A trip to Sagittarius A* and discoveries en route...

So, yesterday I finished a (to my mind) mammoth journey from the bubble out to the centre and just wanted to say wow, it’s really quite special to be there!

My trusty Diamondback explorer (the egregious elephant) did me proud.

Things I’ve found as a result of the journey are:

1. Orbit lines are fantastic for judging how close you can get to a star as you skirt round it whilst fuel scooping.
2. Getting to recognise the sounds of your ship as to when the temperature after scooping will start to decrease can help judge when to jump again without overheating, cutting a couple of seconds off each jump!
3. I tended to scoop at pretty much every star I could, just for a moment or two while the next system came into view, this meant I seldom had to pause for a long refuel along the way. (I don’t know if this is a good way of doing it, but it seemed to work for me).
4. There are some systems out there with wonderfully looking planets, just so visually stunning.
5. There’s really no rush, I really enjoyed stopping and setting down on a planet from time to time and just having a drive around to get a few materials.
6. Even out in the black, occasionally I came across remains of other ships (not on planets), so clearly someone had been there before me.
7. I made it there with only a few minor issues (hull at 87%)
8. Now for the return leg…

Obviously having spent a fair few hours jumping, honking, fuelling… I got to look at the cockpit a lot and a few things got me thinking. I use an ED Head Tracker so do tend to look about a lot whilst sitting still. The following aren’t meant to be seen as criticisms so much as general queries so please don’t think I’m not enjoying it, as that’s not at all the case:

1. I never once, not ever saw my feet move! I know in real life I moved my feet quite a lot whilst sitting at my desk, how come my Commander never has the need to do so, after all, he adjusts his grip from time to time!
2. When looking at my target panel and ship panel, I get a nice transition (with all the triangles) as the screen flicks into view, however, when I look at my role panel, it appears without hesitation, is this an oversight or deliberately by design?
3. The fuel gauge for the power plant seems somewhat pointless to me in the way it works, surely it’s only ever an issue when you’re out of fuel in the main tank (currently it just constantly tops itself up whenever it needs to). I may be missing the point of it, but I can’t see the reasons for it in it’s current guise.
4. How does my ship know what the next star type is before I’ve jumped there? It doesn’t know it once there?! Don’t get me wrong, it’s great for knowing if your going to a scoopable star, but just a bit odd that it works that way.
5. My role panel and my ship panel seem to show different percentages for my combat rating, only 1%, but different nevertheless.
6. My role panel is also accessible while I jump between systems although moving between the tabs does not show the correct panel.
7. Why when I prepare to jump to an anarchy system (pretty much everything outside the bubble) do I get note to press this button or that joystick button to abort. Every time I see it it removes a level of immersion. Reminds me it’s just a game! I don’t know of anywhere else in the game it refers to specific buttons during gameplay. Also, all it’s really saying is press the button you’ve just pressed to stop this madness!


Sorry if these points have all been raised before, I just thought I'd voice them to see others takes on the points made...
 
Also, I wanted to be there in open play to see other commanders along side but had heard tale of commanders preying on those lone explorers with no shields or weapons such as myself, so went for Mobius group instead and met just one other commander there which was nice. Is it a hangout for PVP or was I being a bit paranoid? Really didn't want to loose all my exploration data on arrival!
 
It's interesting you say that, because I did actually pick up some legal salvage on the way, and then thought I should get rid of it to reduce my chances of interaction with NPCs. So glad I did now! Sorry you weren't so lucky. Good luck on the next trip!
 
o7 CMDR, job well done.

1. Orbit lines are fantastic - yup, definitely they are.
2. Getting to recognise the sounds of your ship <snip> cutting a couple of seconds off each jump! little contradiction to point 5...
3. I tended to scoop at pretty much every star I could, just for a moment or two while the next system came into view, - yes, valid technique as this postpone your next major fuel stop significantly.
4. There are some systems out there with wonderfully looking planets, just so visually stunning. - one of major things exploration is about
5. There’s really no rush, it's about the journey, not the destination
6. Even out in the black, occasionally I came across remains of other ships - hmm... never noticed
7. I made it there with only a few minor issues (hull at 87%) - let me guess, came too close to the star / too fast planet approach?
8. Now for the return leg… - come back safely and secure all that scan data.

If you are worried about your data - you can switch to solo for the last few hundred of LYs. No one will blame you for that. Loosing about Cr 100 M after days (if not weeks) of being in to black, to some trigger happy CMDR isn't the nicest outcome.
 
o7 CMDR, job well done.

Thank you o7

2. Getting to recognise the sounds of your ship <snip> cutting a couple of seconds off each jump! little contradiction to point 5...
5. There’s really no rush, it's about the journey, not the destination

Yes, fair point, although on some stints, I did just try to get a few quick succession jumps in, just to make me feel like I was getting somewhere!

7. I made it there with only a few minor issues (hull at 87%) - let me guess, came too close to the star / too fast planet approach?

Indeed it was, sometimes happens when you lose concentration eh!

If you are worried about your data - you can switch to solo for the last few hundred of LYs. No one will blame you for that. Loosing about Cr 100 M after days (if not weeks) of being in to black, to some trigger happy CMDR isn't the nicest outcome.

Good idea!
 
