Heat Haze effect in SC - Do you see this too?

Hi all,

I just noticed this and wonder if it is something i should ticket or if it is by design. I actually quite like the effect.

In SC when you get close to a large mass (planet) i start to see what look like heat haze affecting my HUD, the lines appear to wobble and tear. I thought it was due to the effect of gravity like a well or something but i suppose it might be AA too? anyway do you see this? I quite like the effect

GC
 
I've seen some odd wibbly effects that make the orbital lines go moving oddly. I assumed this was a graphical bug or glitch.

I tried to screen shot it when it was happening but it doesn't show on the screenshots.
 
Hi all,

I just noticed this and wonder if it is something i should ticket or if it is by design. I actually quite like the effect.

In SC when you get close to a large mass (planet) i start to see what look like heat haze affecting my HUD, the lines appear to wobble and tear. I thought it was due to the effect of gravity like a well or something but i suppose it might be AA too? anyway do you see this? I quite like the effect

GC

Are you sure you're not just in the warp trail of another player?
 
I've seen this as well. And nope, not in the warp trail of another player as I was by myself in SC in an out of the way system and hadn't seen anyone else for hours.
 
hmm seems a lot of differing opinions. I'll play tmrw, video it if i see it and ticket this. if anyone else can too feel free to crack on with it now.
 
It's the spatial distortion from the frame shift drive of other ships.

This ^

Go to a busy station and go into supercruise, now look at the sun in the system and watch for incoming players. You will see a distorted "bubble" around each player (easily visible in the sun), when this bubble starts getting closer it will distort space around you, combined with many ships and it can get kind of disorienting. :cool:
 
It is the distortion introduced by other FS drives.
The FSD warps space to form a bubble of space which can be propelled faster than light so the ship itself inside the bubble isn't moving at all.
If you see this effect from a distance you will get something along the lines of gravitational lensing.
So the light coming from objects in the background will get bent around the distortion. Hence you see the lines and things getting all wibbly*.

Sometimes it looks very cool indeed. Especially when you can also see the exhaust plume form the ship ahead.
:cool:

*Technical term.
 
Are you sure you're not just in the warp trail of another player?

Even if it was a warp trail, why would it affect the interface? The lines aren't out there is space, they are just graphical projection on your screen. There's no reason for them to "smear" like that when another ship flies by.
 
Must admit I thought it was a glitch the first time I saw it.. Still getting used to the incedible level of detail FD are giving us!

One thing I've not been able to explain is occasionally the orbital lines pulse during supercruise. As I approach a planet the lines slowly pulse in and out of the various planets and moons.

I'm sure the throttle was in the blue zone at this point so I'm thinking it might be the supercruise "autopilot" controlling the throttle in such a way that causes this effect. :S
 
I've followed some of those warp lines around a bit. I found the 'source' of one came from an unmarked point.. with another warp line going a different direction by about 30 degrees.

Maybe I'm reading too much into this, but possibly those are interdiction 'rays' trying to snare someone.

I haven't been able to 'force' an interdiction by hitting one yet to verify this, but will keep trying.
 
I saw this last night. I don't remember there being any other players on the scanner, but I could be wrong.

While in SC there was a visual effect whereby blocks of stars and some orbital lines appeared to stutter sideways by a small amount. First some stars, then others.

Whether this is intentional or not, it was not pleasant to view. It was quite offputting. To be honest, it looked more like a graphical stutter where something wasn't being redrawn properly, or fast enough.

I'll add a ticket tonight.
 
Even if it was a warp trail, why would it affect the interface? The lines aren't out there is space, they are just graphical projection on your screen. There's no reason for them to "smear" like that when another ship flies by.
There's a point of interest there.
I don't think they are projected on your screen at all.
I think they actually are out there in space as actual programmed objects.
If they were inside your ship then the hull of your ship would not obscure them. Yet that's exactly what happens.
I raised a ticket over this precise thing and was informed it was by design.
Which is fair enough.
I think it's probably been a programming decision from a simplification point of view to save an extra layer of projection translation from 2D to 3D. If they are actually out there (with appropriate visibility parameters etc...) then the way they look in the cockpit will be accurate, and they are accurate, without having to do any translations to make them work on your 2D ship screen.
Some HUD elements are in fact projected from the holos inside the ship. Side panels, targeting indicators etc... But I'm not convinced that the orbit lines etc... are, in any meaningful way, inside the ship.

Most of this is my speculation. It's pretty hand-waving but I can't think of another reason why they would be obscured by the hull of my Anaconda.
 
Since the ships drive system is effectively warping space, to enable seemingly FTL travel, perhaps the visual distortion is as a result of the warping?
 
Warp effect?
Don't think so, it affects the ships HUD and when I've been flying in formation with friends no such distortion is seen, friends just coup as blue points of light.

Ticketed anyways.
 
I've seen some odd wibbly effects that make the orbital lines go moving oddly. I assumed this was a graphical bug or glitch.

I tried to screen shot it when it was happening but it doesn't show on the screenshots.

I seem to get those tears in orbital path lines when the frame rate just drops below 60. eg: I'll see my FPS sitting at 56-60 FPS.

Wonder if it's some form of tearing?
 
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