Questions needed - Beta Discussion Livestream with Sandy Sammarco

Status
Thread Closed: Not open for further replies.
People can of course flood this thread with any requests they like but don't forget, it's a "Beta discussion livestream" so I think you're wasting your time asking questions outside of that agenda.

I am pretty sure you are wasting yours trying to stop that :p
 
Is there any chance the text and graphics on the Engineering page could be made a bit bigger, for those of us with less acute eyesight? 8-(

(Also a problem with planetary co-ordinates).
 
Anything in the works for an in-game way of changing HUD colors without fiddling with XML files or making the NPC portraits look weird?

I'll second this question despite it not directly pertaining to 3.0.

As a cheeky aside, are there any plans for a direct, medium pad, competitor for the Python?

Thanks for all the hard work!
 
It has been mentioned in the thread but I would also like to understand the thinking behind the Kill Warrant Scanner changes.
The system as it was worked fine and provided bouty hunters with some extra credits. New system seems to penalise Bounty Hunting as a profession in the game.
There aren't many threads (if any) on the forums stating how broken the KWS is currently - so why the change?
 
My question:

Now that the darkside of planets actually being dark has been confirmed as a bug (and fixed in Beta 3), are there any plans to tweak this further in the short-term, or is it on the back-burner until the Q4 lighting revamp?

Currently, mountain/crater shadows on the dayside of planets are darker than the nightside of the same planet :/
 
Any chance of the following?

There would be some great gameplay to be had with some different SRV variants (Heavy Combat, Scout, Sapper etc). Combined with NPC control, this would set the world(s) on fire. :)

Space/Ship legs?

Some unique, hand-coded, storyline missions. (like Elite 1984 had, Constrictor, Thargoid battle plans).
 
As far as Crime and Punishment changes are concerned. Can you explain the reason behind the the only place to pay off *all* accrued Bounties is at the Interstellar Contact? I was under the impression that if you lost your ship to the police, you got taken to the detention centre where you had to pay off all bounties and have a totally clean ship afterwards.

I know this Q&A is only for Beta 3.0 but I was wondering for the smaller updates in the Beyond series (Q2, Q3), will there be some additional 'Quality of Life' Changes to the game which will require Mini Betas? (Or will it all be server side mods)
 
Is there any chance the text and graphics on the Engineering page could be made a bit bigger, for those of us with less acute eyesight? 8-(

(Also a problem with planetary co-ordinates).

YES! Can we have the option to increase the smallest text a little - some of us don't sit at a desk (i.e. close to a monitor) while playing :-(
 
Sandro, when we stop focusing on the "engineers" and make this update "Beyond" really delve into what the game needs most, such as persistent and much more varied POIs on the surface of the planets, persistent and active NPC's both in space and on the surface of the planets, some different content to make on the planets, besides walking with the SRV without purpose, just searching for materiais, hearing that horrible sonar / radar sound.
 
Last edited by a moderator:
How about some actual content?

Remember Salome? I won't attempt to discuss the gullibility that got her killed. That seems to still be going strong enough. What about the content she represented? I suppose it could have been that there was no more to Salome than "The Thargoids are coming!", but many of us thought there were actual questions about the settlements, planned escape routes, who did it, and what exactly their point was.

Of course there's always Raxxla, but I see that as an end game doorway to a multi galaxy version of ED, so naturally that is (hopefully) somewhere in the distance. No hurry.

There's got to be more to ED life than helping seriously rotten political systems gain the power to subjugate more of the huddled masses.

You've worked on the planets (good), made Engineering appear to be a painful grind (maybe), added rather confusing C&P (or helped resolve a serious problem, no telling yet). How about the story? Or is it there/coming/both and we simply haven't been able to figure it out yet?
 
Crime and punishment changes are coming in 3.0, however it's common knowledge that many new players leave the game entirely and leave negative reviews due to being blown up by other players without warning or explanation the first time they set foot in Open Play (which may be the first time they load the game).

What are your intentions, if any, for improving the new player experience, increasing player retention and changing the negative reputation this game has for being newbie-unfriendly?
 

Robert Maynard

Volunteer Moderator
Sandro,

Currently the re-publication of status.json would seem to be triggered by the change of any of the status flags or if lat/long change by over 0.02°, heading changes by 10° or more or altitude changes by over 5%, and is published, at most, every second. The magnitude of the positional information deltas that trigger re-publication seem at odds with the precision to which the information is provided in status.json, i.e. to the 6th decimal place for lat/long in degrees, to the nearest integer degree of heading and to the nearest metre of altitude.

When travelling at low speeds in a ship or even at high speed in an SRV this results in positional information becoming outdated, i.e. different from that displayed by the HUD, by more than the usual second between publications of status.json.

Positional information precision is, in my opinion, more important at low speed than it is at high speed yet the frequency of publication reduces at low speeds. On an Earth sized planet, at the equator, the player would have to move about could move 2.2km before triggering a re-publication of status.json. At latitude 60° this would reduce to 1.1km east/west and above latitude 75° it would be less than 576m east/west - all the while, the north/south re-publication threshold would remain at 2.2km. This results in a simple disparity between latitudinal and longitudinal resolution in terms of threshold to republication. If the republication threshold was the same as the lowest difference in the published information the difference in lat/long at the equator would equate to 11cm....

Can the magnitude of the minimum positional information deltas to republication be reconsidered? Maybe set to the same as the smallest discernible difference on the HUD?
 
Last edited:
Sandro,

A couple of questions regarding the Murder bounty calculation.

1) Notoriety, (mainly for first "murder") is Notoriety increased prior to the bounty amount being calculated, or is the first kill effectively going to be free (i.e. using a notoriety of zero) ?

2) You mentioned in the Crime Changes thread:
Inflated rebuy costs don't apply to NPC ships. Standard notoriety cost does. So you pay more as your notoriety increases, but you pay vastly more if you're trouncing small ships piloted by Commanders.

I'm not sure what the "Inflated rebuy costs" you refer to are, so, I'd like to know, In what ways do NPC rebuy costs differ from a players rebuy cost for the purpose of the murder bounty calculation ?

Note: I'm also aware of what you said regarding the various discounts players can get, which was they were not taken into account for the purpose of a murder bounty calculation.
 
Are you going to add in the ability to mark materials as favorites so it’s easier to keep track of mats. Can you make them show up differently on the radar for srv and ship so it’s easy to visually see them as well?

Can we get coordinates and bookmarks for landmarks on planets. Seems easy enough to navigate once you scan a outpost would be nice to mark coordinates and bookmark them for other nonsettlement areas.
 
Last edited:
Can we get more bank storage. 60 slots isn’t very much with all the new ships and experimental effects. 60 should be 120 or at the very least allow us to buy more storage or have 60 slots at each station.
 
I too would like to see the Corvette buffed both with a better FSD range and improvements to hard points. The large hardpoint on the belly would be far better suited slightly further forward to allow for better weapon convergence. If you look on the underside you can see a suitable spot slightly further along. The two small hardpoints make little sense on such a prestigious top tier Federal combat ship that takes a lot of effort to unlock. I'd also support the call for these to be switched to mediums, which allows for greater weapon versatility.

But that's just my opinion.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom