I love the game but FD ignoring 95% of folks and caving to 1% makes me want to walk away.

Can we have a rule that everyone in this thread talking about how "imbalanced" or "overpowered" the new Type 7 is be forced to fly it exclusively for a month or two?
Not sure about "everyone", but a subset of long-range explorers, or even cargo/passenger haulers who fancied doing the Sol/Colonia run, would be all over a ship that could do 360+ light year neutron boosted jumps. A month or two? You'd never get some players out of it.

Actually in Stargate only like 4 or 5 ships could go thorough a Stargate.
Quantis Trap asked for examples, not ratios. It's a tenuous example anyway since the ships aren't under their own power like they are in ED. Personally I wouldn't mind stargate-like technology in ED as long as its use was contextual and limited. Like I keep saying, it's about keeping the size of the galaxy sensible and workable for as many players as possible. The problem is that "sensible" is so subjective.

You say "it's their game" as in Frontier... Well actually it's also the player's game cause the money didn't fall from the sky.... People backed it then bought therefore making three very existence of the game possible and supporting development.
Development doesn't work like that, not even for an initially crowdfunded project. Backers paid to get this game over the KS finish line and prove its viability, and some had limited input into the initial design choices. Anyone who bought it after December 2014 paid for a regular, continuously developed game. As someone who dropped a potentially wife-shocking (she still doesn't know) amount of money on backing ED it pains me a little to say this, but FD owes nobody anything any more. A player's money gets them a license to play the game. That's it.

That FD are still prepared to listen to the community and make choices based on feedback should be applauded, because they don't have to. Sure, a lot of the time they seem to turn a deaf ear which can be frustrating if you're one of the ones trying to talk into it (see the KWS thread). But it is very much their game to do with as they see fit. Sometimes the things they do make sense to a particular player or group of players, and sometimes they don't. If there's enough of the latter and FD won't budge, that player will ultimately have to live with it or walk away from what is undeniably FD's game.
 
You say "it's their game" as in Frontier... Well actually it's also the player's game cause the money didn't fall from the sky.... People backed it then bought therefore making three very existence of the game possible and supporting development.
For one, that's not true. It's very much Frontier's game, but of course they rely on the playerbase playing it and new players buying it.

But they do read forums, and they do listen to feedback. The kind of feedback that is delivered in a level headed and decent manner, which I'm afraid ti say this thread is lacking. Sometimes ideas get incorporated, but you understand that they can't act on anyone's whim, can't treat the game as if it's a democracy (happened once) and have inside knowledge all of us lack, so often we come up with ideas that don't fit in the development that already is in place.

They're not susceptible to 'silent majority' arguments based on absolutely nothing. You are not part of any 95%. This playerbase does not have the capacity to agree on anything in those numbers. Plus, the instant/delayed travel poll showed us that there's a substantial portion of the playerbase who like the features in a game to be game like.

So my advice is, when you are clearly not part of any majority, the argument ad populum angle might not be the best way to go about presenting your case.
 
Not sure about "everyone", but a subset of long-range explorers, or even cargo/passenger haulers who fancied doing the Sol/Colonia run, would be all over a ship that could do 360+ light year neutron boosted jumps. A month or two? You'd never get some players out of it.


Quantis Trap asked for examples, not ratios. It's a tenuous example anyway since the ships aren't under their own power like they are in ED. Personally I wouldn't mind stargate-like technology in ED as long as its use was contextual and limited. Like I keep saying, it's about keeping the size of the galaxy sensible and workable for as many players as possible. The problem is that "sensible" is so subjective.


Development doesn't work like that, not even for an initially crowdfunded project. Backers paid to get this game over the KS finish line and prove its viability, and some had limited input into the initial design choices. Anyone who bought it after December 2014 paid for a regular, continuously developed game. As someone who dropped a potentially wife-shocking (she still doesn't know) amount of money on backing ED it pains me a little to say this, but FD owes nobody anything any more. A player's money gets them a license to play the game. That's it.

That FD are still prepared to listen to the community and make choices based on feedback should be applauded, because they don't have to. Sure, a lot of the time they seem to turn a deaf ear which can be frustrating if you're one of the ones trying to talk into it (see the KWS thread). But it is very much their game to do with as they see fit. Sometimes the things they do make sense to a particular player or group of players, and sometimes they don't. If there's enough of the latter and FD won't budge, that player will ultimately have to live with it or walk away from what is undeniably FD's game.

Legally you are spot on. Morally however I feel FD still owe the backers to make best efforts at least to develop the game features they pitched us in the KSer/DDF days, as well as respect us enough to chat about why they felt the cutting room floor features no longer fit their vision. I was delighted to see the Devs talk -even if only briefly- about NPC crew and wing people. It's still on the list even if not on the horizon yet.
I would give up every single MP feature for NPC crew and wingmates myself and these were a main hook for my backing at a (for me) high level
 
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Legally you are spot on. Morally however I feel FD still owe the backers to make best efforts at least to develop the game features they pitched us in the KSer/DDF days, as well as respect us enough to chat about why they felt the cutting room floor features no longer fit their vision. I was delighted to see the Devs talk -even if only briefly- about NPC crew and wing people. It's still on the list even if not on the horizon yet.
I would give up every single MP feature for NPC crew and wingmates myself and these were a main hoon for my backing at a (for me) high level
Very much agree with that!

I don't believe there is a cutting room floor though, their to-do list is still longer than the Bible.
 
