I love the game but FD ignoring 95% of folks and caving to 1% makes me want to walk away.

Are you really saying that having a trip to the core take 4.5 rather than 6.7 hours of real time (of which 5.8 of them is staring at a loading screen, hands off controls, no input from the player) would negatively impact your enjoyment?

Why stop there - how about giving all ships infinite jump range?
 
A trip to the core and beyond should not be a like going to the corner shop, so yes, trivializing travel does impact my enjoyment.

That is also not what I asked.

Let's try again:

Are you really saying that having a trip to the core take 4.5 rather than 6.7 hours of real time (of which 5.8 of them is staring at a loading screen, hands off controls, no input from the player, literally nothing for you to do other than twiddle your thumbs or watch Spaceflix) would negatively impact your enjoyment?


Where do you live where a trip to the corner store takes 4 to 6 hours? :eek:
 
That is also not what I asked.

Let's try again:

Are you really saying that having a trip to the core take 4.5 rather than 6.7 hours of real time (of which 5.8 of them is staring at a loading screen, hands off controls, no input from the player, literally nothing for you to do other than twiddle your thumbs or watch Spaceflix) would negatively impact your enjoyment?


Where do you live where a trip to the corner store takes 4 to 6 hours? :eek:

Yes - is that clear enough for you?
 
Yes - is that clear enough for you?

Kudos for being honest at least. I'd ask why, but considering it took you no less than three posts to honestly answer the original question as posed to you, I don't think I'll get anything resembling a straight answer if I asked.

Now, consider that most people playing probably don't think that taking 2ish hours off of a long haul that demands 6ish hours of doing literally nothing with one of the best ships in the game is as horrible as you think it is. I'm not exaggerating about that literally nothing count. Bring up your galaxy map and do it yourself:

* 15 seconds FSD charge
* 5 second countdown
* 15 seconds in witchspace on average
* 8 seconds FSD cooldown

That's 43 seconds times number of jumps where you, the player, playing a game, are not doing anything.
 
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Been there - done that

Fantastic!
So which part of achieving that means everyone needs to be doing it slowly for the sake of feeling like you've achieved something?

I'm sure if 19th century people could see how quickly you can now fly from Europe to United Stated in an airplane, their response of "you should've taken a steam cruiser, not rush the journey like bogan" would sound equally ridiculous.
 
Kudos for being honest at least. I'd ask why, but considering it took you no less than three posts to honestly answer the original question as posed to you, I don't think I'll get anything resembling a straight answer if I asked.

Now, consider that most people playing probably don't think that taking 2ish hours off of a long haul that demands 6ish hours of doing literally nothing with one of the best ships in the game is as horrible as you think it is.

No, you just insisted on not understanding a very clear answer.

Quite honestly, I don't understand why the people who hate jumping so much would ever want to go to the core. Trivializing it for their benefit is not the answer.
 
No, you just insisted on not understanding a very clear answer.

Quite honestly, I don't understand why the people who hate jumping so much would ever want to go to the core. Trivializing it for their benefit is not the answer.

A clear answer is "yes". Saying 2 hours off a 6 hour flight spending 5 hours doing nothing "trivializes" it is ridiculous absolutism.

Say this idea of mine were implemented. What's stopping you from setting your FSD to economic and making your trip to the core take even longer? See all the sights.
 
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There are hundreds of threads from folks wanting to max out their jump range, and they usually end up with a Coriolis link showing zero cabins, cargo holds, scanners, etc, just an empty hull to get the jump range they want, but now they cannot use the ship for anything productive.

Then I find FS was giving the Type 7 a 61 Ly jump range, what a great thing, almost eveyone would have bought one (I made my first real cr in a Type 7) this excited me more than attaining Admiral.

Meeting my rank goal had me on Cloud 9 and laid back, finally able to just enjoy the wonderful game, nothing can ever discourage me now I thought, then this.

I was elated at the thought of a Type 7 with a 61Ly JR.

But two comments later there was a link for FD, and because those with exploror ships were crying they nerfed the long JR plans because "It would not be fair for it to have a higher JR then the X ships."

I went from cloud 9 and having joy and pride in the game to almost having a deep hatred for it instantly, I love the game, but hate, HATE, the fact that a few babies can cry, and the rest of the community suffers for these cry babies.

Thanks for nothing.

First: this was a beta change. Getting your hopes high on a god ship t7 is a bit early in beta status. Also trading mass for jumprange is exactly how it should be in my opinion. Want awesome jumprange? Fly a cardboard ship with nothing but a good FSD and a few heatsinks. Want some other stuff too? Lose some range.
Also, you can build in some other stuff and still get a good range with many ships. If you don't want to do any exploring it's absolutely enough.
 
Your argument boils down to - "it takes too long, it's boring".

So don't do it - it's really that simple.

Your argument boils down to "long range travel isn't fun for me unless I'm doing literally nothing for at least five hours on the trip, because anything less than five hours exactly trivializes the trip".

So set your FSD to economical and never have to worry about FSD range being too long for you - it's really that simple.
 

Rafe Zetter

Banned
i didnt know about this however from a purely logical POV it makes no sense for a budget heavy trade ship to out jump a light weight exploration ship. that isnt crybabies, that is just cold hard logic.

now, should exploration ships be given jump ranges of 80LR or so, which would then make it logical for a trade ship to manage 60LY? well i have my own feelings about that but that would be for another thread... but the "crybabies" would be right..... it IS silly / nonsensical.

PS you realise YOU would be the crybaby here right? the whole frikken point of beta IS for FD to dabble and then people to feedback. that is not crying.

These.

OP wants thre jump ranges of an explorer ship without the limitations naturally imposed to GET THAT JUMP RANGE.

IMO there should be TIGHTER "specialist ships" restrictions, otherwise you've got too many "pretty much the same" ships in the middle of the range.
 
Your argument boils down to "long range travel isn't fun for me unless I'm doing literally nothing for at least five hours on the trip, because anything less than five hours exactly trivializes the trip".

So set your FSD to economical and never have to worry about FSD range being too long for you - it's really that simple.

No, my argument is that the galaxy is a big place - that should be reflected in how long it takes to get somewhere.
 
Your argument boils down to - "it takes too long, it's boring".

So don't do it - it's really that simple.
It really is. There is nothing to do out there except see things. You cant even use the Ranking or Credits argument as you are better off staying withing 5 minutes of a Starbucks than actually exploring.
NOT saying I would want to do it in a stock Sidey, but range is not all. The things that Irks is that current exploration vessels do not really excel at the job, and you are better off in a Conda, which is one of the least enjoyable ships to fly.
 
No, my argument is that the galaxy is a big place - that should be reflected in how long it takes to get somewhere.

Five hours of doing nothing is quite a long time. As is four hours of doing nothing (which is the rough time difference we're talking about here).

Keep in mind here you're literally arguing anything less than exactly 6.2 hours of travel time from bubble to core in this ship is too much. Is 5.5 right out? 5.0?

Why is what Frontier put in the game originally the most optimum number?

Why not 10 or 20? Why not days? Explain please. Your reasoning seems entirely arbitrary.
 
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