Not sure about "everyone", but a subset of long-range explorers, or even cargo/passenger haulers who fancied doing the Sol/Colonia run, would be all over a ship that could do 360+ light year neutron boosted jumps. A month or two? You'd never get some players out of it.Can we have a rule that everyone in this thread talking about how "imbalanced" or "overpowered" the new Type 7 is be forced to fly it exclusively for a month or two?
Quantis Trap asked for examples, not ratios. It's a tenuous example anyway since the ships aren't under their own power like they are in ED. Personally I wouldn't mind stargate-like technology in ED as long as its use was contextual and limited. Like I keep saying, it's about keeping the size of the galaxy sensible and workable for as many players as possible. The problem is that "sensible" is so subjective.Actually in Stargate only like 4 or 5 ships could go thorough a Stargate.
Development doesn't work like that, not even for an initially crowdfunded project. Backers paid to get this game over the KS finish line and prove its viability, and some had limited input into the initial design choices. Anyone who bought it after December 2014 paid for a regular, continuously developed game. As someone who dropped a potentially wife-shocking (she still doesn't know) amount of money on backing ED it pains me a little to say this, but FD owes nobody anything any more. A player's money gets them a license to play the game. That's it.You say "it's their game" as in Frontier... Well actually it's also the player's game cause the money didn't fall from the sky.... People backed it then bought therefore making three very existence of the game possible and supporting development.
For one, that's not true. It's very much Frontier's game, but of course they rely on the playerbase playing it and new players buying it.You say "it's their game" as in Frontier... Well actually it's also the player's game cause the money didn't fall from the sky.... People backed it then bought therefore making three very existence of the game possible and supporting development.
Not sure about "everyone", but a subset of long-range explorers, or even cargo/passenger haulers who fancied doing the Sol/Colonia run, would be all over a ship that could do 360+ light year neutron boosted jumps. A month or two? You'd never get some players out of it.
Quantis Trap asked for examples, not ratios. It's a tenuous example anyway since the ships aren't under their own power like they are in ED. Personally I wouldn't mind stargate-like technology in ED as long as its use was contextual and limited. Like I keep saying, it's about keeping the size of the galaxy sensible and workable for as many players as possible. The problem is that "sensible" is so subjective.
Development doesn't work like that, not even for an initially crowdfunded project. Backers paid to get this game over the KS finish line and prove its viability, and some had limited input into the initial design choices. Anyone who bought it after December 2014 paid for a regular, continuously developed game. As someone who dropped a potentially wife-shocking (she still doesn't know) amount of money on backing ED it pains me a little to say this, but FD owes nobody anything any more. A player's money gets them a license to play the game. That's it.
That FD are still prepared to listen to the community and make choices based on feedback should be applauded, because they don't have to. Sure, a lot of the time they seem to turn a deaf ear which can be frustrating if you're one of the ones trying to talk into it (see the KWS thread). But it is very much their game to do with as they see fit. Sometimes the things they do make sense to a particular player or group of players, and sometimes they don't. If there's enough of the latter and FD won't budge, that player will ultimately have to live with it or walk away from what is undeniably FD's game.
Very much agree with that!Legally you are spot on. Morally however I feel FD still owe the backers to make best efforts at least to develop the game features they pitched us in the KSer/DDF days, as well as respect us enough to chat about why they felt the cutting room floor features no longer fit their vision. I was delighted to see the Devs talk -even if only briefly- about NPC crew and wing people. It's still on the list even if not on the horizon yet.
I would give up every single MP feature for NPC crew and wingmates myself and these were a main hoon for my backing at a (for me) high level
Legally you are spot on. Morally however I feel FD still owe the backers to make best efforts at least to develop the game features they pitched us in the KSer/DDF days, as well as respect us enough to chat about why they felt the cutting room floor features no longer fit their vision. I was delighted to see the Devs talk -even if only briefly- about NPC crew and wing people. It's still on the list even if not on the horizon yet.
I would give up every single MP feature for NPC crew and wingmates myself and these were a main hoon for my backing at a (for me) high level
Development doesn't work like that, not even for an initially crowdfunded project. Backers paid to get this game over the KS finish line and prove its viability, and some had limited input into the initial design choices. Anyone who bought it after December 2014 paid for a regular, continuously developed game. As someone who dropped a potentially wife-shocking (she still doesn't know) amount of money on backing ED it pains me a little to say this, but FD owes nobody anything any more. A player's money gets them a license to play the game. That's it.
That FD are still prepared to listen to the community and make choices based on feedback should be applauded, because they don't have to. Sure, a lot of the time they seem to turn a deaf ear which can be frustrating if you're one of the ones trying to talk into it (see the KWS thread). But it is very much their game to do with as they see fit. Sometimes the things they do make sense to a particular player or group of players, and sometimes they don't. If there's enough of the latter and FD won't budge, that player will ultimately have to live with it or walk away from what is undeniably FD's game.
Well, of course its not source-able, and the ranting is just ridiculous, but I think its worth bearing in mind that forum members, and thats ALL of us who post, are a small percentage of ED players/owners and NOT representative of the more general ED Community.95%? 1%? Sources please.
Well, of course its not source-able, and the ranting is just ridiculous, but I think its worth bearing in mind that forum members, and thats ALL of us who post, are a small percentage of ED players/owners and NOT representative of the more general ED Community.
You only have to go off to Facebook, or better, talk to real humans who just play the game and not any of the social media to appreciate that most of the topics that get all the traffic here, are of no interest whatsoever to these players.
I know 4 RL friends who play but dont come here:
None of them PvP, 1 of them plays open and complains every time he is killed
3 of them have very modest engineering levels without a single God Roll, 2 were generally happy with the old method, 1 was a bit huffy about the unlock grind and put off, 1 refuses to participate because it is too complicated.
1 of them has been on a "long" exploration trip to Colonia
Space Legs ? Stupid, they have no interest other than "it might look cool"
We have large communities on the forums demanding that things go their way because "everyone wants/needs it", when in fact NOBODY except them cares.
someone here is fishing for rep?
+rep
Nah, fishing for Sandro's job
Even if you have to dress like him? I believe it's part of the job requirement.Nah, fishing for Sandro's job
I Live Role Play, and consider his attire rather humdrum in comparison. Why has Sandro never "Drowed Up" ? That would get the tongues wagging.Even if you have to dress like him? I believe it's part of the job requirement.
You're not wrong, but I've long ago given up tilting at that particular windmill. I will occasionally post a link to a DDF Proposal to remind FD of what they once thought they could do, but I don't expect much to come of it. Beyond and... erm... beyond will hopefully have features that move the game a little closer to the KS/DDF vision, but at this point I've basically conceded that they're going to be very small ripples in a very large pond.Legally you are spot on. Morally however I feel FD still owe the backers to make best efforts at least to develop the game features they pitched us in the KSer/DDF days, as well as respect us enough to chat about why they felt the cutting room floor features no longer fit their vision. I was delighted to see the Devs talk -even if only briefly- about NPC crew and wing people. It's still on the list even if not on the horizon yet.
I would give up every single MP feature for NPC crew and wingmates myself and these were a main hook for my backing at a (for me) high level