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Legally you are spot on. Morally however I feel FD still owe the backers to make best efforts at least to develop the game features they pitched us in the KSer/DDF days, as well as respect us enough to chat about why they felt the cutting room floor features no longer fit their vision. I was delighted to see the Devs talk -even if only briefly- about NPC crew and wing people. It's still on the list even if not on the horizon yet.
I would give up every single MP feature for NPC crew and wingmates myself and these were a main hoon for my backing at a (for me) high level

I'm with you 100 % on this matter, and I would happily give up all MP feature for NPC crew & NPC wingmen.
 
Development doesn't work like that, not even for an initially crowdfunded project. Backers paid to get this game over the KS finish line and prove its viability, and some had limited input into the initial design choices. Anyone who bought it after December 2014 paid for a regular, continuously developed game. As someone who dropped a potentially wife-shocking (she still doesn't know) amount of money on backing ED it pains me a little to say this, but FD owes nobody anything any more. A player's money gets them a license to play the game. That's it.

That FD are still prepared to listen to the community and make choices based on feedback should be applauded, because they don't have to. Sure, a lot of the time they seem to turn a deaf ear which can be frustrating if you're one of the ones trying to talk into it (see the KWS thread). But it is very much their game to do with as they see fit. Sometimes the things they do make sense to a particular player or group of players, and sometimes they don't. If there's enough of the latter and FD won't budge, that player will ultimately have to live with it or walk away from what is undeniably FD's game.

Yes. This is also why angry demands and feeling entitled to anything concerning the game is completely misplaced. Buying the game means buying a ticket to the funpark, not owning the whole place.
 
95%? 1%? Sources please.
Well, of course its not source-able, and the ranting is just ridiculous, but I think its worth bearing in mind that forum members, and thats ALL of us who post, are a small percentage of ED players/owners and NOT representative of the more general ED Community.
You only have to go off to Facebook, or better, talk to real humans who just play the game and not any of the social media to appreciate that most of the topics that get all the traffic here, are of no interest whatsoever to these players.
I know 4 RL friends who play but dont come here:
None of them PvP, 1 of them plays open and complains every time he is killed
3 of them have very modest engineering levels without a single God Roll, 2 were generally happy with the old method, 1 was a bit huffy about the unlock grind and put off, 1 refuses to participate because it is too complicated.
1 of them has been on a "long" exploration trip to Colonia
Space Legs ? Stupid, they have no interest other than "it might look cool"

We have large communities on the forums demanding that things go their way because "everyone wants/needs it", when in fact NOBODY except them cares.
 
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Well, of course its not source-able, and the ranting is just ridiculous, but I think its worth bearing in mind that forum members, and thats ALL of us who post, are a small percentage of ED players/owners and NOT representative of the more general ED Community.
You only have to go off to Facebook, or better, talk to real humans who just play the game and not any of the social media to appreciate that most of the topics that get all the traffic here, are of no interest whatsoever to these players.
I know 4 RL friends who play but dont come here:
None of them PvP, 1 of them plays open and complains every time he is killed
3 of them have very modest engineering levels without a single God Roll, 2 were generally happy with the old method, 1 was a bit huffy about the unlock grind and put off, 1 refuses to participate because it is too complicated.
1 of them has been on a "long" exploration trip to Colonia
Space Legs ? Stupid, they have no interest other than "it might look cool"

We have large communities on the forums demanding that things go their way because "everyone wants/needs it", when in fact NOBODY except them cares.

someone here is fishing for rep? :p

+rep
 
Nah, fishing for Sandro's job

That might make you part of the 2,43%* (forum studies inc, sirius demographic statistics dep.) of the very ambitious player base. [money]

*all the player-base not inclined to read english-text will be factored in randomly
 
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Legally you are spot on. Morally however I feel FD still owe the backers to make best efforts at least to develop the game features they pitched us in the KSer/DDF days, as well as respect us enough to chat about why they felt the cutting room floor features no longer fit their vision. I was delighted to see the Devs talk -even if only briefly- about NPC crew and wing people. It's still on the list even if not on the horizon yet.
I would give up every single MP feature for NPC crew and wingmates myself and these were a main hook for my backing at a (for me) high level
You're not wrong, but I've long ago given up tilting at that particular windmill. I will occasionally post a link to a DDF Proposal to remind FD of what they once thought they could do, but I don't expect much to come of it. Beyond and... erm... beyond will hopefully have features that move the game a little closer to the KS/DDF vision, but at this point I've basically conceded that they're going to be very small ripples in a very large pond.

If you want to feel really depressed, go hunting for a particular topic in the DDF Archive and take a look at some of the poster names in there. Regulars who used to be so energised by the possibilities of this game but who are now conspicuous by their absence. Very sad.

Anyhow, I think the overall point remains. We're players, not shareholders (except for those who are both, but let's not confuse the issue). The idea that it's "our game" as much as it's Frontier's game is ridiculous.
 
Ok so here is an option

Have a community goal which allows the building of two 'jump' portals - it's gonna be expensive so may take some time. The jump portal can then be used to instantaneously travel from say Sol to Colonia.

But there is a catch - due to a quantum entanglement macguffin you can only use the portal once you have manually transferred one part of the quantum entangled particle to the other gate manually - e.g. you will always need to do the full trip at least once.

The key thing is that building these gates is very expensive so they will not spring up overnight but over the next few years there will end up being a few scattered around the galaxy. Which gives a sort of mechanism of fast travel without really breaking the need to explore.

Also would be useful to be able to split down equipment slots - e.g. a 2 could become 2 ones - a 3 could become a 1 and a 2 (but maybe not 3 1's) this could be done by either
1) A removable module changer
2) A permanent change to the ships module at a cost (maybe even available when you buy the ship).

Anyway that's my two cents back to trying to get to colonia.
 
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