4. How does my ship know what the next star type is before I’ve jumped there?

The galaxy map in your ship is a library of everything that astronomers can figure out about stars through telescopes, without actually visiting the system.
You get:

(1) spectral class (the color: O,B,A,F,G,K,M etc)

(2) absolute magnitude (a number from -15 to +15 with smaller numbers being brighter, so for example, you might find a star in the galaxy map labeled F5 and another labeled F3 - the F3 will be brighter)

(3) luminosity class (the roman numerals, with smaller numbers being larger stars - Ia is a supergiant, V is a dwarf)

(4) the position of the star in the galaxy (so that you can jump to it).


It doesn’t know it once there?!

Sure it does. Your ship knows exactly the same thing when you first arrive in a system that it knew before you got there. For example, it knows the position of the star within the galaxy - what it doesn't know is the precise position within the system, relative to your own position.

This difference is a bit like knowing that your car is in parking lot G. When you walk to parking lot G, you still know that your car is there, but you don't know exactly where it is within that lot relative to your own position within the lot.

The discovery scanner gives you detailed positioning information within the system - data that astronomers can't get through telescopes - but data that your ship needs in order to precisely plot the location of objects on your scanner.
 
The galaxy map in your ship is a library of everything that astronomers can figure out about stars through telescopes, without actually visiting the system.
You get:

(1) spectral class (the color: O,B,A,F,G,K,M etc)

(2) absolute magnitude (a number from -15 to +15 with smaller numbers being brighter, so for example, you might find a star in the galaxy map labeled F5 and another labeled F3 - the F3 will be brighter)

(3) luminosity class (the roman numerals, with smaller numbers being larger stars - Ia is a supergiant, V is a dwarf)

(4) the position of the star in the galaxy (so that you can jump to it).




Sure it does. Your ship knows exactly the same thing when you first arrive in a system that it knew before you got there. For example, it knows the position of the star within the galaxy - what it doesn't know is the precise position within the system, relative to your own position.

This difference is a bit like knowing that your car is in parking lot G. When you walk to parking lot G, you still know that your car is there, but you don't know exactly where it is within that lot relative to your own position within the lot.

The discovery scanner gives you detailed positioning information within the system - data that astronomers can't get through telescopes - but data that your ship needs in order to precisely plot the location of objects on your scanner.

Yes, I see. Actually for some reason, I thought that until I'd scanned the star in the visited system I didn't get anything on it in the info panel on system map. My bad, seems I got that all wrong. Apologies!
 
Now that the beta is over, I'm hoping a fairly quick release of Beyond, then I'll be able to take some comparison shots of planets before and after while on my return to the bubble.
 
Good tips. I’m on my first trip out there, via Colonia to drop off some meta-alloys. Unfoutunately my Cutter only gets 22.85 LY fully laden, so I’m still about 5700 LY from Colonia. Loooooooong drive, even with neutron routing. Managed to do about 7000 LY yesterday, though.

I’ll have to try that orbit line trick. I’ve gotten too close to two neutron stars already.
 
Now that the beta is over, I'm hoping a fairly quick release of Beyond, then I'll be able to take some comparison shots of planets before and after while on my return to the bubble.

Wouldn't it be a tad silly visiting the same systems on the way back? Why not see new and exiting things in other systems ;-)
 
I'm not using orbit lines, but I found that a good way to estimate distance from stars is your fuel scooping rate. Basically if the rate is increasing, you're good. Once it stops increasing (reaches the maximum for given scoop) you're very close.
 
I'm not using orbit lines, but I found that a good way to estimate distance from stars is your fuel scooping rate. Basically if the rate is increasing, you're good. Once it stops increasing (reaches the maximum for given scoop) you're very close.
That’s what I’ve been using. The limit on my 6A scoop is 878 kg/s, so as a safety precaution I try to stay in the high 700s.

At 0.33c, the gap between 878 and emergency drop-out distance is only about 2 seconds on a “slingshot” trajectory around the star at full throttle. I’ve only gotten too close to a main sequence star once on this particular trip, but I’ve gotten too close to neutron stars twice. Tricky lil’ things.
 
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Thanks for the OP. I've just started my first trip out to Colonia (as posted in the Newbie board) and it is a very refreshing experience, quite different to hauling freight, passengers or manila envelopes around. I would go so far as to say long range exploration, getting to the core than back to the rim is the meat and bones of the game. When you're out there in The Black, credits don't matter, nor rep or influence. You are 100% focused on fuel management and hitting the jumps conscious that one mistake can leave you stranded - they really can't hear you scream that deep in space.

Of course the money and Exploration ranking for those 100's of systems will come in quite handy!

After Colonia I want to go to Saggy, then Beagle Point and The Abyss not necessarily in that order, but I will probably head back in first to get either a slightly bigger ship or roll a few exploration module updates on the Asp.
 

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1. Orbit lines are fantastic for judging how close you can get to a star as you skirt round it whilst fuel scooping.

I turned orbit lines off a long time ago, and didn't re-discover them until I did my Palin trip.

I find them invaluable now, even for operating around the bubble. They really give you a better sense of space when you're in a system.
 
I'm not using orbit lines, but I found that a good way to estimate distance from stars is your fuel scooping rate. Basically if the rate is increasing, you're good. Once it stops increasing (reaches the maximum for given scoop) you're very close.

Agreed you can do this, I just found that I sometimes ‘fell’ to close to the star while scooping at maximum efficiency. Using the orbit lines kept me safe. This is probably due to my own ineptitude when scooping without assistance from the lines!
 
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