'mon, it stands to reason that all changes I don't approve are being driven by a vocal minority of whiners. If you don't believe me, the vast majority of a growing body of evidence supports this as simple common sense.
 
The big U turn on engineers shows they are listening. The original incarnation was horrific and made PvP more "who has the most god rolls" than skill. The new version, though not ideal, it least provides a level playing field.

It's the kind of U-turn governments do when an angry mob starts burning down Parliament. Because that's how popular it was.
 
The Type 7 made me millions as a passenger hauler before my first Beluga and Annie, and it has plenty of slots for cabins in place of cargo, and many tour trips can be taken at once and the trip time cut in half with that kind of jump range. Screwq the cargo, exploration aspects, I could care less about that.

Stick the mic in your eye,lol.

He made no point with me,lol
 
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I can care less what ship it was, there are many threads all over about maximizing JR in ED, my point is simply that here is your JR finally, and folks complain about it.

FD will never make everyone happy.

With that kind of JR, you can use the ship for many things.

I hate many jumps, I will never explore, it was never about exploring to me.

But I would take the T 7 in a heartbeat with that JR and sell the Belugas and fill it with passengers to cut a 6 hour trip into 3.
 
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It sounds like you totally missed the OPs point.

Or perhaps I have?

It's nothing to do with the T7 - it is to do with any change (or lack of change) being greeted by a bunch of naysayers sucking all the life out things. This small, but vocal minority can sometimes dominate forum threads - and if FDev is naive as the OP fears, they could have undue influence.


But if this is not the point the OP was making - then you are right.

You are right on the money.
 
It's nothing to do with the T7 - it is to do with any change (or lack of change) being greeted by a bunch of naysayers sucking all the life out things. This small, but vocal minority can sometimes dominate forum threads - and if FDev is naive as the OP fears, they could have undue influence.

It is not however reason FD 'fixed' it. They agreed with opinion expressed by that minority. So it seems it was on their minds, people just vocalized it here.
 
One thing IO have seen on every ED forum, is many folks trying to tell others the right way to play, I will make a deal with those folks, you give me the $60 I paid for ED with, the thousands of dollars in my gaming rig, pay for my VR, and then maybe, I will care one little bit about how you play or want me to.
 
i didnt know about this however from a purely logical POV it makes no sense for a budget heavy trade ship to out jump a light weight exploration ship. that isnt crybabies, that is just cold hard logic.

now, should exploration ships be given jump ranges of 80LR or so, which would then make it logical for a trade ship to manage 60LY? well i have my own feelings about that but that would be for another thread... but the "crybabies" would be right..... it IS silly / nonsensical.

PS you realise YOU would be the crybaby here right? the whole frikken point of beta IS for FD to dabble and then people to feedback. that is not crying.

Do you seriosly think that exploration is the only reason anyone needs a great JR, that is like me saying your game play is crap compared to mine because I do not like to explore.

There are 20,000Ly tours for passengers, and a T 7 makes a fine passenger ship.
 
I too think that!
Big- Anaconda with a far better jump range than dedicated explorers? Should be nerfed.
Python hauling similar amount of cargo as T7, while being faster, more agile, smaller, and better at defending itself? Should be nerfed.
Cutter being a better cargo ship than a dedicated Type 9, while being faster and more dangerous to mess with? Should be nerfed.

Yet somehow that's reality today, that the "dedicated" ships are inferior to ships with different "dedication", doing things they're not supposed to be doing better than dedicated ships.
So why do we have those then?

i agree.... however the T9 tweaks I think - at least as a 1st pass - will be a huge boon for the space truckers.... I love my T9 as it is in release version, but in 3.0, it will be a cracking ship.
i also agree that the python and anaconda are massively OP with regards to their size classes... back at the start one could argue the cost of the T7 vs python made the T7 viable, however it is laughably easy to create a trade spec python now so cost really is a non issue.

the only problem with the conda is the spacemagic that the hull is made off.... what ever it is made of, then why on earth are other ships not using it, unless it is cut from the horns of unicorns or something.

400t.... the mind boggles.
 
Are you for real, he flies an Anaconda and gets great range and has all that space but he doesn't do exactly what I do, so he doesn't need that big ship, it is just not fair, I hope they nerf the Annie.
 
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